Ranger - Drakewarden Revised

by Frootbat

Search GM Binder Visit User Profile

Revised Drakewarden

Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.

Draconic Magic

At 3rd level, the bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. you learn the Thaumaturgy cantrip if you don't already know it. You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Drakewarden Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Drakewarden Spells

Ranger Level Spell
3rd command
5th dragon's breath
9th fear
13th stoneskin
17th summon draconic spirit

Drake Companion

At 3rd level, as an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.

The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.

In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge.

The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.

Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

Additionally, you can write, speak and read Draconic.

Bond of Fang and Scale

At 7th level the bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.

In addition, while your drake is summoned, you and the drake gain the following benefits:

Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature.

Magic Fang. The drake’s Bite and spit attack deal an extra 1d6 damage of the type chosen for the drake’s Draconic Essence, and count as magical for overcoming resistance to nonmagical weapon damage.

Resistance. You gain resistance to the damage type chosen for the drake’s Draconic Essence.

Skyward Rider

At 11th level you have mastered the art of dragon riding. While your drake is summoned, you and the drake gain the following benefits:

Empowered Infusion. The drake’s elemental infusion deals an additional 1d6 damage of its Draconic Essence, for a total of 2d6.

Large Drake. The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.

Bond of Age and Inferno

At 15th level, your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:

Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Drakes Breath When you take the attack action, you can replace one of your attacks to allow you to exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn’t have to match your drake’s Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 10d6 damage on a failed save, or half as much damage on a successful one. You can use this once, and then you must either finish a long rest or expend a spell slot of 3rd level or higher to use it again.


Drake Companion

Small Dragon


  • Armor Class 14 + PB (natural armor)
  • Hit Points 5 + five times your ranger level (the drake has a number of hit dice [d10s] equal to your ranger level)
  • Speed 40 ft

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 15 (+2) 8 (−1) 14 (+2) 8 (−1)

  • Saving Throws Dex +1 plus PB, Wis +2 plus PB
  • Damage Immunities determined by the drake’s Draconic Essence trait
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Draconic

Proficiency Bonus (PB): equals your bonus

Draconic Essence When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.


Actions

Bite Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + PB piercing damage.

Spit Ranged Spell Attack: your spell attack modifier to hit, range 60 ft., one target. Hit: 2d6 damage determined by its Draconic Essence.


Reactions

Infused Strikes When another creature hits a target within 60 feet of the drake that it can see with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.