Prince Tempor Xexzies, Oath of the Scale Paladin
Medium Sapphire Dragonborn(humanoid), Lawful Good
- Armor Class 18 (platemail)
- Hit Points 79, 9d10+18
- Speed 30ft.
STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 14 (+2) 12 (+1) 12 (+1) 16 (+3)
- Saving Throws: Wisdom +5, Charisma +7
- Skills: History, Survival, Athletics, Persuasion
- Background: Archaeologist
- Senses: Darkvision 60 ft. (Racial)
- Languages: Common, Draconic, Dwarven
- Proficiency Bonus +4, Passive Perception 11
- Character Level 9 (Paladin 9)
Hidden Form. Tempor takes the form of a Dragonborn and has stayed in this form for hundreds of years. Tempor's true form is that of an Adult Sapphire Dragon.
Spell Casting. Tempor is a 9th Level Paladin spellcaster. His spellcasting ability is Charisma (spell save DC 15, spell attack modifier is +7 ). He regains spell slots after finishing a long rest. He knows the following Paladin spells:
1st level (4 slots): Bless, Cure Wounds, Detect Magic, Draconic Smite*, Thunderous Smite*
2nd level (3 slots): Lesser Restoration, Locate Object*, Payer of Healing, See Invisibility*
3rd level (2 slots): Aura of Vitality, Draconic Majesty*, Fly*, Remove Curse,
Spells marked with asterisk are oath granted spells
Gem Ancestry. You have a sapphire dragon ancestor, granting you a special magical affinity. Your damage type is Thunder.
Breath Weapon (3/day). When you take the attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw (DC=8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance. You have resistance to the damage type associated with your Gem Ancestry.
Channel Divinity (2/short or long rest). Tempor can use either Draconic Fear or Draconic Breath.
Psionic Mind. You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language.
Gem Flight. Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest.
Fighting Style. Great Weapon Fighting Tempor can reroll 1's and 2's on damage dice with Greatsword.
Divine Health. Tempor is immune to disease.
Divine Smite. When tempor hits a creature with a melee weapon attack, he can expend one spell slot to deal Radiant damage to the target, in addition to the weapon's Damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 6d8. The damage increases by 1d8 if the target is undead or a fiend.
Aura of Protection. Friendly creatures within 10 feet of Tempor Xexzies gains a +3 bonus to any saving throw they have to make. Tempor must be conscious to give this bonus.
Aura of Scales. Friendly creatures within 10 feet of Tempor Xexzies has resistance to one damage type of Tempor's choosing from the following: Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Tempor can change this type as a bonus action and it remains until Tempor changes it again. Tempor must be conscious to grant this bonus.
Student of Dwarven Combat. After reading ancient dwarven texts, Tempor has learned to become more effective fighting. Tempor receives an additional +1 to attack and damage rolls.
Charger. After using his action to Dash, Tempor can use a bonus action to make one melee attack or to shove a creature. Tempor can either gain a +5 bonus to the attack's damage roll, or push the target up to 10 feet away.
Actions
Multi-attack. Tempor Xexzies can make 2 melee weapon attacks per round, or one melee and one breath weapon attack per round.
Flame Tongue Greatsword. Melee Weapon Attack: +10 to hit, reach 5ft., one target, Hit: (2d6+6) Slashing Damage plus an additional (2d6) Fire Damage.
Memorial of the Paragon Greatsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target, Hit: (2d6+7) slashing Damage, plus an additional (2d8) Radiant damage if the creature type is fiend or undead.
Breath Weapon. Ranged AoE attack: DC 13 Dexterity Save, 15ft. cone or 5ft. wide by 30 ft. Line, Hit: (2d10) Thunder damage on a failed save. Half damage on a success.
Channel Divinity: Draconic Breath. Ranged AoE attack: DC 13 Dexterity Save, 15ft. cone or 5ft. wide by 30 ft. Line, Hit: (2d10) Choose one: Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder damage on a failed save. Half damage on a success.
Channel Divinity: Draconic Fear. You can use your Channel Divinity to exude the Fear of Dragons. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom Saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of it's turns, ending the effect on itself on a success.
