Bard Spells

by Jadeor

Search GM Binder Visit User Profile
Spells for the Storytellers

Bard Spells

Dueling Rapier by Anna Podedworna

Taunting Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a melee weapon worth at least 1 sp)
  • Duration: 1 round

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within range of that weapon. On a hit, the target suffers the weapon attack’s normal effects and then becomes surrounded by mocking whispers until the start of your next turn. If the target fails an ability check or misses an attack roll before then, the target takes 1d6 psychic damage, and the spell ends.

At Higher Levels. At 5th level, the melee attack deals an extra 1d6 psychic damage to the target on a hit, and the damage the target takes for failing an ability check or missing an attack roll increases to 2d6. Both damage rolls increase by 1d6 at 11th level (2d6 and 3d6) and again at 17th level (3d6 and 4d6).

Spell Lists. Bard

Jasnah Tarot Card by Taratjar

Redraw and Rewrite

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: S, M (a drop of ink)
  • Duration: 1 hour

You choose nonmagical ink, paint or another type of marking (for example, markings produced by a pencil) on a single surface that you can see within range and that fits within a 5-foot square (this can also be a tattoo on a person). You affect it in one of the following ways:

  • You change its color.
  • You change its shape, you can do this to a painting to change what's depicted or to a script to change what is written.
  • You cause the drawing or script to animate, such as making the words dance across the page or making the figure in a painting move or turn. You can cause this animation to last for an amount of time of your choosing within the spell's duration.

If you cast this spell multiple times, you can have up to three of its effects active at a time, and you can dismiss such an effect as an action. When the spell ends, the modified ink, paint or marking returns to its original shape and color.

If you use this spell to attempt imitate something, such as a work of art or an official document, you must succeed on a check with your spellcasting ability modifier or it will be a very imprecise copy, the DM determines the DC for the check.

Spell Lists. Artificer, Bard, Wizard

Falling Wizard by Grafit Art

Riveting Tale

2nd level enchantment spell


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

When you cast this spell you begin to tell a creature that can hear and understand you within range a story so engaging that they forget everything else. The creature must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. While a creature is charmed in this way, it is incapacitated and cannot move.

You must use an action on each of your turns after you cast this spell to maintain its effects. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it can no longer hear you.

Once the spell ends, the target knows it was charmed by you but cannot remember anything else that happened for the duration except what you said to it.

At higher levels. When you cast this spell using a spell slot of 3rd level or higher, you may choose an additional target within range for each spell slot use above 2nd.

Spell lists. Bard

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.