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Matriquito | Ogskive
## Matriquito Matriquitoes are a stalwart people with salt in their blood and an allergy to death. Hailing from windscarred barrens where food and water are scarce, the thirteen-hearted matriquitoes continue to walk when others would have collapsed and perished. The key to their survival is the ability of adaptation. Plastic in their form, matriquitoes can alter their chitinous body at will in order to endure any threat. ### Matriquito Traits As a matriquito, you have the following racial traits. ***Creature Type.*** You are a Humanoid. ***Size.*** You are Medium or Small. You choose the size when you select this race. ***Speed.*** Your walking speed is 30 feet. > ##### Credits > - Created by Ogskive > - Matriquito by Ogskive > - Watercolor stain by Jared Ondricek > - Made using GMBinder \columnbreak ***Endure.*** As an action, you can suppress a number exhaustion levels equal to your Constitution modifier (minimum of 1 level). The suppression lasts for 1 hour, and you suffer none of the drawbacks from the suppressed levels for the duration. You still die if you suffer level 6 exhaustion. Once you use this trait, you can't do so again until you finish a long rest. ***Iron Gut.*** You can eat raw meat and other unsavory comestibles. Also, you are immune to diseases present in food you eat and water you drink. ***Metamorphosis.*** You can choose to undergo a metamorphosis when you start a long rest. You are incapacitated for the duration of the long rest while metamorphosing, as you encase yourself in a silky cocoon. Upon completing the long rest, choose one of the forms from the list below, the benefits of which you retain until you metamorphose again. You break free from the cocoon at the end of the rest and your appearance changes to suit your new form. You can customize your form further. Your pick of form comes with two options for polymorphisms, the benefits of which you retain until you metamorphose again. You can also swap your polymorphism when you finish a short or long rest. ___ - **Bulwark.** You provide half cover to friendly creatures of your size or smaller within 5 feet of you. Additionally, you gain one of the following polymorphisms: - When you take fire damage, you can use your reaction to gain resistance to that fire damage. - When you take cold damage, you can use your reaction to gain resistance to that cold damage. ___ - **Hivelord.** You can telepathically broadcast simple emotions, wants, and intentions to creatures of your choice within 60 feet of you. Additionally, you gain one of the following polymorphisms: - When you speak to a creature for at least 1 minute, you can make a Wisdom (Insight) check contested by the creature's Charisma (Deception) check. On a success, you learn one of the creature's personality traits, ideal, or flaw, if they have one (determined by the DM). - Choose one of your skill proficiencies, or one tool you are proficient with. Whenever you make an ability check using your choice of skill or tool, you can roll a d4 and add the result to the total. ___ - **Racer.** Your walking speed increases to 40 feet. Additionally, you gain one of the following polymorphisms: - Your high jump height is tripled, and you don't take falling damage when you jump and fall a distance equal to the height of your jump. - You have a swimming speed equal to your walking speed.