Exandrian Piety

by KrilltheKill

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EXANDRIAN PIETY

Introduction


This module is to be used alongside the Explorer's Guide to Wildemount book, and details the Piety bonuses for each of the Exandrian deities. The Piety system is from the book Mythical Odysseys of Theros, detailed below.


Piety

Being a god's champion carries no benefits in and of itself. Each god's description in this chapter paints a picture of the god's typical champion, including ideas for how a player character might end up in that position and provides ideals that represent the god's interests.

The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by your piety score. As you increase that score, you gain blessings from your god.

Piety has nothing to do with faith or belief, except insofar as a person's thoughts and ideals drive them to action in a god's service. Your piety score reflects the actions you have taken in your god's service-actions that the god richly rewards.

When you choose a god to worship as a beginning character, your piety score related to that god is 1. Your piety score increases by 1 when you do something to advance the god's interests or behave in accordance with the god's ideals. The gods expect great deeds from their champions, so your piety score typically increases only when you accomplish a significant goal (such as the completion of an adventure), make a significant sacrifice of your own self-interest, or otherwise when the DM sees fit. Each god's description in this chapter includes a discussion of the god's goals and ideals, which your DM uses to judge whether you earn an increase in your piety score. As a general rule, you can expect to increase your piety by 1 during most sessions of play, assuming that you are following your god's tenets. The DM decides the amount of any increase or decrease, but a single deed typically changes your piety score by only 1 point in either direction unless your action is very significant.

Benefits of Piety

The gods bestow favors on those who prove their devotion. When your piety score crosses certain thresholds - 3, 10, 25, and 50 - you gain a benefit detailed in the sections describing the gods' champions throughout this chapter. If your piety score exceeds and then falls below one of those thresholds, you lose the benefit you gained at the higher tier.

If you choose the Oracle supernatural gift, you gain different rewards for your piety score, instead of the ones normally granted by your god. This gift and its benefits are described in chapter 1 of Mythical Odysseys of Theros.

Inspiration and Piety

To some extent, piety is its own reward. Behaving in accordance with your god's dictates and ideals inspires you and might enable you to succeed where you might otherwise fail. At your DM's discretion, whenever you increase your piety score, you might also gain inspiration, reflecting the improvement in the harmony between you and your god.

Impiety

Not every hero chooses the life of a divine champion. Leonin, in particular, are known for rejecting the worship of gods. If you don't devote yourself to a god, you don't have a piety score and you gain no rewards for piety, but you don't suffer any negative consequences.

The Iconoclast supernatural gift (described in chapter 1 of Mythical Odysseys of Theros) offers a way for characters to gain benefits similar to rewards for piety without being devoted to a god.

Changing Gods

If events in your character's adventuring career warrant doing so, you can abandon the service of one god and turn to a different one. Once you abandon a god's service, you can rarely go back without performing some act of contrition.

Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment.

When you change gods, you lose all the benefits granted by your old one, including rewards for piety and any other divine blessings. You no longer have a piety score to your old god, and your piety score to your new god starts at 1.

Table of Contents

Credits


Piety mechanic written for Mythic Odysseys of Theros, most of the spells are from other D&D source books, such as the Player's Handbook and Xanathar's Guide to Everything, as well as Adventurer's Guide to Wildemount.

Deities based entirelly in Matthew Mercer's Exandria, list and description of gods taken wholesale from Adventurer's Guide to Wildemount.

Illustrations


  • Cover Art - Adventurer's Guide to Wildemount, page 13, Critical Role
  • Prime Gods Talismans - Adventurer's Guide to Wildemount, chapter 1, Critical Role (pg. 7)
  • Avatar of Zehir - Simon Dubuc (pg. 10)
  • Traveler Protecting Jester - Sofia (pg. 14)

Pantheon of Exandria

The Divine Gate, established during the Divergence, is a powerful barrier between the Material Plane and the divine realms. The Divine Gate sealed away both the Betrayer Gods and the Prime Deities within their respective domains in hopes of salvaging the new age and preventing another Calamity. If the Divine Gate were to be destroyed by the unanimous effort of the Prime Deities, all powers would be unleashed, threatening armageddon.

Thus, the gods patiently watch their creations from beyond the veil, lending what small power they can send through the gate to aid the goals of their faithful. In the absence of the gods, lesser entities seek to gain power and influence, making pacts with mortals and offering their own gifts in exchange for favor, worship, or deeds done in their name.

Following will be a list of both Prime Deities and Betrayer Gods and their respective bonuses for their faithful. If you want a more comprehensive list with all the god's traits, domains, provinces and alignments, they are detailed in chapter 1 of Explorer's Guide to Wildemount, beggining at page 20.

Prime Deities

The circle of Prime Deities includes the leaders and luminary creators that battled the Primordials and instigated the Founding, forging the mortal races of Exandria. They represent a spectrum of light, protection, love, death, and all other facets of freedom and life in the world. While some gods may disagree and squabble, they exist in a subtle alliance to maintain the sanctity of life and their respective creations.

Avandra, the Change Bringer

Avandra is the goddess of freedom and trade, likewise her devotees and champions help to free the shackles of imposed against them and their allies.

Avandra's Devotee (3+ Piety)

You're now seen as a bringer of freedom and a helpful hand for those in need. You can now cast aid without spending any material components, a number of times equal to our charisma modifier (minimum of once) per long rest.

Avandra's Votary (10+ Piety)

You deepen your efforts as a freeing force for good. You can now cast freedom of movement once per long rest and without spending any material components.