Divine Sense. Until end of next turn, Tempor knows the location and type of any celestial, fiend or undead within 60 feet of him that is not behind total cover. Tempor can use this 4 times/day.
Lay on Hands. Tempor can restore up to 45 hit points to a creature or use 5 hit points of healing to cure one disease or neutralize one poison affecting it. He can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
Hallowed Ground. Tempor can use an action to firmly stick Memorial of the Paragon into the ground and speak a command word. As long as the weapon remains there, the area in a 15ft. radius is hallowed and the following effects apply: Fiends and Undead cannot enter the area; Fiends and Undead already in the area can only move towards the weapon if they succeed on a Wisdom saving throw (DC 15); dead bodies in the area cannot be turned into Undead; and all creatures of Tempor's choice cannot be Frightened while in the area. Tempor can use an action to pull the sword out of the ground. Tempor can use this feature once per day.
Prince Tempor Xexzies, Continued
Skills
- Acrobatics +0
- Animal Handling +1
- Arcana +1
- *Athletics +8
- Deception +3
- *History +4
- Insight +1
- Intimidation +6
- Investigation +1
- Medicine +1
- Nature +1
- Perception +1
- Performance +3
- *Persuasion +6
- Religion +1
- Sleight of Hand +0
- Stealth +0
- *Survival +4
- *Denotes proficiency
Proficiences
- All Armor and Shields
- Simple and Martial Weapons
- Navigator's Tools
- Thief's Tools
Equipment
Armor, 71 lbs.
- Platemail Disadvantage on stealth checks. weight: 65 lbs.
Weapons, 3 lbs.
- Flametongue Greatsword
- Memorial of the Forgotten Paragon
Mundane,
- Backpack: Healers kit, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, miner's pick, shovel, two-person tent
- Bedroll
- 50' Rope with grappling hook
- 2 Pouches
- 2 Sacks
- Scroll Case Containing a map to a dungeon.
- 3 potions of healing
- Bullseye lantern
Warhorse,
- Military Saddle
- Saddle Bags
- Bit and Bridle
- Ring Mail Barding
Treasure
Coins
PP GP EP SP CP 0 100 0 200 0 Jewelry, Etc.
- Signet Ring of House Xexzies
- Holy Symbol of the Unnamed God
Credit: Image from Darksouls
Signet Ring of House Xexzies
Wondorous item, legendary (Requires attunement by Bloodline of Xexzies)
The Signet Rings of House Xexzies, are rings forged by the king himself to hide members of his House from all Scrying. Since almost all of the Sapphire dragons are gone, only He and his 2 sons are left. The purpose of the rings are to hide the true Draconic nature of himself and his 2 offspring to ensure their survival.
Far Sight Unseen. The ring grants total immunity from all scying attempts, short of a Wish.
Mind Fortress. The ring grants total immunity from all forms of mind reading, short of a Wish.
Static Polymorph. The ring, when worn, keeps the wearer polymorphed as a humanoid indefinitely. This ability even prevents the wearer from reverting to it's original form in the event of death. As a bonus action, the wearer can remove the ring and willingly revert to it's true form.
Holy Symbol of the Unnamed God
Wondorous item, legendary (Requires attunement by a Cleric or Paladin)
The Holy Symbol of the Unnamed God is a holy symbol from a time shrouded in myth. Originating from a civilization long lost to antiquity, the symbol appears to contain power from a deity that represents the nature of divine power itself. Much like the power harnessed from nature itself. Found in the depths of ancient catacombs predating the current Age.
Divine Conduit. The Holy symbol taps into the essence of Divinty itself. While being held, the Holy Symbol of the Unnamed God allows it's bearer to use the Channel Divinity feature an additional time each day. The Symbol grants the additional use each day at dawn.
Memorial of the Forgotten Paragon
Weapon (greatsword), legendary (requires attunement by a Lawful Good Paladin)
Blessed Marble. You gain a +1 bonus to attack rolls you make with this weapon. The weapon deals 2d6+1 slashing damage.
Holy Rebuke. Against Fiends and Undead, Memorial of the Forgotten Paragon does an additional 2d8 radiant damage.
