Squirrelfolk
Squirrelfolk are an animalistic people fond of the woods where they wish to live off the land that they nourish themselves. They often live in tandem with other forested animals and therefore are liked and brought up in life to respect and help those around them. Squirrelfolk love people and animals, and are fond of things which bring peace and harmony, such as music, art, and poetry.
Hearty Workers
The animals of the forest are those who are many and varied. In behind every tree and hiding in every bush there are wolves, deer, raccoons, and even the humble squirrelfolk. Squirrelfolk are a race who work to bring peace to the forest and commune with all of these animals despite their differences.
This lifestyle and ideal shines in their daily life within humanoid societies. Squirrelfolk will often pick up a trade and will work to be the best at that trade. In doing so, they often work shops and other attractions that help them grow in their trade. You can see a squirrelfolk working a fruit cart on the side of the road or standing atop a stool and hammering at a sword rested on an anvil.
Although small in stature, their heart shines brighter than a thousand suns. Squirrelfolk work to bring love and peace to the world and wish that all creature would live in harmony.
Squirrefolk Traits
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Ability Score Increase. You Dexterity score increases by 2.
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Age. Squirrelfolk reach maturity at age 3. They don't usually live longer than 30 years.
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Alignment. Squirrelfolk are usually good and tend to towards lawful or neutral alignments.
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Size. Squirrelfolk range from 1 to about 3 feet at most. Their tails add about another half foot in length. They have small, slimmer bodies that weigh at most around 20 pounds. Your size is Small.
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Speed. Your base walking speed is 35 feet.
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Scurry. You have a climbing speed equal to your walking speed. If you are on a wall that is wood or of similar material at the end of your turn, you cling to the wall.
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Nimble. You can move through the space of any creature that is of a size larger than yours.
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Cache. You can spend 10 minutes to dig out a 5 foot cube area in the ground. You can hide any amount of items in this area as long it fits within the dug space. After covering the hole up, you always know exactly where you dug your cache. If you use this ability again, you no longer know where the previous cache is.
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Languages. You can speak, read and write Common and two languages of your choice.
Burrowlinked
- Ability Score Increase. Your Constitution score increases by 1.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Burrow. You gain a burrow speed of 20 ft through dirt or ground of similar density.
Furshrewd
- Ability Score Increase. Your Charisma score increases by 1.
- Artistry. You gain proficiency in one type of artisan's tools or one musical instrument.
- Animalistic Fondness. You can use your Charisma modifier for Animal Handling ability checks.
Tailwind
- Ability Score Increase. Your Wisdom score increases by 1.
- Light Fall. If you are not unconscious, you can subtract up to 100 feet from your fall when calculating your fall damage.
- Glide. You have webbed skin between your arms and legs that allow you to glide. You can move horizontally 2 feet for every 1 foot you fall.