Avandra's Disciple (25+ Piety)

The best form of assuring freedom is through protection from harm. You can now cast protection from energy, once per long rest. When using this trait to cast protection from energy you can protect the target of this spell against two additional damage types from the spell's list.

Avandra's Champion (50+ Piety)

Avandra bestows upon you the utmost resolve to upkeep freedom and to protect yourself and others. Increase either your constitution or charisma ability score by 2, and also increase your maximum for the ability score you chose by the same amount.

Bahamut, the Platinum Dragon

The first of the dragons and the pillar of nobility and justice, champions of Bahamut must uphold those same ideals and honor their commitments.

Bahamut's Devotee (3+ Piety)

You've initiated your quest to uphold justice, and the platinum dragon smiles upon you. You can cast shield of faith a number of times equal to your wisdom modifier (minimum of once) per long rest without spending any material components.

Bahamut's Votary (10+ Piety)

You've protected the innocent and upheld the ideals of Bahamut greatly. You can now cast banishment once per long rest without spending any material components. Your wisdom modifier is your spellcasting modifier when using this feature.

Bahamut's Disciple (25+ Piety)

Bahamut sees you as worthy and he imbues you with some of his own dragon power. You can now cast dragon's breath at 6th level, once per long rest without spending any material components. Your wisdom modifier is your spellcasting modifier when using this feature.

Platinum Champion (50+ Piety)

You've proven yourself beyond a doubt to be a great hero, Bahamut bestows a divine boom to you. Increase either your wisdom or your constitution ability score by 2, and also increase your maximum for the ability score you chose by the same amount.

Corellon, the Arch Heart

The patron god of elves, beauty and art. Those who follow their steps are in tune with the arcane and the feywild.

Corellon's Devotee (3+ Piety)

You start to uncover the magic secrets of the feywild. You can cast faerie fire a number of times equal to your intelligence modifier (minimum of once) per long rest. Your intelligence modifier is your spell modifier when using this feature.

Corellon's Votary (10+ Piety)

You understand the intricacies of the pysche of others and you know how to control it somewhat to your own will. You can now cast charm monster once per long rest. Your intelligence modifier is your spellcasting modifier when using this feature

Corellon's Disciple (25+ Piety)

You've studied and you've given yourself to magic and beauty. Gain proficiency in arcana and performance or performance and a musical instrument of your choice. You also are more resistant against enchantment, gaining advantage against enchantment spells.

Champion of Beauty (50+ Piety)

You've dedicated yourself to the principles of beauty and magic, and Corellon is more than happy to enhance you to reflect your devotion. Increase either your intelligence or your charisma ability score by 2, and also increase your maximum for the ability score you chosen by the same amount.

Erathis, the Law Bearer

The axe and the balance of civilization, the guardian of the great cities and societies, patron god of law. Those who follow in his canon are upkeepers of scripture and order above all else.

Erathis Devotee (3+ Piety)

You've started your path as a lawbringer, and you've learned how to reprehend those who trespass the law. You can now cast bane at 2nd level, a number of times equal to your wisdom modifier (minimum of once) per long rest and without spending any material components.

Erathis Votary (10+ Piety)

You're an expert in law, and you know that those who have been wronged deserve reparations according to their loss. You can now cast lesser restoration once per long rest.

Erathis Disciple (25+ Piety)

You understand the intricacies of law and know how to use the word to uphold it. Gain proficiency in persuasion and history. If you have proficiency in one of these skills you can gain expertise in it. If you have proficiency in both, choose only one to gain expertise in. If you already have expertise in both, choose one other skill you're not proficient in and gain proficiency in it.

Lawbringer of Erathis (50+ Piety)

Outlaws fear you, for you bring the might of the word to even the most lawless of cities. Increase either your wisdom or your strength ability score by 2, and also increase your maximum for the ability score chosen by the same amount.

Ioun, the Knowing Mentor

The book of knowledge, the teacher of teachers, patron of magic and learning, Ioun's followers are devoted to both the act of archiving and protecting ancient knowledge, and that of teaching and guidance.

Ioun's Devotee (3+ Piety)

Ioun has shown you simple arcane patterns, and now you can easily distinguish the magical from the mundane. You can now cast detect magic a number of times equal to your intelligence modifier per long rest.

Ioun's Votary (10+ Piety)

You can now tap into Ioun's sight to see beyond your own body. You can cast Arcane Eye once per long rest and without spending any material components.

Ioun's Disciple (25+ Piety)

Ioun bestows you with even more sight, letting your be privy to even more knowledge. You can now cast Arcane Eye a number of times equal to your intelligence modifier (minimum of once) per long rest. You also have advantage in all concentration checks.

Ioun's Champion (50+ Piety)

Ioun sees you as someone worthy of her blessing, gifting you with knowledge and wits. Increase either your intelligence or wisdom ability score by 2, and also increase your maximum for the ability score chosen by the same amount.

Kord, the Storm Lord

The god of strength and force of will and the boom of thunder. Followers of Kord demonstrate their devotion through feats of might and physical prowess.

Kord's Devotee (3+ Piety)

Albeit not incredible, your strength is commendable, and as such Kord has given you a small blessing. You can now cast enhance ability a number of times equal to your strength modifer (minimum of once) per long rest, and without spending any material components.

Kord's Votary (10+ Piety)

You've lightly impressed Kord, he has bestowed you with a bit of his thunderous power. You can now cast thunderclap as a 5th level caster twice per encounter. Your strength modifier is your spell modifier when using this feature.