Hallowed Ground. You can use an action to firmly stick this weapon into the ground and speak a command word. As long as the weapon remains there, the area in a 15ft. radius is hallowed and the following effects apply: Fiends and Undead cannot enter the area; Fiends and Undead already in the area can only move towards the weapon if they succeed on a Wisdom saving throw (DC 15); dead bodies in the area cannot be turned into Undead; and all creatures of your choice cannot be Frightened while in the area. You can use an action to pull the sword out of the ground.
You can use this feature once per day.
Tempor Xexzies, Adult Sapphire Dragon
Huge dragon (Gem), Lawful Good
- Armor Class 21 (natural armor)
- Hit Points 225 (18d12 + 108)
- Speed 40 ft., burrow 30 ft., climb 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA 23 (+6) 14 (+2) 22 (+6) 18 (+4) 17 (+3) 18 (+4)
- Saving Throws Dex +7, Con +11, Wis +8, Cha +9
- Skills History +9, Perception +13, Persuasion +14, Stealth +7
- Damage Resistances lightning, thunder
- Damage Immunities disease
- Condition Immunities frightened
- Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
- Languages Common, Draconic, telepathy 120 ft.
- Challenge 17 (18,000 XP)
Legendary Resistance (3/Day). If Tempor Xexzies fails a saving throw, he can choose to succeed instead.
Oath of Scales. Tempor Xexzies is also a 9th level Paladin.
Spider Climb. Tempor Xexzies can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. Tempor Xexzies can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in his wake.
Channel Divinity (2/short or long rest). Tempor Xexzies can use Draconic Fear.
Divine Smite. When Tempor Xexzies hits a creature with a melee claw attack, he can expend one spell slot to deal Radiant damage to the target, in addition to the claw's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases if the target is undead or a fiend.
Aura of Protection. Friendly creatures within 10 feet of Tempor Xexzies gains a +3 bonus to any saving throw they have to make. Tempor Xexzies must be conscious to give this bonus.
Aura of Scales. Friendly creatures within 10 feet of Tempor Xexzies has resistance to one damage type of Tempor's choosing from the following: Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Tempor can change this type as a bonus action and it remains until Tempor changes it again. Tempor must be conscious to grant this bonus.
Actions
Multiattack. Tempor Xexzies makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) thunder damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 6) slashing damage.
Lay on Hands. Tempor can restore up to 45 hit points to a creature or use 5 hit points of healing to cure one disease or neutralize one poison affecting it. He can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
Debilitating Breath (Recharge 5-6). Tempor Xexzies exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Consitution saving throw. On a failed save, the creature takes 44(8d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.
Spellcasting (Psionics).. Tempor Xexzies casts one of the following spells, requiring no spell components and using intelligence as the spell casting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis.Spellcasting (Paladin). Tempor Xexzies is a 9th Level Paladin spellcaster. His spellcasting ability is Charisma (spell save DC 16, spell attack modifier is +8 ). He regains spell slots after finishing a long rest. He knows the following Paladin spells:
1st level (4 slots): Bless, Cure Wounds, Detect Magic, Draconic Smite*, Thunderous Smite*
2nd level (3 slots): Lesser Restoration, Locate Object*, Payer of Healing, See Invisibility*
3rd level (2 slots): Aura of Vitality, Draconic Majesty*, Fly*, Remove Curse,
Spells marked with asterisk are oath granted spells
Channel Divinity: Draconic Fear. Tempor Xexzies can use his Channel Divinity to exude the Fear of Dragons. As an action, Tempor Xexzies forces each creature of his choice that he can see within 60 feet of him to make a Wisdom Saving throw. On a failed save, a creature becomes frightened of him for 1 minute. The frightened creature can repeat this saving throw at the end of each of it's turns, ending the effect on itself on a success.
Bonus Actions
Change Shape. Tempor Xexzies magically transforms into any creature that is Medium or Small, while retaining his game statistics (other than size). This transformation ends if Tempor Xexzies is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. Tempor Xexzies magically teleports to an unoccupied space he can see within 60 feet.
