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\pagebreak ## Dimenturgy Magic ____ Wizards who follow the tradition of the Ethereal Plane, teleportation, or other dimensions favor spells that increase their mobility. Some consider them tricksters on the battlefield for their instantaneous motions. Many followers of Dimenturgy are avid travelers of other planes, some nomadic, and others too fast to see. | Wizard Level | Feature | |:--:|:--| | 2nd | Dimensional Savant, Arcane Rift | | 4th | Vanish Mark | | 10th | Ethereal Mark | | 14th | Dimensional Speedster | ### Dimensional Savant At 2nd level, you have acquired considerable knowledge regarding portals, planes, and teleportation. The gold and time you must spend to copy a spell that allows you to teleport yourself or others into your spellbook is halved. ### Arcane Rift At 2nd level, you learned how to open up rifts in space which you can utilize. When you cast a wizard spell of 1st-level or higher, with a duration of Instantaneous, you can choose to open up a rift in an unoccupied space that you can see within 60 feet. Your rift can deliver the spell as if it had cast the spell. Once you use this feature, you can’t do so again until you finish a short or long rest. ### Vanish Mark At 6th level, your knowledge about teleportation grants you the ability to make marks that can cause nearly anything to vanish into another location. You have a number of Vanish Marks equal to your Intelligence modifier. You can touch and place a mark on Large or smaller creatures, or objects that occupies a 5-foot cube. While a marked creature is within 60 feet of you, you can choose one of the options to perform. - Once on each of your turns, as an action or bonus action, you can teleport to an unoccupied space 5 feet next to or swap places with a marked target. If your or the target’s destination space is too small for you or it to occupy, the teleportation fails, but is not wasted. - As a reaction, when you or a marked creature that you can see in range is hit by an attack, you can target another marked creature or object and teleport them, in which you or the targets swap places, damage is then applied to the swapped creature in front of the attack. An unwilling marked creature can make a Wisdom saving throw against your spell save DC to not be teleported. ___ You can't teleport to or swap places with a marked object if it is not on the same plane of existence as you are. When you use this feature and perform either option, or not performing either after 1d4 days, the mark on the targeted creature and object disappears. You regain any expended uses when you finish a short or long rest. \columnbreak ### Ethereal Mark At 10th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the *etherealness* spell without expending a spell slot. For you, the spell ends at the end of your turn. In addition, while you are in the Ethereal Plane, you can place Vanish Marks on creatures or objects, but can’t perform any actions until you are back in same plane of existence of those marks. Once you use this feature, you can't do so again until you finish a short or long rest. ### Dimensional Speedster At 14th level, your mastery with teleportation grants you incomprehensible speed and interdimensional tricks. You gain the following benefits: - You gain additional Vanish Marks equal to your proficiency bonus. - You can expend 2 uses of your Vanish Marks to cast the *haste* spell without expending spell slots, targeting yourself. For you, when you cast *haste* this way, it ends at the end of your turn, and you don’t suffer the spell’s effects when it ends.
> ##### Art Credit > Unnamed portal background \pagebreak ## Q&A ___ - Q: . . . - A: . . . - --- ## Notes ___
Inspired by the many works of the subclass of similiar themes
- 5.30.22: Version 1 -- **Dimensional Savant** and **Arcane Rift**
(from *Yorviing's Arcane Grimoire*'s School of Dimensionalism, utilizing the Portal Savant and Spell Rifts features)
-- **Vanish Marks**
(inspired by the Masashi Kishimoto's Namikaze Minato from *Naruto*, in which the character is able to teleport to and from locations after placing a sigil on them. For thematics and flavoring, it can probably be thought of opening a small rift, or instantaneous teleportation maybe)
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