Kord's Disciple (25+ Piety)

Your awesome strength has truly impressed Kord, he has given you the skill to dominate beasts without any effort. You can now cast dominate beast once per day without having to maintain concentration.

Champion of the Storm (50+ Piety)

Kord deems you a worthy warrior, and has bestowed you with even more strength and endurance. Increase either your strength or constitution ability score by 2, and also increase your maximum for the ability score chosen by the same amount.

Melora, the Wild Mother

The counterpart to Kord's ruthless strength, is Melora's kind love. The protector of nature, her followers bask in her protection and strive to protect others.

Melora's Devotee (3+ Piety)

The Wild Mother bestows you the capability to commune with nature. You can now cast speak with plants a number of times equal to your wisdom modifier per long rest.

Melora's Votary (10+ Piety)

Melora bestows you some of the power of the nature you so diligently protect. You can now cast entangle once per long rest without needing concentration.

Melora's Disciple (25+ Piety)

The Wild Mother is impressed and so proud of your devotion to nature. You can now cast entangle a number of times equal to your wisdom modifier (minimum of once) per long rest and without needing concentration.

Champion of the Wild (50+ Piety)

Melora sees your efforts and appreciates and accepts you as one of her greatest champions. She bestows you with the resolve to keep going ever further. Increase either your wisdom or your constitution ability score by 2, and also increase your maximum for the ability score chosen by the same amount.

Moradin, the All-Hammer

Patron god of craft and blacksmithing, those who follow the All-Hammer are those who see their life's work to create and to forge magnificent pieces of art and incredible tools and weapons never before seen.

Moradin's Devotee (3+ Piety)

You've crafted and you've toiled, you've began your road towards mastery. You can, during down time, inscribe temporary runes in your or any willing creature's armor or weapon, giving it a temporary +1 bonus to attack rolls and damage rolls, if it is a weapon; or +1 to the base AC of Armor. This bonus lasts only two hours, and it takes ten minutes to inscribe the runes. You can only use this feature a number of times equal to your intelligence modifier (minimum of once) per long rest.

Moradin's Votary (10+ Piety)

You're closer still to your peak, but the path ahead still requires more practice, your efforts have not been missed by Moradin, and he has bestowed you a boon that will enhance your capabilities further. You can now cast fabricate once per long rest.

Moradin's Disciple (25+ Piety)

You're almost there, your craft now has few flaws, and it impresses artisans and common folk alike. You can now use your Moradin's Devotee feature an extra number of times equal to your wisdom modifier, and you can use two uses of the feature to give a +2 bonus to the gear you inscribe instead.

Craftsman of the All-Hammer (50+ Piety)

You've hit your peak, your craft cannot feasibly become much better than it is, but you create away anyway, and Moradin looks at you with pride. Increase either your intelligence or your wisdom ability score by 2, and also increase your maximum for the ability score chosen by the same amount.

Pelor, the Dawn Father

The god of agriculture and harbinger of the harvest, he's worshiped by most common folk, but those truly devoted take his commandments of kindness, compassion and mercy.

Pelor's Devotee (3+ Piety)

Pelor sees your efforts, and bestows you a gift that will help you to protect and mend. You can now cast cure wounds at 2nd level a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.

Pelor's Votary (10+ Piety)

Pelor gives you just a fraction of his radiant power. You can now cast daylight once per long rest.

Pelor's Disciple (25+ Piety)

Pelor bestows you powers of growth and care. You gain the cantrip druidcraft, as well as you gain proficiency with Nature. If you're already proficient in Nature, gain expertise in it. If you already have expertise in Nature, gain proficiency (or expertise) in Medicine.

Pelor's Champion (50+ Piety)

Pelor is elated with your efforts and has bestowed you with a boon of wisdom and resolve. Increase either your wisdom or your constitution ability score by 2, and also increase your maximum for the ability score chosen by the same amount.

Raei, the Everlight

God of atonement and compassion, her followers bring her teachings to even the darkest of places, and are forgiving to even the harshest of crimes.

Raei's Devotee (3+ Piety)

You're following the path, the Everlight is happy for you. You can now cast aid a number of times equal to your wisdom modifier (minimum of once) per long rest, without using any material components.

Raei's Votary (10+ Piety)

Your path has crossed those of people that you want to protect, and Raei gives you the means to do so. You can now cast holy weapon once per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.

Raei's Disciple (25+ Piety)

You've sacrificed much to keep those you care for safe, and Raei sees your struggle, giving you another boon to keep them safe. Whenever you cast a aid as your Raei's Devotee feature, you also cast healing word to the same target of your casting of aid.

Champion of the Everlight (50+ Piety)

You've proven that you're a kind and protecting soul, and the Everlight has given you a divine boom. Increase either your wisdom or your charisma modifier by 2, and also increase the maximum of the chosen ability score by the same amount.

Raven Queen, Matron of Death

A god of death, finality and the eternal peace beyond. Those who follow her are protectors of the dead, and smite down those who would bestow the curse of undeath to others.

Raven Queen's Devotee (3+ Piety)

You've learned when it is time for someone to die, and the Matron has given you the means to bring it upon your enemies, so long as you honor them when they fall. You can cast inflict wounds a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.

Raven Queen's Votary (10+ Piety)

You've learned that death has its time, and should not be applied liberally. You can cast death ward once per long rest.

