Monk Subclass: The Way of the Winding Path

by ConradRook

Search GM Binder Visit User Profile

The Winding Path Monk

Those who have trained in the practice of the winding path see their lives as a cosmic road that they are walking along, and have learned how to use intricate footwork mixed with their ki to briefly change their movement on this road. These monks are usually wandering travelers with the goal to witness as many of the wonders of the world as possible. They also often travel barefoot, for they know the importance of every step.

Convergent Strike

Starting when you choose this tradition at 3rd level, you begin to learn how to use your ki to move through paths not available to others. When you use your Flurry of Blows feature, you may teleport to a space you can see up to 30ft away as part of bonus action before you attack. When you use this feature, you gain a bonus to your first unarmed strike equal to your Wisdom modifier.

Wandering Traveler

At 3rd level, your speed increases by an additional 5 feet while you are not wearing armor or wielding a shield, due to your experience of always being on the move. This bonus increases to 10 feet at 11th level.

Backward Flash

At 6th level, you gain the ability to take a small step back along your path. Proficiency bonus times per day, as a reaction to taking damage, you can expend a ki point to teleport to any location you have been since the start of your previous turn and if you do, you regain hit points equal to your Martial Arts die plus your Wisdom modifier.

Horizon Step

Your mastery over the road you walk can now begin to effect the paths of others. Starting at 11th level, you can cast Dimension Door without expending a spell slot or needing spell components. Once you use this feature, you can’t use it again until you finish a long rest or until you spend three ki points.

Alter the Path

You have become so in tune with your destiny, you can change the direction of your cosmic road. At 17th level, whenever you finish a long rest you can roll two d20's and record the numbers rolled. You can use a reaction replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of those rolls. You can choose to use this feature even after seeing the roll in question and knowing the outcome of it would be.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.