Stormtrooper
Medium Humanoid, Lawful Evil
- Armor Class 15 (Armor)
- Hit Points 71 (15d8 + 4)
- Speed 30 ft
STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 12 (+1) 11 (+0) 11 (+0) 13 (+1)
- Saving Throws Dexterity +2, Constitution +1
- Skills Athletics +2, Intimidation +3
- Damage Vulnerabilities Thunder, Radiant.
- Damage Resistances Slashing from nonmagical attacks
- Damage Immunities Heat, Cold.
- Condition Immunities Poisoned, Petrified.
- Senses Darkvision 60 ft
- Languages Stormtrooper Code, Common
- Challenge 3 (700 xp)
Backup Requested! When the stormtrooper dies, there is a 35% chance that another stormtrooper will spawn, and a 10% chance that 2 will spawn. There is a 1% chance that a Darth Vader will spawn
Horrible Aim. The stormtrooper has -5 to hit on any ranged attack roll unless the target is within 10 feet of it. If this penalty would reduce the roll to 0, the stormtrooper shoots one of its allies at random. If it has no allies, it shoots itself.
Loyalty. Stormtroopers are incredibly loyal to their cause. You cannot bribe them. You cannot intimidate them or charm them unless by magical means.
Enviromental protection. The stormtrooper does not take damage from hot or cold enviroments, and can survive comfortably in conditions between -50 and 140 degrees Fahrenheit.Actions
E-11 Blaster Rifle. Ranged Weapon Attack: Range 100/300 feet, 1 target. Hit: 13 (3d8) radiant damage.
Concussion Fist. Melee weapon attack. +3 to hit, reach 5 feet, 1 target. Hit: target must succeed on a DC 13 saving throw or take 4d6 force damage and be pushed back 20 feet, taking half as much damage and not being pushed back on a succesful save. The target becomes stunned if they fail the save by 5 or more.
Credits
Made by pixelpwer42, (me) made with GM binder Stormtrooper art by Clinton Felker
Darth Vader Monster made by epicjim (maybe)