Raven Queen's Disciple (25+ Piety)

Your distaste for the undead is palpable, and the Matron has given you great gifts to destroy such abhorrent creatures. You have resistance to necrotic damage dealt by undead creatures, as well as you have advantage in attack rolls against undead creatures.

Champion of Death (50+ Piety)

You've shown great resolve in your search to destroy the enemies of the natural cycle, the Matron of Death crowns you her champion. Increase either your wisdom or your constitution ability scores by 2, and your maximum for that score by the same amount.

Sehanine, the Moon Weaver

The god of moonlight and autumn, those who pray to her are fond of trickery and illusions.

Sehanine's Devotee (3+ Piety)

You move among the moonlight with ease, unseen. You can now cast invisibility a number of times equal to your dexterity modifier (minimum of once) per long rest, without using any material components.

Sehanine's Votary (10+ Piety)

Your capability of misdirection grows tenfold as Sehanine bestows you with even greater boons. You can now cast Hallucinatory Terrain once per long rest without using any material components.

Sehanine's Disciple (25+ Piety)

Sehanine has blessed you with invocations of major illusions, for you've proven to know how to use them. Gain the Eldritch Invocation: Mask of Many Faces.

Champion of Moonlight (50+ Piety)

Quick feet under the dim light, a mischievous grin in your face, you know Sehanine has given you the means to stay hidden. Increase either your dexterity or your charisma ability score by 2, and increase the maximum of that score by the same amount.

Betrayer Gods

The Betrayer Gods are the deities who strayed from the ideals of the Founding and embraced the destructive chaos of the Primordials or grew selfish of their own creations. The Betrayer Gods rarely work together, since they see each other as threats to their own plots and goals. This very weakness allowed the Prime Deities to defeat and banish them, ending the Calamity.

Asmodeus, Lord of the Nine Hells

God of the devils, demons and all of the infernal realm. Those who seek his grace are usually self centered and cruel, and the kinds of deeds he seeks from his followers are ever more sadistic.

Cultist of Asmodeus (3+ Piety)

You've began your occult practices as a cultist, with Asmodeus as your witness, you'll reach greatness. You can now cast crown of madness a number of times equal to your charisma modifier (minimum of once) per long rest. Your charisma modifier is your spellcasting modifier when using this feature.

Votary of Asmodeus (10+ Piety)

As a worshiper of Asmodeus, you know what awaits you in the afterlife, so you learned to harness an otherwordly strength to delay your destiny as much as possible. You can now cast false life at 4th level once per long rest and without using any material components.

Disciple of Asmodeus (25+ Piety)

The same kind of corrupting charisma that Asmodeus exudes has rubbed off on you. You gain the Eldritch Invocation: Beguiling Influence. If you're already proficient in both Deception and Persuasion, you can choose another Eldritch Invocation that does not have a level requirement and which other requirements you meet.

Champion of the Nine Hells (50+ Piety)

Your corrupting influence is most pleasing to Asmodeus, he has bestowed you with infernal resilience. You can choose to gain +2 on your charisma ability score or gain resistance to fire damage.

Bane, the Strife Emperor

The god of conquest and war, those who call on his name are those who seek dominion and the destruction of their enemies.

Devotee of Bane (3+ Piety)

War and strife are the means through which Bane reaches his ends, and to win war you must obliterate your enemies. You can now cast magic weapon a number of times equal to your strength modifier (minimum of once) per long rest.

Warrior of Bane (10+ Piety)

You now fight for no other but your god, you seek to heighten his name above all else and bring glory to your own in the process. You can now cast fire shield once per long rest without using any material components.

Commander of Bane (25+ Piety)

Bane holds you as an important piece to his grand strategy. Choose one maneuver from the list of maneuvers for the Battle Master, you gain that maneuver and one superiority die, which is a d6. You regain your superiority die when you finish a long or short rest. Your saving throw DC for your maneuvers using this feature are equal to 8 + your proficiency bonus + your strength modifier.

Champion of Strife (50+ Piety)

You a great Champion of Bane, and as such he has given you great boons. Choose another maneuver from the list of maneuvers for the Battle Master, you gain another superiority die, and your superiority dice given by these features are now d8s. Also gain +1 to your strength ability score.

Gruumsh, the Ruiner

God of wanton destruction and violence, Gruumsh only desires to pillage and sow death onto the world, and commands his hordes of barbaric savages to do so.

Raider of Gruumsh (3+ Piety)

You're one of many, but you are strong, and you strike quick. You can now cast find steed at will, but your steed is always a warhorse of Gruumsh.

Marauder of Gruumsh (10+ Piety)

You bring Gruumsh's beasts to feast and hunt down your victims. You can now cast mordekainen's faithful hound once per long rest. Your strength modifier is your spellcasting modifier when using this feature.

Warchief of Gruumsh (25+ Piety)

You've made a name for yourself, and you now control a band of other devotees of Gruumsh. You gain the Mounted Combatant feat.

Champion of Ruin (50+ Piety)

Gruumsh deems you worthy of leading his hordes. Increase either your strength or your constitution ability scores by 2, and also increase the chosen ability score maximum by the same amount.

Lolth, the Spider Queen

The queen of the underdark, master of shadows and deceit. Those who call upon her name pray to deceive their enemies and to use the shadows as a cover for their schemes.

Devotee of Lolth (3+ Piety)

Lolth's spiders grand you their webbing. You can now cast web a number of times equal to your dexterity modifier (minimum of once) per long rest and without using any material components. Your dexterity modifier is your spellcasting modifier when using this feature.

