Paladin: Oath of Scales (Modified)

by Chia_Pet7

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Sacred Oath:

Oath of Scales

The Oath of Scales is a willing commmitment to a life as that of the mightiest of creatures: dragons. Those that undertake this oath are more commonly known as dragon knights. Typically, dragon knights commit this oath in service to a great draconic deity, such as the platinum dragon Bahamut, or the queen of evil dragons Tiamat. Dragon knights can be feared and respected, much like dragons themselves, for their deeds of power. Their might, when nurtured, can even rival that of the most powerful of dragonkind.

Tenets of Scales

To the surprise of scholars and lorekeepers, the Oath of Scales remains the same at its core regardless of a dragon knight's alignment. This in itself is a testament to the shared lineage and culture that predates all dragons.

Show Might. Display your power, through it you shall achieve your goals. Dragons strike awe and fear in those around them.

Amass Wealth. Accumulate as much as you can that you hold value in, a hoard of knowledge, material wealth, or powerful artifacts. Dragons are keepers of priceless possessions.

Live Long. By becoming stronger and amassing wealth, you endure and live past the lives of most beings. Dragons are forever remembered in life and beyond as tales of legend.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Scales Spells
Paladin Level Spells
3rd Draconic Smite*, Thundering Smite
5th Locate Object, See Invisibility
9th Draconic Majesty*, Fly
13th Leomund's Secret Chest, Wall of Fire
17th Legend lore, Cone of Cold

Spells with an * asterisk are from Deep Magic, by Kobold Press.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Draconic Fear. You can use your Channel Divinity to exude the Fear of Dragons. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom Saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of it's turns, ending the effect on itself on a success.

Art Credit

Wyvern Slayer - Stefan Koidl

Created by: u/PizzaMelody
Modified by: Chia_Pet
Created using Gm Binder

Draconic Breath. You can use your Channel Divinity When you take the attack action on your turn, you can use your Channel Divinity to replace one of your attacks with an exhalation of magical energy in a 15-foot cone or 30-foot Line 5 feet wide. Each creature in the area or line must make a Dexterity saving throw (DC=8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of a type of your choosing from the following: Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

You also gain better control of your normal Breath Weapon ability if you have one. Allowing you to choose between a cone 15-foot wide or a line 5-foot wide by 30-foot long

Aura of Scales

Beginning at 7th level, you exude an aura of strength to those around you. You and any friendly creatures within 10 feet of you, has resistance to one damage type of your choosing from the following: Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You can change this type as a bonus action and it remains until you change it again. You must be conscious to grant this bonus. At 18th level, the range of this aura increases to 30 feet.

Dragon's Might

Starting at 15th level, your attunment to the power of dragons further strengthens your ability to channel their might. Whenever you use your Draconic Breath, its range changes from 15 feet to 30 feet and the line range increases from 30-feet to 60-feet. This also increases for any normal Breath Weapon ability you may have. Alternatively, when activating your Draconic Fear, all affected creatures now make their saves with disadvantage.

Dragonheart

Your devotion to the Tenets of Scales have earned you the right to adopt the form of dragons. At 20th level, as an action, and as per the description of the shapechange spell, you transform into a variant of an Adult Dragon chosen by you. You ignore the spellcasting components of the spell and cast it without a spell slot, but otherwise follow the spell's limitations as if cast by you. If you decide to change your form while transformed, you can only choose a different variant of an Adult Dragon. After using this feature once, you can't use it again until you finish a long rest. Consult the Monster Manual for detailed descriptions and stat blocks for each Adult Dragon type.

 

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