![](https://i.redd.it/gzhmk6jozcl81.jpg)
![](https://watercolors.giantsoup.com/phb/phb_top-right/0003.png)
Shifter
Lycanthropy is a disease that will cause someone to transform into a dangerous and monstrous beast when certain conditions - such as a full moon - were met. Not everyone who contracts the disease - often called lycanthropes or nightwalkers - are able to heal from it. Shifters are the offspring or descendants of nightwalkers.
Typically, a shifter is going to have more control over their transformations. Instead of transforming into an entire beast like their ancestors, shifters can instead enter a state called "shifting" which gives them the ability to enhance their physical prowess with their animalistic traits.
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides.
Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifter's personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter's personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time.
Tooth and Claw
Shifters have lived closely among the chimeran people, as they both share a bond with animals in a way that no one else can usually understand.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies.
The traits of the beast within affect a shifter's appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter's appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Shifter Names
Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use "wandering names" with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Shifter Traits
Ability Score Increase. Choose any +2; choose any other +1
Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.
Size. A shifter's build often matches that of a human, but typically being a bit more bulkier or taller. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action.
When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.
Once you shift, you can't do so again until you finish a short or long rest.
Languages. You can speak, read, and write Common, Elvish, and one standard language of choice.
Subrace. Most shifters resemble a particular kind of animal form which is broken into beasthide, swiftstride, longtooth, and wildhunt. Pick one of the subraces.
![](https://i.pinimg.com/564x/6b/07/0f/6b070f7156801e6cfe042c834abdb1d6.jpg)
![](https://watercolors.giantsoup.com/phb/phb_right/0015.png)
Beasthide
Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any creature known for its toughness.
Natural Athelete. You have proficiency in the Athletics skill.
Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
Longtooth
Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas, or other predators.
Fierce. You have proficiency in the Intimidation skill.
Shifting Feature. While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Swiftstride
Swiftstride shifters are graceful and quick. Typically
feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or socially.
Graceful. You have proficiency in the Acrobatics skill.
Shifting Feature. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks.
Wildhunt
Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities.
Natural Tracker. You have proficiency in the Survival skill.
Shifting Feature. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated.