Otherworldly Patron: Secret Sorority
You patron is a coven of witches rules by the infamous Charir Witch. Together, you and your sisters work as an elite force of supernatural talented spies and assassins. Gathering intel and assasinate a target of your mistress or for your own personal vengence.
Your coven provides you with the abilities to share knowledge among your sisters. Granting you an access to the pool of knowledge. But be ware, there is no power without a price.
Expanded Spell List
Warlock Level | Spells |
---|---|
1 | goodberry, sleep |
3 | borrowed knowledge, misty step |
5 | clairvoyance, hypnotic pattern |
7 | polymorph, confusion |
9 | legend lore, modify memory |
Well of Knowledge
When you join the Coven at 1st level, you have a pool of d6s that you can use when you make an Intelligence, Wisdom, or Charisma ability check. You can wait until after it rolls the d20 before deciding to use the Well of Knowledge die, but must decide before the DM says whether the roll succeeds or fails.
Additionally, when a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Well of Knowledge, rolling a Well of Knowledge die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Glamour
At 1st level, you gain access to your covenโs secret rite of glamour. You can manipulate the appearance of your glamour dress as you please (no action required). As a bonus action, you can activate one of the following effects on your garment:
Damsel. Your AC is equal to 13 + Charisma modifier, you can roll a d4 and add the number rolled to a Charisma (Performance) and Charisma (Persuasion) check.
Deceiver. You have the effect of disguise self cast upon you. You can roll a d4 and add the number rolled to a Charisma (Deception) and Charisma (Performance) check.
Infiltrator. You gain a climbing speed equal to half of your walking speed. You can roll a d4 and add the number rolled to a Dexterity (Acrobatic) and Dexterity (Stealth) check.
The effect lasts for 10 minutes or until you use this feature again. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Art Credit: ๐๐ข๐ญ๐ญ๐ฅ๐๐๐๐๐๐๐
Sorority of Secret
By 6th level, your Coven is a master of magical scrying and how to ward against it. Youโre always under the effect of Nondetection spell and your thoughts canโt be read by telepathy or other means unless you allow it.
In addition, as a reaction, you can now expend one of your uses of Well of Knowledge on a Dexterity ability check. You can wait until after it rolls the d20 before deciding to use the Well of Knowledge die, but must decide before the DM says whether the roll succeeds or fails.
Borrowed Power
Starting at 10th level, you can perform a 2-hour ceremony to borrow some of your sisters' knowledge which can be done during a long rest. Their power is yours to wield temporarily. Choose one spell from any class, a spell you choose must be of a level you can cast (including a level of spell from Mystic Arcanum feature), the chosen spells count as warlock spells for you but are not included in the number of Spells Known you can prepare.
You may cast the spell from this feature once per long rest, this doesn't expend your Warlock spell slot but you still need to meet requirements in that spell, including costly components. You can perform the ritual to choose a different spell afterwards.
At 18th level, you can borrow 2 spells from your coven instead of one but you can neither have 2 spells with the same name nor level. You can cast a spell form this feature once, if there are two spell you must choose. You canโt do so again until you finish a long rest.
Grim Favor
At 14th-level, you learn to make a deal. As a bonus action, choose a creature you can see that can hear you, ask if itโs willing to make a deal with you. If the answer is yes, for the next 1 minute, the creature has advantage on its attack roll, ability check, and saving throw.
To pay the price, a creature will lose its current hit point and maximum hit point by your Warlock spell slot level times 5 (5th level spell slot will cost them 25 hit point). After the price is paid, you regain one Warlock spell slot. Their reduced maximum hit point will restore after a long rest or after a Greater Restoration is cast upon them.
Alternatively, when you cast a spell with costly components which the spell comsumes, you can forego the component by taking 1d10 necrotic damage per 50 gp of the cost of the component (minimum 1d10). This damage canโt be reduced in any way. If this damage reduces you to 0 hit points, the spell fails but the spell slot is not expended.
You can use this feature once and regain its use after a short rest.
Art Credit: - ๐๐ข๐ญ๐ญ๐ฅ๐๐๐๐๐๐๐
New Eldritch Invocation
Witches' Broom
Prerequisite: 7th-level warlock, Secret Sorority patron
You can perform a 1-hour ceremony to receive your Grey Broom from your patron which can perform during a short or long rest. You can only have one Grey Broom at a time. Creating one while a broom still exists causes the previous one to disappear.
Grey Broom uses Broom of Animated Attack stat block (CoS pg.226), it listens to your commands (no action required) and only you can ride it. It can carry you and your equipmentโs weight.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
The broom gains a bonus to its AC equal to your proficiency bonus and as a reaction, when your Grey Broom is forced to make a saving throw, you can add your proficiency bonus to the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails
Art Credit: - Basic Rules , pg. 156
Grey Broom
Small construct. unaligned.
- Armor Class 15 + PB (natural armor).
- Hit Points 17 (5d6).
- Speed 0 ft., fly 50 ft. (hover)
STR DEX CON INT WIS CHA 10 (+0) 17 (+3) 10 (+0) 1 (-5) 5 (-3) 1 (-5)
- Damage Immunities poison, psychic
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7.
- Languages understands the languages you speak
- Challenge 1/4
Antimagic Susceptibility. The broom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Constitution saving throw against the casterโs spell save DC or fall unconscious for 1 minute.
False Appearance. While the broom remains motionless and isnโt flying, it is indistinguishable from a normal broom.
Actions
Multiattack. The broom makes two melee attacks.
Broomstick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
General Ability Description. General Attack Description
Reactions
Animated Attack. If the broom is motionless and a creature grabs hold of it, the broom makes a Dexterity check contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll.