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Become a Patron!
___ ___ \pagebreak ### Patron Invocations *2nd-level warlock feature*
When you choose Eldritch Invocations, you can choose from the invocations that require a patron prerequisite. You must have the subclass patron listed in order to select it. These and other Eldritch Invocations are included at the end of these optional class features. #### Archfey Patron The following patron invocations are available to warlocks of the Archfey patron. ##### Dreamer's Daggers *Prerequisite: The Archfey Patron, Pact of the Blade feature*
You can bond with two pact weapons so long as they both have the light property. You can create both in your empty hands instead of only one, and when you engage in two-weapon fighting with your pact weapons, you can add your ability modifier to the damage of the second attack. ##### Fey Blast *Prerequisite:* eldritch blast *cantrip, The Archfey Patron*
Once on each of your turns when you hit a creature with your *eldritch blast*, you can force the creature to make a Charisma saving throw or be illuminated as if by the *faerie fire* spell until the next time it takes damage. ##### True Delirium *Prerequisite: 15th-level warlock, The Archfey Patron*
The duration of your Dark Delirium feature increases to 1 hour, and creatures charmed or frightened by you in this way are also under the effects of the *zone of truth* spell. \columnbreak
#### Celestial Patron The following patron invocations are available to warlocks of the Celestial patron. ##### Bright Light *Prerequisite: 5th-level warlock, The Celestial Patron*
The pool of d6s granted by your Healing Light feature becomes a pool of d8s. ##### Spirit Chain *Prerequisite: The Celestial Patron, Pact of the Chain feature*
Your familiar's creature type becomes your choice of Celestial or Undead, and it gains the following trait. ***Incorporeal.*** The creature gains resistance to bludgeoning, piercing, and slashing from nonmagical attacks and it can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. ##### Sunblast *Prerequisite:* eldritch blast *cantrip, The Celestial Patron*
When you cast *eldritch blast*, you can choose to deal radiant damage instead of force, and a creature hit by one of the spell's beams is swathed in sunlight until the end of its next turn, shedding bright light to a range of 5 feet and dim light an additional 5 feet.
\pagebreak #### Fathomless Patron The following patron invocations are available to warlocks of the Fathomless patron. ##### Anchoring Tentacle *Prerequisite: 7th-level warlock, The Fathomless Patron*
You can add your Charisma modifier to damage rolls made with your Tentacle of the Deep. Additionally, when you make an attack with your tentacle and hit, you can choose to grapple the target instead of dealing damage. ##### Chained to the Depths *Prerequisite: The Fathomless Patron, Pact of the Chain feature*
Your familiar gains a swimming speed equal to its walking speed and can breathe both air and water. Additionally, while you and your familiar are both fully submerged in water, you can communicate with it telepathically at any distance on the same plane of existence. ##### Plunging Blast *Prerequisite:* eldritch blast *cantrip, The Fathomless Patron*
Once on each of your turns when you hit a creature that is fully submerged in a liquid or is flying with your *eldritch blast*, you can force the creature to fall 30 feet straight down or until it hits ground, whichever is closer.
