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# A Sorcerer Fix
##### Sorcerer | Level | Proficiency Bonus | Spells Known | Sorcery Points | Metamagic Options Known | |:---:|:---:|:---:|:---:|:---:| | 1st | +2 | 3 | - | - | | 2nd | +2 | 4 | 3 | - | | 3rd | +2 | 5 | 4 | 3 | | 4th | +2 | 6 | 5 | 3 | | 5th | +3 | 7 | 6 | 3 | | 6th | +3 | 8 | 7 | 3 | | 7th | +3 | 9 | 8 | 3 | | 8th | +3 | 10 | 9 | 3 | | 9th | +4 | 11 | 11 | 3 | | 10th | +4 | 12 | 12 | 4 | | 11th | +4 | 13 | 13 | 4 | | 12th | +4 | 13 | 14 | 4 | | 13th | +5 | 14 | 15 | 4 | | 14th | +5 | 14 | 16 | 4 | | 15th | +5 | 15 | 17 | 4 | | 16th | +5 | 15 | 18 | 4 | | 17th | +6 | 16 | 20 | 5 | | 18th | +6 | 16 | 21 | 5 | | 19th | +6 | 17 | 22 | 5 | | 20th | +6 | 17 | 23 | 5 |
### Malleable Magic (Optional) At 2nd level, thanks to your inborn magical talent, you are able to learn new ways of channeling said magic based on the situation at hand. Whenever you finish a short or long rest, you may choose a 1st to 5th level spell from the Sorcerer spell list that you do not know. This spell must be of a level for which you have spell slots (note, if you multiclass, you use the sorcerer table to determine the highest level spell you can learn based on your Sorcerer level, not based on your total level). Until you next finish a short or long rest, you know the chosen spell. When you reach level 20 in this class, you can choose a spell from any spell list when you use this feature. The chosen spell counts as a sorcerer spell for you for as long as you know it.
*[Shaman Air. Шаман воздуха.](https://www.artstation.com/artwork/4R69k) by [Edikt Art](https://www.artstation.com/ediktart)*
### True Spellshaper (Optional) This 20th level feature replaces the Sorcerous Restoration feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You have mastered the art of spellshaping. You can now use any number of different metamagic options you know on a spell you cast when you cast it, instead of just one. Additionally, whenever you apply one or more metamagic options to the casting of a single spell, the total number of sorcery points you spend to adapt that spell is reduced by 1 (therefore, if you use only Distant Spell, you spend 0 sorcery points instead of 1, if you use Distant Spell and Quickened Spell, you spend 2 instead of 3, if you use Distant, Quickened and Heightened Spell, you spend 5 instead of 6).