Legendary Actions
Tempor Xexzies can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Tempor Xexzies regains spent legendary actions at the start of his turn.
Claw. Tempor Xexzies makes one Claw attack.
Psionics (costs 2 Actions):. Tempor Xexzies uses Psychic Step or Spellcasting.
Telekinetic Fling (Costs 3 Actions). Tempor Xexzies chooses one small or smaller object that isn't being worn or carried that he can see within 60 feet of it, and he magically hurls the object at a creature he can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw, or take 31 (9d6) bludgeoning damage.
Sacred Oath:
Oath of Scales
The Oath of Scales is a willing commmitment to a life as that of the mightiest of creatures: dragons. Those that undertake this oath are more commonly known as dragon knights. Typically, dragon knights commit this oath in service to a great draconic deity, such as the platinum dragon Bahamut, or the queen of evil dragons Tiamat. Dragon knights can be feared and respected, much like dragons themselves, for their deeds of power. Their might, when nurtured, can even rival that of the most powerful of dragonkind.
To the surprise of scholars and lorekeepers, the Oath of Scales remains the same at its core regardless of a dragon knight's alignment. This in itself is a testament to the shared lineage and culture that predates all dragons. Show Might. Display your power, through it you shall achieve your goals. Dragons strike awe and fear in those around them. Amass Wealth. Accumulate as much as you can that you hold value in, a hoard of knowledge, material wealth, or powerful artifacts. Dragons are keepers of priceless possessions. Live Long. By becoming stronger and amassing wealth, you endure and live past the lives of most beings. Dragons are forever remembered in life and beyond as tales of legend. You gain oath spells at the paladin levels listed. Spells with an * asterisk are from Deep Magic, by Kobold Press. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Draconic Fear. You can use your Channel Divinity to exude the Fear of Dragons. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom Saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of it's turns, ending the effect on itself on a success. Wyvern Slayer - Stefan Koidl Draconic Breath. You can use your Channel Divinity When you take the attack action on your turn, you can use your Channel Divinity to replace one of your attacks with an exhalation of magical energy in a 15-foot cone or 30-foot Line 5 feet wide. Each creature in the area or line must make a Dexterity saving throw (DC=8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of a type of your choosing from the following: Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You also gain better control of your normal Breath Weapon ability if you have one. Allowing you to choose between a cone 15-foot wide or a line 5-foot wide by 30-foot long Beginning at 7th level, you exude an aura of strength to those around you. You and any friendly creatures within 10 feet of you, has resistance to one damage type of your choosing from the following: Acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You can change this type as a bonus action and it remains until you change it again. You must be conscious to grant this bonus. At 18th level, the range of this aura increases to 30 feet.Tenets of Scales
Oath Spells
Oath of Scales Spells
Paladin Level
Spells
3rd
Draconic Smite*, Thundering Smite
5th
Locate Object, See Invisibility
9th
Draconic Majesty*, Fly
13th
Leomund's Secret Chest, Wall of Fire
17th
Legend lore, Cone of Cold
Channel Divinity
Art Credit
Created by: u/PizzaMelody
Modified by: Chia_Pet
Created using Gm Binder
Aura of Scales
Dragon's Might
Starting at 15th level, your attunment to the power of dragons further strengthens your ability to channel their might. Whenever you use your Draconic Breath, its range changes from 15 feet to 30 feet and the line range increases from 30-feet to 60-feet. This also increases for any normal Breath Weapon ability you may have. Alternatively, when activating your Draconic Fear, all affected creatures now make their saves with disadvantage.
Dragonheart
Your devotion to the Tenets of Scales have earned you the right to adopt the form of dragons. At 20th level, as an action, and as per the description of the shapechange spell, you transform into a variant of an Adult Dragon chosen by you. You ignore the spellcasting components of the spell and cast it without a spell slot, but otherwise follow the spell's limitations as if cast by you. If you decide to change your form while transformed, you can only choose a different variant of an Adult Dragon. After using this feature once, you can't use it again until you finish a long rest. Consult the Monster Manual for detailed descriptions and stat blocks for each Adult Dragon type.