Divine Domain: Death Domain

by PortentPress

Search GM Binder Visit User Profile

Death Domain

The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion), and the underworld (Hades and Hel).

Death Domain Spells
Cleric Level Spells
1st false life, inflict wounds
2nd blindness/deafness, hold person
3rd spirit shroudTCE, vampiric touch
4th blight, shadow of moil
5th hold monster, negative energy flood

Bonus Proficiencies

1st-level Death Domain feature

You gain proficiency with martial melee weapons and heavy armor and in the Medicine skill.

Reaper

1st-level Death Domain feature

You learn to reap the life that drains around you. When a creature within 15 feet of you loses hit points, you can use your reaction to draw it into yourself. You regain a number of hit points equal to the total the creature loses, to a maximum equal to 3 + your cleric level.

You have a number of uses of this feature equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Channel Divinity: Death's Spirit

2nd-level Death Domain feature

You can use a bonus action to strike your weapon against your holy symbol and call upon death's spirit. For 1 minute, or until you are incapacitated, die, or use a bonus action to end this effect, you are swathed in the spiritual shadow of a deathly being. Once per turn while swathed in this way, you can make an additional melee spell attack against a creature within 5 feet of you when you hit with a melee attack as a part of the action made to make the attack. On a hit, the attack deals necrotic damage equal to 1d6 + your Wisdom modifier.

Within Death's Reach

6th-level Death Domain feature

Death extends its reach through you. You gain resistance to necrotic damage.

Additionally, when you are under the effects of Death's Spirit, your spirit's reach increases by 5 feet and deals necrotic damage equal to 2d6 + your Wisdom modifier.

Divine Strike

8th-level Death Domain feature

You can infuse your weapon strikes with the power of death. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Death Knight

17th-level Death Domain feature

The touch of death infuses your body. You gain immunity to necrotic damage. In addition, while you are under the effects of Death's Spirit, you gain the benefits of the death ward spell for the feature's duration.

Art Credit: Marta Nael, WotC
This is unofficial Fan Content permitted under the Open Gaming License. It is not approved/endorsed by Wizards of the Coast. Portions of the material used may be property of Wizards of the Coast. Copyright Wizards of the Coast LLC.