D&D 3.75 Slayer

by SilverMoon

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Slayer

Slayer
Level Proficiency Bonus Features Talents Sneak attack
1st +2 Studied target, track
2nd +2 Slayer talent 1
3rd +2 Sneak attack 1 1d4
4th +2 Ability Score Improvement, Slayer talent 2 1d4
5th +3 Extra Attack, studied target 2 1d4
6th +3 Slayer talent 3 1d4
7th +3 Stalker 3 2d4
8th +3 Ability Score Improvement, Slayer talent 4 2d4
9th +4 ---- 4 2d4
10th +4 studied target, advanced talents, slayer talent 5 2d4
11th +4 Swift tracker, Extra Attack 5 3d4
12th +4 Ability Score Improvement, Slayer talent 6 3d4
13th +5 Slayer’s advance 7 3d4
14th +5 Quarry, Slayer talent 7 3d4
15th +5 studied target 7 4d4
16th +5 Ability Score Improvement, Slayer talent 8 4d4
17th +6 ---- 8 4d4
18th +6 Slayer talent 9 4d4
19th +6 Ability Score Improvement, Improved quarry 9 4d4
20th +6 studied target, master slayer, slayer talent 10 4d4

Class Features

As an Slayer , you gain the following class features

Hit Points


  • Hit Dice: 1d10 per Slayer level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Slayer level after 1st.

Proficiencies


  • Armor: all simple and martial weapons
  • Weapons: light armor, medium armor, and shields

  • Saving Throws: Strength, Dexterity
  • Skills: Choose 3 skills from Athletics, Acrobatics, Investigation, history, Insight, Persuasion, Perception, Intimidation, Survival, Sleight of Hand, Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) a light crossbow and 20 bolts or (b) two handaxes
  • (a) chain mail or (b) leather, longbow, and 20 arrows
  • (a) a dungeoneer's pack or (b) an explorer's pack

Studied Target

A slayer can study an opponent only if he haven't moved during this turn and after that his speed is 0 until the end of the current turn. The slayer then gains a +1 bonus on History, Persuasion, Perception, Insight, and Survival skill checks attempted against that opponent, and a +1 bonus on weapon damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an reaction, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon damage rolls, skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a bonus action.

Track

Your proficiency bonus is doubled for any Survival skill check you make.

Slayer Talents

As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.

Talents that add effects to a slayer’s sneak attack can only be applied once at a time, and the decision of which to use must be made before the attack roll is made.

Sneak Attack

At 3rd level if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer’s attack deals extra damage to one creature he hit with an attack if he has advantage on the attack roll. The attack must use a one handed or a ranged weapon. He don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Slayer table.

Stalker

At 7th level, a slayer gains his studied target bonus on Deception, Intimidate, and Stealth checks against his studied opponent.

Advanced Talents

At 10th level and every 2 levels thereafter, a slayer can select one advanced talent in place of a slayer talent.

Swift Tracker

At 11th level, a slayer can move at his normal speed while using Survival to follow tracks without taking any penalty. \columnbreak

Slayer’s Advance

At 13th level, When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Quarry

At 14th level, a slayer can as an action denote one target within his line of sight as his quarry. Whenever he is moving towards his quarry, the slayer can use his bonus action to take the dash action. In addition, he gains a +2 bonus on attack rolls made against his quarry, and all weapon attacks score a critical hit on a roll of 18-20.

A slayer can have no more than one quarry at a time, and the target must be selected as a studied target. He can use this feature a number of times equal to his Constitution modifier (a minimum of once) and all expended uses are regained when finishing a long rest.

Improved Quarry

At 19th level, the slayer’s ability to hunt his quarry improves. He can now select a quarry as a free action. His bonus to attack his quarry increases to +3.

Master Slayer

At 20th level, the slayer becomes a master at capturing or killing his studied targets. As an action, he can make a single attack against a studied target, choosing one of the following effects: kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. If the attack succeeds, the target takes damage normally and must succeed at a Constitution saving throw or suffer the additional effect. The DC for this save is 8 + proficiency bonus + Intelligence modifier. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours.

Slayer Talents

Acrobat

A slayer that selects this talent gains his studied target bonus on Acrobatics or athletics checks.

Blood Reader

While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets.

Death Drinker

The slayer can renew himself with the energy released when a creature is killed. When the slayer makes an attack that kills a creature with a CR equal to at least half the slayer’s character level, the slayer may heal himself as a bonus action. This healing restores 1d8 hit points +1 per slayer level. The slayer may use this ability a number of times per day equal to 1 plus his Intelligence bonus.

A slayer may take this talent more than once, but not more than once per two class levels, to a maximum of taking it three times. Each time it is taken the ability heals an additional 1d8 hit points when used.

Elemental Grave

The slayer selects one energy type ( acid, cold, lightning, fire, or thunder). When the slayer deals sneak attack damage, he may choose to make his sneak attack dice deal the selected damage type. All the sneak attack dice must deal the same type of damage.

This talent may be selected multiple times. Each time the slayer selects a different type of elemental damage.

Eternal Opposition

While most dragons, undead, and other long-enduring foes can count on outlasting their mortal adversaries, the slayer has pledged to oppose their machinations across all his lifetimes. When his studied target is of the dragon, fey, humanoid (elf), or undead type, the slayer gains a +2 bonus to his AC against its attacks and on saving throws against its abilities.

Mystic Veil

Slayers are adept at obscuring the passes of their mountain homes from intruders. The slayer can cast silent image as a spell-like ability once per day for every 2 slayer levels he has. The slayer uses his Intelligence modifier on concentration checks when using this ability.

Mountainside Ambush

Slayers often strike with deadly attacks from above. If a slayer deals sneak attack damage to a creature that is unaware of his presence while he is standing on higher ground than his target, he does not have to roll sneak attack damage; instead, the sneak attack deals maximum damage. The slayer must be standing on solid ground to use this ability.

Jaguar’s Protection

When a slayer with this talent deals sneak attack damage, he draws the target’s attention away from his allies. The affected enemy takes a –2 penalty on attack rolls made against anyone other than the slayer for 1 minute.

Jaguar’s Pounce

When a slayer with this talent deals sneak attack damage, he can attempt a disarm as a free action.

Foil Scrutiny

A slayer with this talent is able to obscure his thoughts and intentions. He gains a +2 bonus on all charisma skill checks, as well as on Wisdom saving throws to resist mind-reading spells and effects.

Focused Poison

The slayer can focus his poison delivery to be especially deadly to his studied target.

When the slayer studies a target, he can immediately reduce the number of additional studied targets he can maintain. Reducing this number does not require an action. For each target reduced in this way, the DC of poisons used against his studied target increases by 1.

Studied Ally

The slayer can study an ally or friendly creature he can see as a free action. The slayer gains a +1 bonus to aid another ally’s skill checks, attacks, or AC. This bonus increases at the same rate as a slayer’s studied target bonus. At 7th level, a slayer can study an ally as a move or bonus action. A slayer’s studied ally counts against the number of studied targets he can have active at once.

Studied Defense

The slayer gains his studied target bonus as a bonus to AC against attacks made by his studied opponent.

Studied Resilience

A slayer that selects this talent adds his studied target bonus as an insight bonus to all saving throws that he makes when targeted by an attack or ability used by his studied target.

Shank, Minor

When using a light melee weapon with which he is proficient, the slayer may add to its normal damage a 1d6.

Shank, Moderate

Prerequisite(s): Minor shank talent

When using a light melee weapon with which he is proficient, the slayer may add to its normal damage a 1d6.

Slayer Advanced Talents

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