Gauntlets of the Titan: D&D 5e

by ThreeDelta0

Search GM Binder Visit User Profile
Gauntlets of the Titan

Great Heroes Demand Legendary Weapons

Some heroes find weapons of legacy, while other forge them. Unlike other magic items, a weapon of legacy gains new abilities as it wielder becomes more powerful. In the hands of a true hero, a simple sword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating hammer Hammer of Witches, or the skull-shattering morningstar known as Mindsplinter.

To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, Monster Manual, and the book Weapons of Legacy. A player needs only the Player's Handbook.

What is a Legacy?


One of my fondest memories playing previous editions of Dungeons and Dragons is of finding epic items. In this case, a Legacy. Using the Weapons of Legacy book from the 3.5 edition of Dungeons and Dragons, I introduce you to a converted to Dungeons and Dragons edition 5e version of Legacy items.

An item of legacy has the capacity to grow in power as its wielder advances in level. In addition, it confers increasingly powerful special abilities on its wielder. That character might carry and treasure the same item over their entire career as a hero (or villain). Why not? As their own talents and abilities progress, so too do those of the legacy item, assuming the wielder takes the time to learn its complete history and awaken its quiescent power with the appropriate rituals.

Discovering the Abilities of a Legacy

Every legacy item’s history contains a seed of opportunity that a new wielder can exploit. Through research, the wielder can learn what specific rites, procedures, or ceremonies are necessary to bond with the item. With each legacy ritual completed, a new range of legacy abilities become available.

A legacy item has up to three rituals associated with it, each one tied to a yet-more-obscure piece of its past. As a wielder discovers each piece of an item’s story, he or she learns each of its legacy rituals. A legacy item’s wielder who completes a given ritual immediately gains a bonus legacy feat: Least Legacy, Lesser Legacy, or Greater Legacy. Each legacy feat is specific to the particular item whose connected ritual the wielder performs.

Gauntlets of the Titan

Gauntlets of the Titan are a pair of scale mail gauntlets that look well worn but are fully functional. The gauntlets are long, covering the wearer's entire forearm.

Nonlegacy Game Statistics: +1 gauntlets; Cost 2,400 gp; Weight ----.

Omen: The wearer of the Gauntlets of the Titan is granted Titangrip, as long as the gauntlets are worn. Normally, a creature has disadvantage on attack rolls with a weapon that is sized for a larger attacker. Titangrip removes this disadvantage.

History

Eons ago, Mecto, the Titan, ascended to the throne of the fire giants. He ruled the fire giants through intimidation, fear and martial prowess. He was trained in the use of multiple types of weapons and due to his size and strength, he always carried several wherever he went. (DC 15)

Several years into his reign, Mecto angered Surtr, the lesser god of fire and in his wrath, Surtr reduced King Mecto to a mere human in all but size. Mecto hid his new weakness from the other Fire Giants, thus he lose his kingship. He spent many years trying to appease Surtr, but no avail. A skilled artisan, Mecto created a pair of gauntlets in secret. He then commissioned the gauntlets to be imbued with magical powers. When worn, these gauntlets granted the wielder the power of a Giant. Mecto was always seen wearing the gauntlets so they became known as the Gauntlets of the Titan. With these gauntlets, Mecto was able fight off any who challenged his right to be king of the Fire Giants. (DC 20; Who Is Your Daddy)

Years later, during the Thousand Year War between dragonkind and the giant nation of Ostoria, Mecto and his fire giant forces were devastating the dragons. The copper dragon Xindo, The Clever, hatched a plan. She shape changed into a giant and seduced King Mecto. During their relationship, Xindo learned of Mecto's weakness and vowed to use it against him. One night, she goaded Mecto into a drinking contest. Using her dragon magic to remain sober, she waited until Mecto had passed out drunk. Xindo then killed the king and made off with the gauntlets. (DC 25; Giant Slayer)

After the death of Mecto, in-fighting broke out between the fire giants over who would replace Mecto as king. It was because of this distraction that the dragons were able to rout the fire giants and win battle after battle. This also caused the giants to be driven out of the southern portion of Ostoria.

The gauntlets were lost to time when Xindo was killed by the frost giant Hjurnur Wyrmrever in battle before the Thousand Year War ended. (DC 30; Trial of the Dragon)

Size and Magic Items

Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held in hand.

In most cases, a magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer.

Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, armor made by the drow might fit elves only. (DMG pg 140)

Wearer Requirements

Fighters, and Paladin's get the most out of Guantlets of the Titan, although any character proficient with medium armor might be interested in the item.

