Cleric Domain
Time Domain
Time is an ever present ever marching force. Mobius is the only god that claims dominion over time and stand as its eternal guardians protecting the flow from external influences. To these gods time is a tool not a weapon. Followers of these deities seek to undo great wrongs or set the flow on a course to avert a coming crisis. A follower blessed by their deity is unmatched in supporting their allies or debilitating their foes.
At each indicated cleric level, add the listed spells to your spell prepared. They do not count towards your limit.
Time Domain Spells
Cleric Level | Spells |
---|---|
1st | Cure Wounds, Gift of Alacrity |
3rd | Fortune's Favor, Hold Person |
5th | Haste, Slow |
7th | Confusion, Death Ward |
9th | Hold Monster, Temporal Shunt |
Removed from Time
When you choose this domain at 1st level, your mastery of time allows you to become inured to the effects of aging. For every 5 years that pass, your body only ages 1 year.
At 17th level, you become inexorably tied to the flow of time. You cease aging and are immune to effects that would age you.
Future Witness
Also starting at 1st level, you can gain glimpses into the future and can impart these brief visions of the future to others and yourself. As a bonus action you can grant a willing creature you can see within 30 feet of you advantage on one ability check, attack roll, or saving throw it makes within the next 10 minutes.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Channel Divinity: Restorative Rewind
Starting at 2nd level, you can use your Channel Divinity to rewind short stretches of time.
As an action, you present your holy symbol and name one creature that you can see within 30 feet of you. Choose one:
- Restore a spell slot equal to a quarter of your Cleric level rounding up.
- Restore a single use of an expended class feature.
- Restore 1d6 + your spellcasting ability modifier. This healing increases to 2d6 at 6th level, 4d6 at 11th level, and 8d6 at 16th level.
Advanced Chronomancy
Starting at 6th level you can harness time to affect the casting speed of your spells. Whenever you cast a spell choose one:
- You can reduce the casting time of the spell by up to 10 minutes, to a minimum of 1 action. This feature has no effect ritual casting.
- You can extend the duration of the spell by up to 10 minutes.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Eon Become Instant
Starting at 17th level, your control over time has become more nuanced granting you the ability to undo vast stretches of time.
As an action you can restore a target creature or object to a functional condition. Choose one:
- A target creature regains half its hit points and any lost limbs or parts, mental faculties are also restored. Any diseases or statuses affecting the creature also end. The creature regains half of all expended spell slots below 5th-level and half of all expended class features, rounding up.
- A target object regains all hit points and any lost parts, if the target held permanent enchantments at one point those are restored at full charge as well.
This ability cannot restore the dead or undead to life, nor can it restore destroyed artifacts. Once you use this ability you can not do so again until you complete a long rest.
In addition, you learn the Time Stop spell, which is always prepared and does not count against the number of prepared spells you can have.
Notes
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Happy Adventuring!