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## Ranger Conclaves Across the wilds and peripheries of civilization, rangers come together to form conclaves: loose associations of protectors, adventurers, and explorers of the expanses of the natural world. ___ ### Whaler Conclave Originally founded by whalers and corsairs, this conclave now includes rangers from all backgrounds. All share a particular set of skills, dedicated to finding and felling the largest and fiercest creatures of the world. ##### Whaler Features | Ranger Level | Feature | |:---:|:-----------:| | 3rd | Whaler Spells, Corsair's Edge,
Seafarer's Legacy | | 7th | Brace Against the Tide | | 11th | Buck the Stars | | 15th | Titan Fell | ___ #### Whaler Spells Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Whaler Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. ##### Whaler Spells | Ranger Level | Spell | |:---|:----------| | 3rd | *thunderous smite* | | 5th | *enlarge/reduce* | | 9th | *sleet storm* | | 13th | *control water* | | 17th | *hold monster* | ___ #### Corsair's Edge No matter what you've chosen as your favored enemy, you have trained to hunt down the largest of them. Starting when you join this conclave at 3rd level, the first time on your turn that you hit a Large or larger creature with a weapon attack, you can add an additional damage die to the damage roll for that attack, as described in the Corsair's Edge table. ##### Corsair's Edge Damage | Creature's Size | Additional Damage Die | |:---|:-----------| | Large | 1d6 | | Huge | 1d8 | | Gargantuan | 1d10 | In addition, the range for any thrown weapon you wield is doubled. For example, if you're wielding a trident, its throwing range is 40/120, instead of 20/60. \columnbreak #### Seafarer's Legacy Also starting at 3rd level, you gain a swim speed equal to your movement speed. Additionally, you gain proficiency with land or water vehicles. #### Brace Against the Tide Starting at 7th level, you gain a number of hit points equal to your level in this class. You gain an additional hit point every time you gain another level in this class. #### Buck the Stars Your experience has steeled you against the most fearsome of foes. Starting at 11th level, you are immune to becoming frightened, and have advantage on saving throws against being charmed. #### Titan Fell At 15th level, you can apply the extra damage die from your Corsair's Edge feature to all attacks you make against Large or larger creatures. ___