Shadow-Weaver of Lolth (10+ Piety)

You've learned how to truly use the shadows in your favor. You can now cast shadow blade at 4th level once per long rest without using any material components.

Broodling of Lolth (25+ Piety)

You're now part of Lolth's brood. You gain a few arachnid physical traits of your choice, which you can hide at will, you also gain a climbing speed of 30ft. and you can grant yourself truesight of 30ft. for two hours once per long rest.

Spider Champion (50+ Piety)

You're Lolth's faithful, you are her brood, you are her will. You gain an extra 10ft. for all your speeds, you can now grant yourself truesight of 60ft. instead of 30ft. and you gain +1 to your dexterity ability score.

Tharizdun, the Chained Oblivion

The realm of madness, those who worship Tharizdun are madman and lunatics who peer into a reality incomprehensible and long to one day for it to break free and consume the world.

Cultist of Oblivion (3+ Piety)

You have learned how to harness the power of Tharizdun to directly affect the minds of your enemies. You can now cast mind spike a number of times equal to your proficiency bonus. Your spellcasting DC when using this feature is equal to 8 + proficiency bonus + half your piety score.

Votary of Madness (10+ Piety)

You know how to use the madness of Tharizdun to confuse and bewilder your enemies. You can now cast confusion once per long rest without using any material components. Your charisma modifier is your spellcasting modifier when using this feature.

Disciple of Madness (25+ Piety)

The all consuming oblivion is not just the object of your worship as is it also the source of awesome power. You gain the pact magic feature, gaining two 3rd level spell slots, and you can choose 2 spells from the warlock spell list and add them to your repertoire. If you already have the pact magic feature, you gain only one additional spell slot for your current spell slot level. Your charisma modifier is your spellcasting modifier when using this feature.

Champion of Madness (50+ Piety)

You now exude a maddening aura. All enemies at least 10ft. of you gain disadvantage on saving throws against your casting of confusion and any spells of the enchantment school of magic cast against it. Additionaly, you gain +1 to your charisma ability score.

Tiamat, the Scaled Tyrant

The mother of the chromatic dragons, and Bahamut's sister. She is always seeking dominion and influence, gifting great boons of power to those who would spread her name and allow her children to conquer the world.

Tiamat's Devotee (3+ Piety)

The scaled tyrant gifts you a small boon for your deeds. You can now cast dragon's breath a number of times equal to your strength modifier (minimum of once) per long rest and without using any material components. Your strength modifier is your spellcasting modifier when using this feature.

Tiamat's Votary (10+ Piety)

The scaled tyrant gifts you with a greater boon for your deeds. You can now cast elemental bane once per long rest. Your strength modifier is your spellcasting modifier when using this feature.

Tiamat's Disciple (25+ Piety)

The scaled tyrant gifts you the resilience of dragons. Gain the following:

  • Many scales of different colors start to grow all across your body, you gain an additional hit point for every two hit die you possess, as well as your AC, when unarmoured, is equal to 13 + Dexterity mod. You can use a shield and still gain this benefit.
  • You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.

Champion of Dragons (50+ Piety)

You are almost equal to one of Tiamat's children. You can now cast true polymorph once per day on yourself to turn yourself into a young chromatic dragon of your choice. While using this feature, you don't need to keep concentration. Once you get out of this dragon form, you gain one point of exhaustion.

Torog, the Crawling King

The dark god of the endless tunnels and caverns beneath Exandria, Torog is the patron of torturers, slavers, and jailers across the realms.

Torog's Devotee (3+ Piety)

Torog bestows you secrets of torture and ensnaring. You can now cast ensnaring strike at 2nd level a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.

Torog's Votary (10+ Piety)

Torog bestows you a trick that shall reign terror into the hearts of your victims. You can now cast phantasmal killer once per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.

Torog's Disciple (25+ Piety)

Torog equips you to traverse his realm. You gain darkvision of 80ft. and advantage in Wisdom (Perception) checks when inside one of the many dungeons of Torog's domain. You also gain proficiency in torturer's tools.

Torog's Champion (50+ Piety)

A master torturer, you've grown to bring suffering to many and revel at your work. Increase either your wisdom or your intelligence ability score by 2, and also increase your chosen ability score's maximum by the same amount.

Vecna, the Whispered One

The lich lord Vecna presides over villainous mages, conspiring politicians, and envious servants as the dark god of necromancy, undeath, and secrets.

Cultist of Vecna (3+ Piety)

You've started your path towards knowing the secrets of lichdom. You can now cast animate dead a number of times equal to half of your intelligence modifier (minimum of once) per long rest. You don't use material components when using this feature.

Votary of Vecna (10+ Piety)

As you learn the secrets of undeath, you also can converse with the dead. You can now cast speak with dead a number of times equal to your intelligence modifier (minimum of once) per long rest, and you don't use material components when using this feature.

Disciple of Undeath (25+ Piety)

You're closer than ever to the secrets of lichdom, as such Vecna gives you a small boon for your efforts. You can now cast create undead once per long rest without spending any material components

Champion of Undeath (50+ Piety)

You are the counterbalance to any of the Raven Queen's champions, and reaching lichdom now is only a question of some extra effort. You gain a holy symbol of Vecna, if you hadn't already, which can serve as your Phylactery if you choose to become a lich or help someone else to do so. Additionally gain +2 to your intelligence ability score.

Zehir, the Cloaked Serpent

A wanderer in the shadows and the creator of snakes and serpentkin, Zehir is the god of poisons, assassins, and darkness.

