# Path Of The Executioner Where there is a final justice to be dealt, or a tyrant's enemies laid low for all to see, there are executioners that deliver death quickly and efficiently. Sometimes, though, one meant for the gallows sidesteps their fate, and the death that comes for them then is far less clean and fast. The line between justice and revenge is very thin at times, but it is certain that the headsman will have his prize. Whether it be morals or lack of pay, those with a knack for delivering a clean cut to a foe can go in search of prey that is less than willing to lay down and die. Perhaps, then, they should not have crossed one who is acquainted with killing quite so well. ### A Final Death Beginning at 3rd level when you choose this class option, you are unrelenting when your charge is on their last legs. When you hit a creature below half of its maximum hit points with a melee attack, it takes an additional 1d4 weapon damage. While raging, the damage dice increases by one size. It also increases in size normally, to a d6 at 6th level, a d8 at 10th level and a d10 at 14th level. ### Stench Of Death At 3rd level, you know the stink of death and are adept at examining those that met a grisly end. If you examine a corpse you can tell if the killing blow was deal by either a melee weapon, ranged weapon or a spell. You can also determine the damage type dealt. In addition, you have a knack for noticing things that meddle with life and death. You can detect the presence of magic, as described in the *detect magic* spell. This ability isn't magical in nature, and only detects necromancy magic. ### Malevolent Education Starting at 6th level, you know the prime spots to target for a kill, and therefore know what points to protect to avoid a quick death yourself. When you take damage you have resistance to, the damage you take is further reduced by 2. The damage reduced increases to 3 at 10th level. In addition, you have seen brutal sights which inure you to things that would terrify lesser men. If a spell or effect would frighten you while raging and the DC is lower than your Constitution score, you automatically pass the saving throw. ### A Swift And Decisive Ending At 10th level, your growing exasperation at the delay of a proper kill lets you throw caution to the wind and pray for the best. When you use your Reckless Attack feature, you deal a critical hit on a roll of 19-20. Additionally, you recognise the cleave of an executioner and its accompanying weaknesses. When a creature makes a melee attack against a friendly creature that is prone and within reach of your weapon, you can use your reaction to impose disadvantage on the attack. ### And You're Next At 14th level, your frenzy for delivering a true execution extends beyond the capacity of normal men, and an immense bloodlust barely veiled by discipline threatens to break forth. Once on each of your turns when you reduce a creature to 0 hit points with the Attack action, you regain use of your action.
> ##### Art Credit > > ["Surrender"](https://www.artstation.com/artwork/ArYJzX) by Arash Razavi