Gauntlets of the Titan Wielder Requirements
  • Proficiency Bonus +3
  • Strength score 18
  • Martial Weapons Proficiency
  • Medium Armor Proficiency

Legacy Rituals

Three rituals are required to unlock all of the abilities of the Gauntlets of the Titan:

  • Who Is Your Daddy?: You must successfully intimidate or demoralize three different opponents, each possessing no fewer than 5 Hit Dice, by using Intimidate checks. Cost: 2,000 gp.; Feat Granted: Least Legacy (Gauntlets of the Titan).
  • Giant Slayer: You must face a giant with a CR equal to your level or higher (maximum CR16) in single combat. Gauntlets of the Titan must be your only weapon; but you can use any spells, abilities, or other magic items you possess. Cost: 13,500 gp.; Feat Granted: Lesser Legacy (Gauntlets of the Titan).
Table 1: Gauntlets of the Titan
Wielder Level Attack Penalty Skill Check Penalty Hit Point Loss Legacy Abilities
5th Least Strength of a Titan
6th -1 Least Weapons Aplenty
7th -1 Least Fire resistance
8th Least Bloodlust 1
9th -2
10th Lesser Titan Among Men
11th -2 Lesser Strength of a Titan +4
12th -2 Lesser Defiance of a Titan
13th -2
14th -2 Lesser Bloodlust 2
15th -2 Greater Unstoppable Cleave
16th -2 Greater Revitalizing Strike
17th Greater Strength of a Titan +6
18th -2
19th -3 Greater Bloodlust 3
20th -2 Greater Titan's Wrath
  • Trial of the Dragon: You must defeat a Dragon in personal combat. The creature's CR must be equal to or greater than your character level. Cost: 40,500 gp.; Feat Granted: Greater Legacy (Gauntlets of the Titan).

Legacy Item Abilities

The following are legacy item abilities for Gauntlets of the Titan:

  • Bloodlust: Starting at 8 level, in battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits as long as you are wearing Gauntlets of the Titan:

    You have advantage on Strength checks and Strength saving throws.

    When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. At 14th level, this bonus increases to +3 and at 19th level, the bonus increases to +4.

    You have resistance to bludgeoning, piercing and slashing damage

    If you are able to cast spells, you can't cast them or concentrate on them while raging.

    Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged three times, you must finish a long rest before you can rage again.

  • Defiance of a Titan: At 12th level, three times per day on command, you gain a +4 morale bonus on attack rolls, saves and skill checks. This effect lasts for 1 minute. You cannot use this feature again until you finish a long rest.
  • Revitalizing Strike: Starting at 16th level, once per day when you hit a living creature, you can heal yourself for 3d8+10 hit points as a swift action. This ability also eliminates any fatigue or exhaustion you currently suffer. Caster level 10th.
  • Strength of a Titan: At 5th level, and while wearing Gauntlets of the Titan, your Strength score changes to 21. At 11th level, your Strength score changes to 23. At 17th level, your Strength score changes to 25. If your Strength score is already equal to or greater than the gauntlets' score, the item has no effect on you.
  • Titan Among Men: Beginning at 10th level, once per day as an action you can use Enlarge/Reduce as the spell on yourself. Caster level equals character level.
  • Titan's Wrath: Beginning at 20th level, once per day as a swift action, you can be filled with a boundless fury that equals a mighty barbarians rage. For 1 minute, you gain a +6 bonus to Strength but you take a -6 penalty to AC. This feature does not stack with Bloodlust.
  • Unstoppable Cleave: Starting at 15th level, you can wield a melee weapon with such power that you can strike multiple times when you fell your foes. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you get an immediate, bonus melee attack against another creature within reach. You cannot take a 5-foot step before making this bonus attack. The bonus attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. There is no limit to the number of times you can use it per round.

  • Weapons Aplenty: Starting at 6th level, on command, the wearer of Gauntlets of the Titan can store a single weapon he is holding in the gauntlets. When he does so, a graven image of the weapon appears on the gauntlet's plates. The wearer can store up to 10 weapons in the gauntlets in this manner. Retrieving a weapon requires the wearer to touch the image of the weapon he wants. Doing so is a free action. When a weapon is retrieved, it appears in the hands of the wearer and any weapons the wearer had in his hands is stored in the gauntlets. If there is no room in the gauntlet for the weapons the wearer is holding, those weapons are dropped. The gauntlets can only store weapons; other items cannot be placed in the gauntlet.

Further

Reading

To expand your knowledge further on Legacy Items, find a copy of Dungeons and Dragons Supplement: Weapons of Legacy. This book goes into more detail on how to incorporate these items into your game. Unfortunately, in some cases, you and your Dungeon Master will need to put in some work to convert the information into 5e.