Cultist of the Serpent (3+ Piety)

Your knowledge of Zehir's poisons helps you ward off against them. You can now cast protection from poison a number of times equal to your dexterity modifier (minimum of once) per long rest.

Votary of the Serpent (10+ Piety)

You're a master of poisons. Gain proficiency in Poisoner's Kit, and, as an action, you can conjure a small amount of poison and imbue it on your weapon in the same action, which will inflict the poisoned status effect if you hit your target with it, and they fail a constitution saving throw, the DC of which is equal to 8 + your proficiency bonus + your dexterity modifier. You can use this feature once per long rest.

Serpent's Disciple (25+ Piety)

Zehir has bestowed you with some more resistance against his poisons. You gain advantage in saving throws against poison, and also gain resistance to poison damage. You also gain expertise in your Poisoner's Kit.

Champion of the Serpent (50+ Piety)

Zehir deems you worthy of his gifts. You are now immune to getting poisoned. Also increase your dexterity ability score by +1 and its maximum by the same amount.

Lesser Idols

After the banishment of the pantheon in t h e Divergence, the mortal realm was left to its own devices. Beyond the trickle of divine assistance allowed by the Divine Gate, mortal creatures are now the keepers of the future of Exandria. This vacuum of influence has given rise to a number of powerful entities who may not rival the gods in their abilities or influence, but now unchallenged, can amass a modest following of their own. These idols present themselves in many different ways, some as honorable guardians of the helpless, and others as the tyrannical gods they aspire to be. Many of these beings have ambitions they wish to fulfill and can offer great power to mortals in exchange for their servitude.

Arms of the Betrayers

Being many different fiends scattered and bound to weapons of great powers, these weapons give less awesome powers to their worshippers.

Devotee of Fiends (3+ Piety)

You've devoted yourself to one of the weapons. Gain a cantrip which you always cast as a 1st level caster from the list according to the weapon you devoted yourself towards.

Arm of the Betrayer Cantrip Speelcasting Mod
Blade of Broken Mirrors mind sliver 1/2 of Piety
Grovelthrash booming blade Wisdom
Lash of Shadows poison spray Dexterity
Mace of the Black Crown fire bolt Charisma
Ruin's Wake lightning lure Strength
Silken Spite infestation Dexterity
The Bloody End sapping sting Strength
Will of the Talon create bonfire Strength

Votary of Fiends (10+ Piety)

You've embarked on the quest to wield the weapon you've devoted yourself towards. You now cast your given cantrip as a 5th level caster (add one extra damage die to your damage rolls using the cantrip).

Disciple of Fiends (25+ Piety)

You've most likely found the weapon of your devotion. If not, you can, as a bonus action, create a ghost weapon not unlike the Arm of Divergence that you cult. It only has the features of its dormant state and it only lasts for two hours before disappearing. You'll always have proficiency with the weapon of your devotion, be it the ghost image or the Arm itself.

Champion of the Arm (50+ Piety)

If you haven't already, your life's work is to uncover or retrieve the weapon that you're devoted to. Whenever you use the feature Disciple of Fiends to create the ghost copy of it, you instead can maintain it indefinitely.


Additionally, your chosen weapon whispers in your dreams, calling you to it and giving you detailed descriptions of where it lies. You also gain +1 to one of your ability scores depending on which Arm of the Betrayer you cult.

Arm of the Betrayer Ability Score
Blade of Broken Mirrors Charisma
Grovelthrash Wisdom
Lash of Shadows Dexterity
Mace of the Black Crown Charisma
Ruin's Wake Strength
Silken Spite Dexterity
The Bloody End Constitution
Will of the Talon Strength

Ceratos

A being that slipped from the Far Realm into Exandria before the Founding, Ceratos is one of the oldest creatures in the world.

Devotee of Ceratos (3+ Piety)

The madness has consumed you a litle, you long to become one more mind within. You can now cast mind spike a number of times equal to your charisma modifier (minimum of once) per long rest. Your charisma modifier is your spellcasting modifier when using this feature.

Votary of Ceratos (10+ Piey)

You've gained some of Ceratos's sight, one step closer to rebirth. You can now cast arcane eye once per long rest without using any material components.

Eye of Ceratos (25+ Piety)

Ceratos uses you as their eye, one step closer to oneness. You can cast true seeing on yourself once per long rest without using material components. Using this feature gives your cast an extra hour of duration, and you're also effected with detect magic for the same duration and for the same range as your truesight.

Strand of the Oneness (50+ Piety)

You're part of them, your mind one more with the many, for this you see beyond. Increase either you charisma or your wisdom modifier by 2, and also raise your maximum for the chosen ability score by the same amount.

Desirat, the Twillight Phoenix

Desirat was the companion and mount o f Asmodeus during the great wars of the Calamity. Their sanity has fractured in isolation, lending to delusions of divinity, which she perpetuates in the hearts of those who carry a seed of fiery vengeance by reaching out to them through dreams and visions.

Dreamer of Twillight (3+ Piety)

Your dreams deepen. You can now cast flaming sphere a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.

Phoenix's Votary (10+ Piety)

The power of the phoenix dances within your fingers. You can now cast revifivy once per month without spending material components.

Phoenix's Disciple (25+ Piety)

Your efforts have given you even more of the phoenix's power. If you haven't used your charge of the Phoenix's Votary feature, if you die, either by failing 3 death saving throws or by the effect of a spell, you instead instantly burn in the Twillight's Phoenix flames and come back to life on your next turn with half your life and one level of exhaustion. Whatever clothes you were wearing that aren't part of your armor will be burned, as well as any cloth, wood or leather items that you're carrying with you.