\columnbreak #### Fiend Patron The following patron invocations are available to warlocks of the Fiend patron. ##### Burning Blast *Prerequisite:* eldritch blast *cantrip, The Fiend Patron*
Once per turn when you hit a creature with your *eldritch blast*, you can choose to ignite any flammable objects it's wearing or carrying. It it remains in contact with such an object, it takes 1d4 fire damage at the start of its turns or until it uses an action to extinguish the flames. ##### Fiendishly Lucky *Prerequisite: 15th-level warlock, The Fiend Patron*
You can replace the d10 offered by your Dark One's Own Luck with 2d6. In addition, you can choose to use your Dark One's Own Luck as a reaction. When you do so, you do not expend a use of the feature. ##### Fiendonomicon *Prerequisite: The Fiend Patron, Pact of the Tome feature*
A new page appears in your Book of Shadows. You can spend a number of hours to record the anatomic and arcane properties of a Fiend or its corpse that remains within 5 feet of you for the duration onto the page. The number equals twice the creature's challenge rating. As an action, you can choose a completed page and summon the Fiend into an unoccupied space you can see within 30 feet of you as if by the *summon greater demon* spell, even if your choice is not a demon. Once you've summoned a creature, you can't do so again until you finish a long rest. \pagebreak #### Genie Patron The following patron invocations are available to warlocks of the Genie patron. ##### Evaluating Blast *Prerequisite:* eldritch blast *cantrip, The Genie Patron*
When you hit a creature with your *eldritch blast*, you can choose to detect whether the creature is an Aberration, Celestial, Elemental, Fey, Fiend, or Undead as if by the *detect evil and good* spell. If it is, you immediately learn its immunities and resistances to damage types, if any. ##### Noble Gifts *Prerequisite: 15th-level warlock, The Genie Patron*
You have resistance to each of the damage types listed in the Elemental Gift feature. ##### Pages of Chaos *Prerequisite: The Genie Patron, Pact of the Tome feature*
A new page appears in your Book of Shadows, containing secrets from all genies: dao, djinni, efreeti, and marid. When you learn a warlock spell, you can choose any spell from The Genie Expanded Spells Table and learn that spell too. Your choice doesn't count against your number of spells known and counts as a warlock spell for you. You must have your Book of Shadows on your person in order to cast a spell learned this way. \columnbreak #### Great Old One Patron The following patron invocations are available to warlocks of the Great Old One patron. ##### Alien Alliance *Prerequisite: The Great Old One Patron, Pact of the Chain feature*
Your familiar's Intelligence score increases by 5, to a maximum of 20. In addition, when your familiar takes actions in combat, it can take any action available to it, including attacks with your telepathic approval. ##### Inconceivable Identity *Prerequisite: 5th-level warlock, The Great Old One Patron*
You can cast *nondetection* once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest. ##### Psychic Blast *Prerequisite:* eldritch blast *cantrip, The Great Old One Patron*
Once per turn when you hit a creature with your *eldritch blast*, you can choose to deal psychic damage, instead of force. When you do so, the creature loses the ability to speak and comprehend languages other than telepathy until the start of your next turn.
\pagebreak #### Hexblade Patron The following patron invocations are available to warlocks of Hexblade patron. ##### Greater Curse *Prerequisite: 15th-level warlock, The Hexblade Patron*
Your Hexblade's Curse feature lasts for 10 minutes, instead of 1 minute, and any attack roll you make against the cursed target is a critical hit on a roll of 18–20. ##### Slash and Blast *Prerequisite:* eldritch blast *cantrip, The Hexblade Patron*
When you use your action to cast *eldritch blast*, you can use a bonus action to make an attack with your Hex Warrior weapon. ##### Sword of Darkness *Prerequisite: The Hexblade Patron, Pact of the Blade feature*
You learn the *shadow blade^XGE^* spell, it doesn't count against your number of spells known, and while you wield the sword created by the spell, it counts as a bonded pact weapon, even if you have another weapon bonded already. \columnbreak #### Undead Patron The following patron invocations are available to warlocks of the Undead patron. ##### Death's Pet *Prerequisite: The Undead Patron, Pact of the Chain feature*
Your familiar's creature type can be Undead, it gains immunity to poison and frightened, and it can't be reduced to 0 hit points while you are conscious, unless you wish it to. If it would be reduced to 0 hit points, it is instead reduced to 1 hit point. ##### Form of Nightmares *Prerequisite: 9th-level warlock, The Undead Patron*
Your Form of Dread lasts for 10 minutes, instead of 1 minute, and when you force a creature to make a Wisdom saving throw against being frightened while in your Form of Dread, it has disadvantage on its saving throw if it is within 15 feet of you and can see you. ##### Sapping Blast *Prerequisite:* eldritch blast *cantrip, The Undead Patron*
Once per turn when you hit a hostile creature with your *eldritch blast*, you can choose to deal necrotic damage, instead of force. When you do so, the creature's hit point maximum is reduced by the amount of necrotic damage taken and you gain a number of temporary hit points equal to your proficiency bonus.