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## Storm Dragon Storm Dragons are born from pure lightning energy. They are among the most feared dragons in the world, and frequently cause chaos for their own pleasure. With powerful builds and hulking wings, storm dragons are an incredibly difficult encounter for even the most powerful of adventuring parties. ___ ___ > ## Storm Dragon >*Huge Dragon, Chaotic Neutral* > ___ > - **Armor Class** 18 (Natural Aarmor) > - **Hit Points** 236 (22d12+93) > - **Speed** 45ft, Fly 80ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|22 (+6)|16 (+3)|28 (+9)|18 (+4)|23 (+6)|19 (+4)| >___ > - **Saving Throws** Dex +8, Con +12, Wis +9, Cha +10 > - **Skills** Insight +9, Perception +12, Persuasion +14, Stealth +7 > - **Damage Vulnerabilities** damage_vulnerabilities > - **Damage Resistances** Thunder > - **Damage Immunities** Lightning > - **Senses** Truesight 60ft, Darkvision 120ft > - **Languages** Common, Draconic > - **Challenge** 18 (20,000xp) > > ___ > - **Amphibious** The Storm Dragon can breathe both air and water > - **Legendary Resistance (3/day)** If the dragon fails a saving throw, it can choose to succeed instead > - **Storm Aura** The dragon radiates a stormy aura that extends 30ft from it. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Dc21 Constitution saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much on a successful one. The dragon moving to within 30ft of a creature does not count as the creature entering the area. > - **Stormy Regeneration** When a creature takes damage from the Storm Dragon's *Stormy Aura*, the dragon regains hit points equal to half the damage dealt. > - **Magic Resistance** The Storm Dragon has advantage on saving throws against spells and other magical effects. > ___ > > ### Actions > ***Multiattack.*** The dragon can use its Frightful Presence. It then makes 3 atatcks. One with its bite and two with its claws. > > ***Bite.*** *Melee Weapon Attack:* +12 to hit, Reach 5ft, one target. *Hit* 19 (2d12+6) piercing damage. > > ***Claw.*** *Melee Weapon Attack:* +12 to hit, Reach 5ft, one target. *Hit* 13 (2d12+6) piercing damage. > > ***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. > > ***Discharge (Recharge 5-6).*** The dragon releases a huge burst of lightning energy in a 30ft radius sphere centered on itself. Each creature within the sphere must make a Dc 21 Dexterity saving throw, taking 56 (16d6) lightning damage on a failed save, or half as much on a success. > ___ > ### Legendary Actions > The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. > > ***Claw Attack (1 Action)*** > > ***Wing Attack (2 Actions)*** Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. \pagebreakNum
___ ___ > ## Weredragon >*Medium Humanoid (Shapechanger), Chaotic Evil* > ___ > - **Armor Class** 14 (Humanoid Form), 15 (Hybrid or Dragon Form) (Natural Armor) > - **Hit Points** 184 (14d12+93) > - **Speed** 30ft (30ft, Fly 60ft in hybrid or dragon form) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|22 (+6)|20 (+5)|16 (+3)|12 (+1)|15 (+2)| >___ > - **Saving Throws** Str +9, Con +10, Wis +6 > - **Skills** Perception +6, Stealth +8 > - **Damage Vulnerabilities** Radiant (In dragon or hybrid form), or damage from a silvered weapon. > - **Damage Immunities** Necrotic > - **Condition Immunities** condition_Immunities > - **Senses** Darkvision 180ft > - **Languages** Common, Draconic (in dragon form) > - **Challenge** 8 (3,900xp) > ___ > - **Shadow Stealth (Hybrid or Dragon form)** While in dim light or darkness, the weredragon can take the hide action as a bonus action. > - **Shapechanger** The weredragon can use its action to polymorph into a dragon-humanoid hybrid, into a dragon wyrmling, or back into its true form, which is humanoid. Its ability scores, personality, and other game statistics, besides its size, speed, and AC, remain the same in each form. Any equipment it is wearing or carrying isn't transformed. The weredragon reverts to its humanoid form if it dies. > - **Legendary Resistance (1/day)** If the weredragon fails a saving throw, it can choose to succeed instead. >___ > > ### Actions > ***Multiattack.*** The weredragon makes 2 attacks. One with its bite, and one with its claws or longsword. > > ***Bite (Hybrid or Dragon form).*** *Melee Weapon Attack:* +8 to hit, Reach 5ft, one target. *Hit* 13 (2d6+6) piercing damage. > > ***Claw (Hybrid or Dragon form).*** *Melee Weapon Attack:* +8 to hit, Reach 5ft, one target. *Hit* 10 (1d8+6) slashing damage. > > ***Longsword (Humanoid or Hybrid form).*** *Melee Weapon Attack:* +6 to hit, Reach 5ft, one target. *Hit* 9 (1d10+4) slashing damage. > > ***Breath Weapon (Recharge 5-6) (Hybrid or Dragon form).*** The weredragon exhales necrotic energy in a 20ft cone. Each creature in the cone must make a Dc 16 dexterity saving throw, taking 38 (11d6) necrotic damage on a failed save, or half as much on a successful one. > >___ > ### Legendary Actions > The weredragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. > > ***Claw (Hybrid or Dragon form).*** The weredragon makes a claw attack. > > ***Wing Attack (Costs 2 actions) (Hybrid or Dragon form).*** The weredragon beats his wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. The weredragon can then fly up to half its flying speed. > > ***Longsword (Humanoid or Hybrid form).*** The weredragon makes a single longsword attack.