Any creature adjacent to you when you burst into flames has to make a dexterity saving throw or receive 2d6 fire damage.

Champion of Twillight (50+ Piety)

You've dreamt enough, its time to free your master from their prison. You gain an extra charge of your Phoenix's Votary feature and you can cast it once per week, instead of once per month. Additionally, you gain +1 to your wisdom ability score, and increase its maximum by the same amount.

Naviask

Once a powerful balor pursuing total annihilation of the Feywild, Naviask was transformed into a fey spirit by Queen Titania of the Summer Court after falling into one of her traps. He aims to heal the land, but the magics that destroyed Ghor Dranas do not easily fade. He searches for those of similar heart and offers to share his power, so that the land might finally be healed.

Naviask's Devotee (3+ Piety)

You're deemed a like-hearted creature and Naviask bestows you something that may help you in your journey of healing. You can now cast healing spirit a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom is your spellcasting modifier when using this feature.

Naviask's Votary (10+ Piety)

Your efforts to heal the land haven't gone unnoticed. You can now cast greater restoration once per week without using any material components.

Naviask's Disciple (25+ Piety)

You've grown quite a lot, Naviask reveals himself to you, and gifts you with his sense for corruption. Gain the following:

  • You can sense where corrupting magic lies, you know whether an object is cursed or not as soon as you see it.
  • You are resistant to curses, and gain advantage on any saving throws regarding being cursed or getting rid of a curse.

Naviask's Champion (50+ Piety)

You've gained Naviask's trust, and he in turn entrusted you with a major divine boon. Increase either you wisdom or your charisma ability score by 2, and your maximum for it by 2.

Quajath, the Undermaw

The mystery of whether Quajath is a creation or the direct progeny of Torog is unknown, but the deranged, gargantuan worm creature that scouted the Crawling King's advances in the Calamity was thought to have been slain in the ferocious final battles. Leaving a sizable portion of its wounded body behind, a slimy fragment of Quajath burrowed deep beneath the surface and slumbered in the cold earth beneath Eiselcross to recover and regrow. When the Undermaw attempted to rise once more, the elemental ice of Eiselcross proved too strong, and Quajath remains entombed within the frozen north to this day.

Some of the wildfolk of Eiselcross have discovered an exposed segment of the Tomb of the Worm, and after generations of feeding on its eternally regrowing flesh, the will of the Undermaw has suffused their minds. Some of these wormkin now wander the world as vessels of Quajath's primal drive and alien mind, helping him psychically reach those whose shattered minds can find purpose in following Quajath, taking its gifts of raw magic and fractured secrets. They seek to one day return and free it from its icy prison.

Quajath's Wormling (3+ Piety)

Quajath gives you a part of its power. You can now cast shatter a number of times equal to your constitution modifier (a minimum of once) per day without using any material components. Your constitution modifier is your spellcasting ability when using this feature.

Quajath's Votary (10+ Piety)

Quajath uses the elements of its prison and allows you to use them, taking away from the thick layers of its prison. You can now cast ice storm once per day without using any material components. Your constitution modifier is your spellcasting ability when using this feature.

Quajath's Disciple (25+ Piety)

You gain some of Quajath's worm senses. You now have a digging speed of 20ft. (5ft. if the material is harder than dirt, and 0 if its hard rock), and blindsight of 30ft. while using your action to touch a surface.

Champion of the Undermaw (50+ Piety)

Quajath bestows you a great boon of resilience. Increase either your dexterity or your constitution ability score by 2, and your maximum for it also by 2.

The Hag Mother

The first of hags, she tends to give humans cruel and extreme tasks, but even handedly rewards them for their efforts, seeking those who are downtrodden and in unlucky sprees of misfortune.

Hagling (3+ Piety)

You've done a few different tasks for the Hag Mother, she's impressed you continue to go through her trials, but definitely appreciates some company. You can no cast charm person at 2nd level a number of times equal to your charisma modifier (minimum of once) per long rest. Your charisma is your spellcasting ability when using this feature.

Hag in Training (10+ Piety)

You're devoted to the hag lifestyle, which surprises the Hag Mother a bit, but she doesn't mind teaching you the tricks of the trade. You can now cast find familiar at will and without spending any material components, as well as you can, once per long rest, choose an object which its length can support you, to be your hag-broom. Your hag-broom, while you sit on top of it or hold it gives you a flying speed of 20ft. but only lasts for 2 hours before it becomes an inanimate object again. Your hag broom will have an AC of 10 and 5 hit points.

Demi-Hag (25+ Piety)

Closer still to Haghood, you're learning from the Hag Mother even more about your hagful future. You can now attune with two more magical objects, and you're constantly under the effect of the detect magic spell.

Coven of the Hag Mother (50+ Piety)

You've made a coven with the Hag Mother, and she's oh so glad to have you with her. Now any object that you choose to be your hag-broom will last forever or until it brakes. Now you can control the hag-broom independently as long as you can see it. The hag-broom has some sentience and will always try to go towards you when you call for it. Additionally its AC is now 12 and it has 10 hit points. You also gain +1 to your charisma score and increase your maximum by 1.

Luxon, the First Radiance

Unlike other gods or lesser idols, the Luxon is not a being that requires prayer or devotion, instead it simply is, a subject to be studied and to learn from. To gain more piety with Luxon, you'll have to seek more about dunamancy itself.

