Druid: Circle of Spirits

by Azarez

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Druid: Circle of Spirits

Circle of the Afterlife

Druids who choose to join the circle of spirits focus their bond with nature toward the spirits of past protectors of the lands, creating ties with them, deepening the druid's affiliation with nature.

Circle Spells

Your bond with the various spirits in your world has granted you access to additional spells when you reach certain levels in this class, as shown in the Circle of Spirits spells table

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you. In addition to the following spells, spells of the Necromancy spell type are added to your druid spell list.

Druid Level Spells
2nd Ceremony, Find Familiar
3rd Spiritual Weapon , Healing Spirit
5th Bestow Curse, Speak with Dead
7th Guardian of Faith, Phantasmal Killer
9th Hallow, Summon Draconic Spirit

Call Spirit

At 2nd level, You can summon a primal spirit. As an action, you can expend one use of your Wild Shape feature to summon your chosen spirit, rather than assuming a beast form.

The spirit is friendly to you and your companions and obeys your commands, and can be dismissed as a bonus action.

Your spirit shares your initiative count, and can only take the dodge action on its turn. You can use your bonus action to command the spirit to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any one of its actions, using them as best as it can to protect you.

When you call a spirit, you can choose between Wolf, Dragon, or Hummingbird. The statblocks of the spirits are listed at the end of this subclass.

Unleash Apparition

At 2nd level, you can heighten the power of your summoned spirit. Whenever you take the attack action, your spirit makes takes one additional action. The spirit is considered to not have the multiattack feature when attacking this way.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Enhanced Spirit

At 6th level, your summoned spirits grow more powerful, as you infuse them with more powerful druidic magic. Your summoned spirits unlock the following additional features:

Wolf

  • Multiattack. The wolf spirit can make two bite or claw attacks when it takes the attack action
  • Spiritual Pack Tactics. When you are within 5 feet of your wolf spirit, both you and the spirit get advantage on attack rolls

Dragon

  • Multiattack. The dragon spirit can make two bite attacks when it takes the attack action
  • Draconic Legacy. You gain a resistance to the damage type associated with your chosen dragon type while the spirit is active

Hummingbird

  • Improved Nectar. When you or one of your allies gains hit points from your hummingbird's soothing nectar feature, the amount of hit points gained increases by your wisdom modifier (Minimum of one)

Saccrificial Spirit

At 10th level, you gain the ability to sacrifice your summoned spirit to increase your own vitality. You can sacrifice your spirit as a bonus action. When your spirit is dismissed in this way, you regain hit points equal to your druid level plus half of the remaining hit points your spirit had when you sacrificed it. This feature can be used once per long rest.

Army of Spirits

At 14th level, your connection with the spiritual world deepens. When you hit an enemy with a weapon attack, you deal extra force damage equal to your wisdom modifier. Additionally, you can have up to two spirits summoned at once, which can coexist. The two spirits must be of different types, and you gain the passive bonuses from both of these spirits (Spiritual Pack Tacktics, Draconic Legacy). However, you can only command one of the two spirits as your bonus action. You can use your action to command the other spirit to take an action.



Wolf Spirit

Medium Beast


  • Armor Class 10 + Your wisdom modifier + your constitution modifier
  • Hit Points 20 + your druid level + PB
  • Speed 40ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 16 (+3) Shares your INT mod Shares your WIS mod Shares your CHA mod

  • Damage Resistances Nonmagical Bludgeoning, Piercing, Slashing
  • Languages Understands the languages you speak
  • Senses Darkvision 120ft.

Actions

Claw. Melee weapon attack: 5 + your wisdom modifier + PB to hit, Reach 5ft, one target. Hit (1d8 + your wisdom modifier) Force Damage

Howl. The wolf lets out a primal roar, forcing all non allied creatures within 30ft of it to make a charisma saving throw of become frighgtened for one minute. The affected creatures can retry the saving throw at the end of each of their turns


Dragon Spirit

Medium Beast


  • Armor Class 10 + your wisdom modifier + your constitution modifier
  • Hit Points 20 + your druid level + PB
  • Speed 30ft., fly 30ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 12 (+1) Shares your INT mod Shares your WIS mod Shares your CHA mod

  • Languages Understands the languages you speak
  • Draconic Ancestry When you summon this spirit, choose which type of dragon you summon. The Spirit has resistance to the damage type associated with this type of dragon

Actions

Bite. Melee Weapon Attack: 4 + your wisdom modifier + PB to hit, Reach 5ft, one target. Hit: (1d6 + your wisdom modifier) Force Damage

Breath Weapon (Recharge 5-6). You can expend one spell slot to command the dragon spirit to make a breath weapon attack, the damage type being the one associated with it's type. The damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 4d8.


Hummingbird Spirit

Small Beast


  • Armor Class 10 + your wisdom modifier + your constitution modifier
  • Hit Points 20 + twice your druid level + PB
  • Speed fly 40ft.

STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 12 (+1) Shares your INT mod Shares your WIS mod Shares your CHA mod

  • Damage Resistances Nonmagical Bludgeoning, Piercing, Slashing
  • Languages Understands the languages you speak

Actions

Beak. Attack Style: 4 + your wisdom modifier + PB to hit, Reach 5ft, one target. Hit: (1d4 + your wisdom modifier) Force Damage

Soothing Nectar. Your hummingbird spirit heals you or another creature with it's nectar it keeps in its beak. When you use this feature, you can heal one creature within 5 feet of the spirit by 2d4 + PB

 

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