The Last Giant

by camburgaler

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The Last Giant

Huge giant, any alignment


  • Armor Class 12
  • Position 191 (11d20 + 70)
  • Speed 10 ft.

STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 21 (+5) 14 (+2) 11 (+0) 10 (+0)

  • Saving Throws Str +9, Con +8
  • Skills Athletics +9, Survival +3
  • Damage Vulnerabilities bludgeoning
  • Damage Resistances piercing, slashing from nonmagical attacks
  • Condition Immunities charmed, exhaustion, frightened, grappled, petrified
  • Senses passive Perception 10
  • Languages Giant
  • Challenge 7 (2,900 Souls)

Legendary Resistance (3/Day). If The Last Giant fails a saving throw, it can choose to succeed instead.

Hulking Mass. Medium and smaller creatures can occupy the same space as The Last Giant. A creature occupying the same space as The Last Giant is treated as being in total cover from the giant but makes all saving throws at disadvantage.

Bloodied. When the last giant is bloodied, it roars and rips off its left arm, wielding it in its right as a great stony club. The Last Giant can no longer take the Multiattack action, but its Fists action deals an additional 2d6 bludgeoning damage.

Boss. This creature can spend position as if it was a PC.

Actions

Multiattack. The Last Giant makes two Fists attacks.

Fists. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d6+6) bludgeoning damage. Bloodied: 26 (5d6+6) bludgeoning damage.

Stomp. All creatures within 10 feet of The Last Giant must immediately make a DC 16 Dexterity saving throw, suffering 21 (3d8+6) bludgeoning damage and be knocked prone on a failed save, or half damage on a successful one.

Ground Swipe. All creatures in a 15 foot wide line extending 5 feet forward from The Last Giant must immediately make a DC 16 Dexterity saving throw, suffering 24 (3d10+6) bludgeoning damage on a failure or half as much on a success. When The Last Giant is bloodied, the line extends 15 feet forward instead of 5 feet.

Overhead Club. Only possible when The Last Giant is bloodied. The Last Giant vertically smashes its arm down in front of it. All creatures in a 5 foot wide line extending 15 feet forward from The Last Giant must immediately make a DC 16 Dexterity saving throw, suffering 36 (5d10+6) bludgeoning damage on a failure or half as much on a success.

Legendary Actions

The Last Giant can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Each legendary action costs The Last Giant 6 position to use. The Last Giant regains spent legendary actions at the start of its turn.

Stomp Attack. The Last Giant makes a Stomp attack.

Ground Swipe Attack. The Last Giant makes a Ground Swipe attack.

 

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