Spell: Plummet

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Plummet

6th-Level Transmutation


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a lead weight)
  • Duration: Concentration, up to 1 minute
  • Classes: Sorcerer, Warlock, Wizard

You attempt to imbue a creature you can see within range with terrible weight, forcing it to make a Constitution saving throw. On a failed save, until the spell ends, its weight multiplies by ten, it becomes restrained, and it begins falling, even if it could hover. For the duration, the creature's body destroys all nonmagical matter that it would touch while falling, allowing it to fall through even solid objects, terrain, and structures. Matter that is part of a creature or an object being worn or carried is unaffected. While falling in this way, it descends at a rate of 60 feet per round. The creature can repeat its saving throw at the end of each of its turns, ending the effect on a success.

Another creature within 5 feet of the target can use its action to make a Strength check against your spell save DC while it has at least one hand free (it can make this check as a reaction if the target would fall out of its reach). It has disadvantage on the ability check if it isn't at least one size larger than the target. On a success, the target stops falling, and the creature's speed becomes 0 until it lets go.

Art Credit: Inka Schulz