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# Sorcerer: Death's Vigor V2 Sorcerers are fueled by the innate power of the world. Nothing, however, is more powerful than a human life. And some sorcerers, like you, use this power to thrive. Death fuels you. Grows your strength. Stories tell of how you may have found this power. Individuals who have returned from death and need the energy it provides to survive. Other tales talk of dark necromantic rituals which imbue an individual with these abilities. Perhaps you were just a child of a vampire. Sorcerers fueled by Death's Vigor rarely deal with positive stories. At the worst end, people talk of liches, seriel killers, or brutal assassins. At best they are murder investigators, personal guards, or feared soldiers. #### Death's Aquaintence *1st-level Necrotic Vigor feature* ____ Your familiarity with death and the circumstances surrounding it allows you a greater breadth of knowledge. You gain proficiency in either Insight, Investigation, or Survival. You have advantage on skill checks to determine cause of death or determine how deadly something is. By spending 1 minute with a corpse you may magically hear its last words. At 3rd level you may expend 2 sorcery points and eat a body part to briefly see its last moments. You may do so a number of times equal to your proficiency bonus and regain all uses on a long rest. #### Grim Power *1st-level Necrotic Vigor feature* ___ You learn how to syphon power off of death. When you kill a creature, you fill a special spell slot. You may expend this slot to cast a sorcerer spell you know of 5th level or below. You may hold a number of special slots equal to half your proficiency bonus rounded down. All slots are emptied after a long rest. #### Death's Stasis *6th-level Necrotic Vigor feature* ____ You know how to keep creatures on death's doorstep. As a reaction to a creature taking dying you can magically slow time around death. The target is paralyzed and immune to damage and healing of your choice. The body freezes (midair if necessary) and cannot be moved. The creature to most recently deal damage to the target, is considered the one who killed the target. This effect ends at the end of your turn or when you dismiss it as a free action. You may use this ability a number of times equal to your proficiency bonus and regain all uses on a long rest. #### Restoritive Death *6th-level Necrotic Vigor feature* ___ Your magic stays constant as you absorb the power of death. If you use a Metamagic option on a spell and that spell kills a creature, you regain all the Sorcery Points spent on that spell. #### Soul's Enhancement *14th-level Necrotic Vigor feature* ___ The souls of the dead enhance your abilities. When you use a spell of 1st level or higher to kill one or multiple creatures, you gain one of the following benefits. You do not get these benefits from undead or constructs. * Speed increases by the half of a/the killed creature's speed for 1 hour. This effect does not stack. * For the next minute, creatures that end their turn within 10 feet of you must make a succeed on a Constitution Saving throw or take 2d8 necrotic damage. * You heal an amount equal to half of a/the creature's maximum hit points (rounded down). * You gain resistance to necrotic damage for the next 24 hours. #### Necrotic Explosion *18th-level Necrotic Vigor feature* ___ When a creature you kill dies it explodes, possibly creating more death to those around. When you kill a creature you may use your reaction to force the corpse to explode, releasing up to 6 shots at nearby creatures. Make a ranged spell attack for each shot, dealing 3d8 necrotic damage upon each hit. If another creature is killed from this attack, you repeat this process again. You are healed 1d8 for each creature killed this way.
Art Orzhov Guildmage | By Greg Staples