Luxon's Devotee (3+ Piety)

Through your rigorous studies of dunamancy, you've learned a few tricks. You can now cast fortune's favor once per short rest without using any material components.

Luxon's Votary (10+ Piety)

You've thrown yourself into books and you've come back with the knowledge to bend reality to your will. You can now cast gravity sinkhole once per long rest. Your intelligence is your spellcasting ability when using this feature.

Luxon's Studious (25+ Piety)

You've learned more about the weave of reality and now can better manipulate dunamancy. You can now use your Luxon's Devotee feature a number of times equal to your intelligence modifier (minimum of once) per short rest. Also, when you're under the effects of advantage, it can not be canceled out by any disadvantage.

Champion of Dunamancy (50+ Piety)

You've scoured for everything you can learn about the Luxon. You feel your mind expand. Increase either your wisdom or your intelligence ability score by 2, and its maximum by 2.

The Traveler

A whimsical fey who conned many into believing he was a god, he enjoys and revels in the chaos of his own and his follower's antics.

Traveler's Devotee (3+ Piety)

You've made quite a lot of chaos. The Traveler smiles upon you. You can now cast grease at will and without using any material components. Your charisma is your spellcasting ability when using this feature.

Traveler's Reveler (10+ Piety)

You're an agent of chaos and misdirection, the Traveler is happy with your antics. You can now cast polymorph once per long rest without using any material components. Your charisma is your spellcasting ability when using this feature.

Traveler's Disciple (25+ Piety)

You're well versed in a repertoire of pranks, some ideas given directly to you by the Traveler. You gain the Combat Maneuver: Trip Attack and a d6 as your superiority die. You recover your superiority die when you finish a short or long rest. Additionally, you can

Traveler's Prankster (50+ Piety)

You're a master prankster and a massive nuisance to any civilized society. Increase either you charisma or your dexterity ability score by 2, and its maximum by 2.

Uk'otoa, the Leviathan Lord

Uk'otoa was created by Zehir and terrorized the seas of Wildemount until the Divergence left the leviathan without master or purpose. The surviving indigenous people of the Swavain Islands, the Ki'Nau, took Uk'otoa as their guide and god to rule the waters and bring themprosperity. The leviathan elevated the Ki'Nau to conquer the southern coasts of the continent until the jealous will of Zehir reached beyond the Divine Gate and discovered the insolence of his creation, commanding his followers to seal away Uk'otoa in the bedrock beneath the Lucidian Ocean.

Uk'otoa now reaches out to the dreams of nautical wanderers and shipwrecked sailors, lending his power to those who wish to rule the sea as he once did, beckoning them to free him from his suboceanic prison with promises of arcane gifts and the blessing of the blade known as the Sword of Fathoms, an extension of Uk'otoa's will and influence.

Cultist of Uk'otoa (3+ Piety)

You've heard the whispers of the serpent, and they gift you great powers. You can now cast arms of hadar at 2nd level a number of times equal to your constitution modifier (minimum of once) per long rest. Your constitution is your spellcasting ability when using this feature.

Votary of Uk'otoa (10+ Piety)

You can now cast hunger of hadar twice per long rest without using any material components. Your constitution is your spellcasting ability when using this feature.

Disciple of Uk'otoa (25+ Piety)

You gain the Pact of the Blade Warlock feature.

Leviathan Champion (50+ Piety)

+2 Strength or Constitution

Vesh, the Bloody Syren

None know whether Vesh is a witch or a demigod, but she has walked Exandria for centuries, seducing those who pry into forbidden magics and drawing them to her as possible suitors.

Cultist of Vesh (3+ Piety)

Vesh gives you a tiny portion of her power, just to wet your appetite for more. You can cast eldritch blast as a 1st level caster. Your Charisma is your spellcasting ability when using this feature.

Votary of Vesh (10+ Piety)

Vesh empowers your newfound powers further, seeing that you're hungry for more. You gain the Eldritch Invocation: Agonizing Blast.

Disciple of Vesh (25+ Piety)

You're now more of a witch than you were before. You can cast evard's black tentacles once per long rest, without using any material components, and without needing concentration. Your Charisma is your spellcasting ability when using this feature.

Champion of Vesh (50+ Piety)

You're one of Vesh's favorites, and you've grown more powerful still. Increase +2 in either your Charisma or Dexterity score, and increase its maximum by 2.

Xalicas

Xalicas wanders Wildemount to make up for the sins of the Calamity and prevent another devastating war. Her followers attempt to heal war-scarred lands and repair the natural world.

Xalica's Devotee (3+ Piety)

Xalicas sees that you have some affinity for healing, she increases your potential. You can now cast cure wounds at 2nd level a number of times equal your Wisdom modifier (minimum of once) per long rest. Your Wisdom is your spellcasting ability when using this feature.

Xalica's Votary (10+ Piety)

Xalicas sees your efforts, and she gifts you a boon to aid you on your quest of restoration. You can now cast greater restoration once per week.

Xalica's Disciple (25+ Piety)

You've healed and healed, but there's more to be done, Xalicas gifts you another boon. Gain the feature of lay on hands and 25 hit points to use with the feature. Additionally, you can use 10 hit points of lay on hands to cast greater restoration on a target or yourself. You regain your lay on hands hit points when you complete a long rest.

Xalica's Champion (50+ Piety)

You've dedicated yourself to the cause of healing a broken world, and Xalicas smiles upon you. Gain +50 points for your lay on hands feature, and gain +1 wisdom score and increase its maximum by 1.

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