Mage
Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | +2 | Spellcasting, | 2 | 4 | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | -- | 3 | 5 | 2 | — | — | — | — | — | — | — | — |
3rd | +2 | Hero for four powers | 3 | 6 | 3 | 2 | — | — | — | — | — | — | — |
4th | +2 | ability score improvement | 4 | 7 | 3 | 2 | -- | ─ | ─ | — | — | — | — |
5th | +3 | blinding speed | 4 | 8 | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | Hero for four powers | 5 | 9 | 4 | 3 | 2 | — | — | — | — | — | — |
7th | +3 | ─ | 5 | 10 | 4 | 4 | 3 | 2 | — | -- | — | — | — |
8th | +4 | Abilty score improvement ,enhanced mind | 6 | 11 | 5 | 4 | 3 | 2 | ─ | — | — | — | — |
9th | +4 | ─ | 6 | 12 | 5 | 5 | 4 | 3 | — | — | — | — | — |
10th | +4 | Blinding speed | 7 | 13 | 6 | 5 | 4 | 3 | 2 | — | — | — | — |
11th | +5 | Hero for four powers | 7 | 14 | 6 | 6 | 5 | 4 | 2 | — | — | — | — |
12th | +5 | abilty score inprovement | 8 | 15 | 7 | 6 | 5 | 4 | 3 | 2 | — | — | — |
13th | +5 | commune mind | 8 | 16 | 7 | 7 | 6 | 5 | 3 | 2 | — | — | — |
14th | +6 | ─ | 9 | 17 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | — | — |
15th | +6 | Hero for four powers ' Blinding speed | 9 | 18 | 8 | 8 | 7 | 6 | 4 | 3 | 2 | — | — |
16th | +6 | Abilty score improvement | 10 | 19 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | — |
17th | +8 | unstopable mind | 10 | 20 | 9 | 9 | 8 | 7 | 5 | 4 | 3 | 2 | — |
18th | +8 | ─ | 11 | 21 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
19th | +8 | plant chaster | 11 | 22 | 10 | 10 | 9 | 8 | 6 | 5 | 4 | 3 | 2 |
20th | +9 | Abilty score improvement ,hero of speed, Master chaster | 12 | 23 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
Class Features
As a Mage, you gain the following class features
Hit Points
- Hit Dice: 1d10 per Mage level
- Hit Points at 1st Level: 10+con mod
- **Hit Points at Higher Levels: 1D10 per mage level
Proficiencies
- Armor: light armor and hide
- Weapons: longsowerd and simpel ranged
- Tools: tools
- Saving Throws: Dex int
- Skills: Choose two from Arcana intimadon athletics
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a sort bow and 80 arrows or (b) hide and long sowerd
Enhanced Mind
You can send telepathic messages to any one in 120ft
Commune Mind
you and any one can send telepathic messages to each other in a 300ft raudis
Unstopable Mind
you can send Messages to any thing they can only send messages to you if you Allow
Blinding speed
your speed permently get +10 feet every time you gain this feater
Hero of speed
your speed is doubled for ever
Hero for four powers
your power has gone not unoiticed the wind or the earth or water or fire you can cannel this ability
Earth
level 3 you can munipulate the earth in a five foot cube level 6 you can Cast sommon earth elemental times equal to your proficiency Bonus. All uses you gain after a long rest
level 11 as your power grows you can make your skin rock solid for 1 hour ading +5 to your Aromr class.
level 15 at any point you can sink into the earth and apper at any loacaion in a 100ft raidis
Wind
level 3 you can send wind in any way in a 5 foot radis level6 you can sommon wind elementals a ammont of times equal to your proficiency Bouns. All uses you gain after a long rest level 11 as your power grows you be come lighter and if you let it wind take you
level15 you learn to fly use your walking speed
fire
level 3 you can make flame as a bouns acion
level 6 you can sommon fire elemntal a ammont of time equal to your proficieny bounus
level 11 you get resintince to fire
15 you learn to travel throgh fire
Water
level 3 you can swin at normal speed
level 6 you can suommon a water elemental
level 11 you can breath under water
level 15 you move at double speed under water
Master chaster
you can chast three spells for free at therd level or under
plant chaster
for one 5th level spell slot to munipulate plants
1st Level
- charm person
- alarm
- Hex
- chromatic orb
- grease
- Chounter spell
- comprehend laugues
- jump
- feather fall
- Darkness
- fulse life
- burning hands
- unseen survent
- sleep
- witch bolt
- magic missel
2nd Level
- Cloud of daggers
- Blur
- Blindness/defness
- Enlarge/reduse
- misty step
- levatate
- crown of madness
- flameing sphare
- hold person
- skorching ray
- loacate object
- livisableilty
- Bark skin
3rd Level
- fly
- Bestow charse
- anmate dead
- fireball
- blink
- hast
- dispell magic
- fear
- lightning bolt
- magor image
- phantom steed
- fear
4th Level
- blight
- banishment
- greater invisablity
- arcane eye
- Speek to those who passed
- fire shild
- congor minor elementals
- control water
- stone skin
- domanate beast
- wall of fire
5th Level
- anmate object
- congor elemental
- dream
- wall of stone
- wall of force
- tecnesis
- pass wall
- volly
- seeming
6th Level
- chate undead
- chain lightnigh
- move earth
- magic jar
- sun beam
- wall of ice
- eye bite
- mislead
7th Level
- teleport
- plane shift
- delayed blast fire ball
- finger of death
- for cage
- sybol
- mordericens sowerd
8th Level
- clone
- Demiplane
- control wheather
- maze
- power word stun
- trap the soul
9th Level
- power word kill
- power word heal
- qonjor major elemental
- ranas highist home
- wish
Cantrips (0 Level)
- Acid splash
- ray of frost
- minor ilishon
- mage hand
- green flame blade
- mending
- eldridrick blast
- light
- Dancing lights
- fire bolt
- massage
- good berry
- freind
Dungeons
and
dragons
Homebrew
Credits
thanks to gm binder for their great soft ware. and to billy christian for the cover art.