Drict's Cowboy Ranger Subclass

by TheTranMan

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Ranger Archetype

At 3rd-Level, a ranger gains the Ranger Archetype feature. The following option is available to a ranger.

Cowboy

Cowboys otherwise known as Vigilantes, Buckaroos, or Wranglers are pioneers of the vast frontier, field hands who ride atop steeds and herd cattle using clever wit. The roman-ticized cowboy is one who can expect to hold his own as a rapscallion and knows the way of the land, being able to hokey pokey out of a fight.

Cowboy Features
Ranger Level Feature
3rd Cowboy Magic, Down and Dirty, Bulls-Eye
7th Duck and Tumble
11th Whoa There
15th High Noon

Cowboy Magic

3rd-Level Cowboy Ranger feature


You learn an additional spell when you reach certain levels in this class, as shown in the Cowboy Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Cowboy Spells
Ranger Level Spell
3rd snare, thorn whip
5th find steed
9th wall of sand
13th find greater steed
17th mislead

Down and Dirty

3rd-Level Cowboy Ranger feature


You know your way amongst ground and terrain. You gain advantage on Wisdom (Survival, Perception, and Animal Handling) checks related to tracking, gaining knowledge, or finding animals/beasts.

In addition, crawling/movement while prone does not cost 1 extra foot per foot of movement and difficult terrain related to earth does not impose difficult terrain.

Bulls-Eye

3rd-Level Cowboy Ranger feature


You deal double damage against objects. You also gain proficiency with two of the following skills: animal handling, athletics, insight, investigation, nature, performance, survival.

At 7th-Level, you also gain proficiency in Constitution saving throws.

Duck and Tumble

7th-Level Cowboy Ranger feature


Whenever you have the Prone Condition or have taken the Dodge Action, if a creature makes an attack action against you and they miss with any of the attack rolls, you can use your reaction to move up to half your speed without provoking opportunity attacks after they complete their attack action.

Additionally, creatures do not gain advantage on attack rolls against you if you are Prone, and you don't have disadvantage on attack rolls while prone either.

Whoa There

11th-Level Cowboy Ranger feature


Whenever a creature within your ranged weapon normal range provokes an opportunity attack from an ally creature, you can use your reaction to make a ranged attack roll using your ranged weapon against the creature, expending necessary ammunition. On a hit, the creature takes the damage and must make a Dexterity saving throw vs. your Ranger Spell Save DC or have their speed drop to 0 until the end of their turn.

High Noon

15th-Level Cowboy Ranger feature


You gain advantage on attack rolls against creatures who haven't taken their turn in combat yet.

Additionally, when you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with your weapon drawn. You regain 1 hit point, and then you stand up if you so choose. You can make a single ranged weapon attack against each creature of your choice within your weapon's normal range, and you add an additional 2d8 to the weapon's damage on a hit. You also gain temporary HP equal to your Constitution modifier x each creature hit with a ranged weapon attack (min 0).

Once you use this feature, you can't use it again until you finish a Long Rest.

 

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