Minor Ward
Abjuration Cantrip
- Casting Time: 1 action
- Range: 5 feet
- Components: V, S, M (a piece of chalk, an inked quill, a piece of charcoal, or anything you can write with)
- Duration: Until dispelled or triggered
You draw a small glyph onto an object or on the ground no bigger than a 5 foot square. Select an option for the ward’s effect from the following list when you draw the ward. When someone other than you or a creature that you designate touches the object or enters that square, the effect triggers with that creature as a target, if the effect needs a target.
- The creature takes lightning damage equal to your Spellcasting modifier. If the glyph was set on an item, the creature who picked it up or touched it must make a Constitution saving throw or be forced to drop the item or cease touching it.
- You are alerted by a mental ping if a creature enters the space or touches the item if you are within 500 feet of the ward.
- The ward creates a thunderous sound that can be heard up to 100 feet away.
- The creature that entered the space or touched the item must make a Strength saving throw, or be shoved 5 feet directly backwards.
- The ward emits a puff of acrid smoke, briefly shrouding the area from sight. Until the end of the triggering creature’s next turn, the space the item occupied or where the ward was set is heavily obscured.
- You set the ward on a lock, increasing the lock’s thieves tools DC by an amount equal to your Spellcasting modifier.
You may designate a code phrase that a creature can say before touching the object or entering the space the glyph occupies, which prevents the glyph from triggering.
You may have 1 maximum ward active. The number of wards you may have active increases by 1 when you reach 5th level (2 wards), 11th level (3 wards), and 17th level (4 wards).
- Classes: Artificer, Bard, Cleric, Wizard
Art Credit:
Izzet Locket - MtG by Dmitry Burmak
Minor Ward is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Created by u/Cartographer_Sol
@SolCartographer on Twitter