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## Avariel The Aril'Tel'Quessir, or winged elves, were among the first to settle in Faerûn. They are famed for their feathered wings and ability to fly. Ancient conflicts with dragons nearly wiped them out, and today they are rarely, if ever, seen. Like other elves, avariel can live to be over 750 years old. ### Avariel Traits As an avariel, you have the following racial traits. ***Creature Type.*** You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf. ***Size.*** You are Medium. ***Speed.*** Your walking speed is 30 feet. ***Flight.*** Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you're wearing medium or heavy armor, except if it is elven chain or the mithral variant of a medium armor. ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. ***Fey Ancestry.*** You have advantage on saving throws you make to avoid or end the charmed condition on yourself. ***Keen Senses.*** You have proficiency in the Perception skill. ***Trance.*** You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Art Credit: Richard Lee Byers. *The Year of Rogue Dragons.* Wizards Of The Coast, 2010.