Paladin's Exclusive Spells
Spell level | Spell |
---|---|
1st | Banner of War, Divine Order |
2nd | Banner of Freedom, Banner of Bravery, Chain of Light |
3rd | Banner of the Gods, Noble Shield |
4th | Arena of Justice |
5th | Astral Blade, Aspect of the Shining Avenger |
Divine Order
1st level divination
- Casting Time: 1 action
- Range: 15 feet
- Components: V, S
- Duration: Instantaneous
Choose a friendly creature within range that can hear or see you. It can use its reaction to immediately take the attack action or cast a spell with a casting time of 1 action. In addition, it deals an extra 2d6 radiant damage the next time it deals damage to a target. If it should deal damage to more than one target at once, only one target of its choice suffers this additional damage.
Art Credit : Wizards of the Coast
Arena of Justice
4th level evocation
- Casting Time: 1 action
- Range: Self (30-foot radius)
- Components: V, S, M (a pinch of sand)
- Duration: Concentration, up to 1 minute
You create a 30-foot radius sphere of translucent light centered on you. The walls of light of the arena thus created are 1 inch thick, don't move with you when you move and don't block the lines of sight; but creatures inside the arena can't target things outside of it with spells or attacks.
Moreover, when a creature inside the arena tries to move through the walls of the arena, it must succeed a charisma saving throw or it stays inside the arena and becomes restrained until the start of its next turn.
Effects that would push or pull a creature that is inside the arena can't push or pull it through the walls of the arena, as if they were solid walls.
If the walls of the arena should appear on the space of a creature when you cast that spell, that creature is pushed outside of the arena on the nearest free space.
Astral Blade
5th level evocation
- Casting Time: 1 action
- Range: 60 ft.
- Components: V, S
- Duration: Instantaneous
Choose a creature you can see within range, a giant sword made of pure light fall from the sky on that creature. The target must make a dexterity saving throw, taking 10d10 radiant damage on a fail, or half as much on a success. Fiends and Undeads make this saving throw with disadvantage.
Aspect of the Shining Avenger
5th level enchantment
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (3 drops of fiend blood)
- Duration: Concentration, up to 10 minutes
You arbor the traits of an ancient vengeful god. You gain the following benefits for the duration :
- You shed bright light in a 15-foot radius, and dim light in an additional 15-foot radius.
- You gain resistance to necrotic damage.
- Once per turn when you hit a target with a weapon attack, you can choose to deal an extra 1d8 radiant damage.
- Each Undead or Fiend that starts its turn within 30 feet of you must succeed a wisdom saving throw or be frighten by you until the start of its next turn.
Homebrew lovingly made by LeRoiDeCarreau
A big THANK YOU to my patreons.
You are the ones that make all of this possible!
The Early Birds :
- Full Mettle
- VIV_ID
- Ryan Magee
- Berzox
- Drikar
- Ren Carlisle