Artificer: Lapidary

by KismetCowboy

Search GM Binder Visit User Profile

Artificer: Lapidary

Gemstones have been valued since the dawn of creation by peoples the world over. Beyond their worth as objects of beauty and luster, gems are natural conductors for magic, making them perfect subjects for artifice. Lapidaries are artificers that specialize in the cutting, polishing, and infusion of gems, transforming them into small, but potent magical items.

Tools Proficiency

3rd-level Lapidary feature
You gain proficiency with jeweler’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Lapidary Spells

3rd-level Lapidary feature
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Lapidary Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Lapidary Spells
Artificer Level Spells
3rd color spray, cure wounds
5th moonbeam, warding bond
9th aura of vitality, hypnotic pattern
13th aura of purity, Leomund's secret chest
17th scrying, wall of light

Wondrous Gems

3rd-level Lapidary feature
You are adept at using the natural magical conductivity of gemstones to craft items of power. Whenever you finish a long rest, you can create a number of wondrous gems, provided you have jeweler's tools in hand.

A gem is a Tiny magical object that can be worn by you or any friendly creature you designate. A gem can be thrown up to 60 feet as a bonus action and while wearing a gem, a creature gains a bonus to any Charisma checks it makes equal to your proficiency bonus. Each gem has additional benefits, depending on its type, which you choose from the options on the Wondrous Gems table when you first create them.

You determine the gem's appearance. Many lapidaries embed their gems in pieces of jewelery, whereas others sew them into clothing or attach them to weapons.

A gem lasts indefinitely, or until you die. You can have a maximum of one gem at a time. If you create another gem and exceed this maximum, you must choose a previously created gem, which then crumbles to dust.

When you reach certain levels in this class, the number of gems you can create at the end of a long rest, and the maximum number of gems you can have at a time, increases: to two at 5th level, three at 9th level, and four at 15th level. Each gem can be of a different type.

Wondrous Gems
Jewel Type Power
Luminescent While wearing this gem, a creature effected by a spell can use its reaction to absorb some of the spell's power, causing it to be unaffected by the spell instead. The spell must be of a level equal to or lower than your highest level spell slot gained from this class. Once the gem has absorbed a spell, a spellcaster wearing it can use an action to regain an expended spell slot equal to the level of the absorbed spell. Once the gem has absorbed a spell, it cannot do so again until after you finish a long rest.
Lustrous A creature wearing this gem can use a bonus action to gain temporary hit points equal to your level in this class. Afterwards, it cannot be used this way again until after you finish a short or long rest.
Refractory When this gem is in range of a friendly creature's spell, that creature can cast the spell as if they were in the gem's space, but they must use their own senses, unless the gem is being worn by a friendly creature. The gem can be used this way a number of times equal to your Intelligence modifier (minimum of once), after which it cannot be used again until you finish a long rest.
Prismatic When you create this gem, choose one cantrip from the artificer spell list to store within it. A creature wearing the gem can use it as a spellcasting focus, and also cast the chosen cantrip. When casting the cantrip, they use your spellcasting ability modifier and your level for determining its damage. The gem can be used to cast the stored cantrip a number of times equal to your Intelligence modifier (minimum of once), after which it cannot do so again until you finish a long rest.

Focusing Lenses

5th-level Lapidary feature
You know how to use your gems to refract and focus your magic. When one of your Wondrous Gems is in range of a spell you cast, you can add your Intelligence modifier (minimum of +1) to one damage roll of the spell.

Magic Jewelery Adept

5th-level Lapidary feature
You specialize in creating magic jewelery and have a firmer grasp of how to do so compared to other artificers. If you craft a magic item that takes the form of jewelery with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.


Art: Orphan and the Jewler by Wu Priscilla - artstation.com/artwork/orphan-and-the-jeweler
Ring of Secrets by Ben Thompson - artstation.com/artwork/oAAPXz

Infiltrator's Trinkets

9th-level Lapidary feature
You improve your Wondrous Gems, making them perfect for infiltration. As an action, you can cause one of the following effects:

  • Cause any number of your gems to become invisible or to become visible again. Your gems always retain a visible, opaque outline to you.
  • Cause any number of your gems to gain the effects of either nondetection, Nystul's magic aura, or both, even if they are being worn or carried.
  • Cast clairvoyance without expending a spell slot or material components. When you do so, you ignore the spell's normal range, but the sensor is centered on and moves with one of your gems. Once you have cast the spell this way, you must finish a long rest, or expend a spell slot of 3rd-level or higher, to do so again.
  • Allow creatures wearing your gems to telepathically communicate with each other for up to 1 hour, so long as you are within 1 mile of them and they share a language. Once you have used this feature this way, you must finish a long rest before doing so again.

Mastercraft Jewelery

15th-level Lapidary feature
Your gems are improved even further, becoming true pieces of masterwork. They gain the following benefits:

  • Your Luminescent gems can absorb up to two spells, but a spellcaster must regain an expended spell slot with the gem before it can absorb another spell.
  • When a creature uses your Lustrous gem to gain temporary hit points, they can target another creature within 60 feet to gain the same benefit.
  • When a creature casts a spell that targets only one creature, as if they were in the space of one of your Refractory gems, they can have it target a second creature.
  • When you create a Prismatic gem, the cantrip you choose can be from any spell list, and a creature using the gem to cast the cantrip gains a bonus to one damage roll equal to your Intelligence modifier (minimum of +1).
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.