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Slayer
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##### Slayer | Level | Proficiency Bonus | Features | Talents | Sneak attack | |:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 1st | +2 | Studied target, track | — | — | | 2nd | +2 | Slayer talent | 1 | — | | 3rd | +2 | Sneak attack | 1 | 1d4 | | 4th | +2 | Ability Score Improvement, Slayer talent | 2 | 1d4 | | 5th | +3 | Extra Attack, studied target | 2 | 1d4 | | 6th | +3 | studied target | 3 | 1d4 | | 7th | +3 | Stalker | 3 | 2d4 | | 8th | +3 | Ability Score Improvement, studied target | 4 | 2d4 | | 9th | +4 | ---- | 4 | 2d4 | | 10th |+4 | studied target, advanced talents, slayer talent| 5 | 2d4 | | 11th |+4 | Swift tracker, Extra Attack | 5 | 3d4 | | 12th |+4 | Ability Score Improvement, Slayer talent | 6 | 3d4 | | 13th |+5 | Slayer’s advance | 7 | 3d4 | | 14th |+5 | Quarry, Slayer talent | 7 | 3d4 | | 15th |+5 | studied target | 7 | 4d4 | | 16th |+5 | Ability Score Improvement, Slayer talent | 8 | 4d4 | | 17th |+6 | ---- | 8 | 4d4 | | 18th |+6 | Slayer talent | 9 | 4d4 | | 19th |+6 | Ability Score Improvement, Improved quarry | 9 | 4d4 | | 20th |+6 | studied target, master slayer, slayer talent | 10| 4d4 |
## Class Features As an Slayer , you gain the following class features #### Hit Points ___ - **Hit Dice:** 1d10 per Slayer level - **Hit Points at 1st Level:** 10 + your Constitution modifier - **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Slayer level after 1st. #### Proficiencies ___ - **Armor:** all simple and martial weapons - **Weapons:** light armor, medium armor, and shields ___ - **Saving Throws:** Strength, Dexterity - **Skills:** Choose 3 skills from Athletics, Acrobatics, Investigation, history, Insight, Persuasion, Perception, Intimidation, Survival, Sleight of Hand, Stealth #### Equipment You start with the following equipment, in addition to the equipment granted by your background: - *(a)* a martial weapon and a shield or *(b)* two martial weapons - *(a)* a light crossbow and 20 bolts or *(b)* two handaxes - *(a)* chain mail or *(b)* leather, longbow, and 20 arrows - *(a)* a dungeoneer's pack or *(b)* an explorer's pack \columnbreak ### Studied Target A slayer can study an opponent only if he haven't moved during this turn and after that his speed is 0 until the end of the current turn. The slayer then gains a +1 bonus on History, Persuasion, Perception, Insight, and Survival skill checks attempted against that opponent, and a +1 bonus on weapon damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an reaction, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon damage rolls, skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. At 7th level, a slayer can study an opponent as a bonus action. \pagebreak ### Track A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks. ### Slayer Talents As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once. Talents marked with an asterisk (*) add effects to a slayer’s sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which to use must be made before the attack roll is made. ### Sneak Attack At 3rd level if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer’s attack deals extra damage to one creature he hit with an attack if he has advantage on the attack roll. The attack must use a one handed or a ranged weapon. He don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Slayer table. ### Stalker At 7th level, a slayer gains his studied target bonus on Deception, Intimidate, and Stealth checks against his studied opponent. ### Advanced Talents At 10th level and every 2 levels thereafter, a slayer can select one advanced talent in place of a slayer talent. ### Swift Tracker At 11th level, a slayer can move at his normal speed while using Survival to follow tracks without taking any penalty. \columnbreak ### Slayer’s Advance At 13th level, When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. ### Quarry At 14th level, a slayer can as an action denote one target within his line of sight as his quarry. Whenever he is moving towards his quarry, the slayer can use his bonus action to take the dash action. In addition, he gains a +2 bonus on attack rolls made against his quarry, and all weapon attacks score a critical hit on a roll of 18-20. A slayer can have no more than one quarry at a time, and the target must be selected as a studied target. He can use this feature a number of times equal to his Constitution modifier (a minimum of once) and all expended uses are regained when finishing a long rest. ### Improved Quarry At 19th level, the slayer’s ability to hunt his quarry improves. He can now select a quarry as a free action. His bonus to attack his quarry increases to +3. ### Master Slayer At 20th level, the slayer becomes a master at capturing or killing his studied targets. As an action, he can make a single attack against a studied target, choosing one of the following effects: kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. If the attack succeeds, the target takes damage normally and must succeed at a Constitution saving throw or suffer the additional effect. The DC for this save is 8 + proficiency bonus + Intelligence modifier. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours. \pagebreak \pagebreak \pagebreak \pagebreak