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Epic Rogue
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### The Epic Rogue | Level | Proficiency Bonus | Sneak Attack | Class Features | |:---:|:---:|:---:|:---| | 21st | +7 | 11d6 | Ability Score Improvement, Adaptable, Extremely Skilled | | 22nd | +7 | 11d6 | Enhanced Blindsense, Advantageous Dodge | | 23rd | +7 | 12d6 | Into the Fray, Expertise | | 24th | +7 | 12d6 | Tricks of the Trade, Highly Skilled Assassination | | 25th | +8 | 13d6 | Ability Score Increase, True Damage, Trap Sense | | 26th | +8 | 13d6 | Steadfast Persona | | 27th | +8 | 14d6 | Roguish Archetype Feature | | 28th | +8 | 14d6 | Improved Reliable Talent | | 29th | +9 | 15d6 | Ability Score Increase, Additional Stroke of Luck | | 30th | +9 | 15d6 | Abiding Death, Anatomical Insight |
Page 1 | Introduction
### Ability Score Improvement When you reach 21st level, and again at 25th and 29th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Contrary to earlier levels, you can now improve your ability scores up to 24 using this feature. ### Adaptable You can no longer suffer disadvantage on any rolls, although disadvantage still negates any advantage you might have. This includes Sneak Attack. ### Extremely Skilled You gain proficiency with 2 additional skills that you are not already proficient in. ### Enhanced Blindsense The range of your blindsense increases from 10 feet to 30 feet. ### Advantageous Dodge You have learned to not only avoid incoming blows and projectiles, but to use them against your enemies. When an enemy misses you with a weapon attack, you can use your reaction to force the dodged attack to hit another creature within 5 feet of you if that attack would hit it. ### Into the Fray You can add a 1d10 dice to your initiative rolls. \columnbreak ### Expertise Select 2 skills that you are proficient in, and your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. ### Highly Skilled Assassination You have begun to make use of your slip ups and turn them into another opportunity to strike. If you miss an attack roll against a target within 20 feet of you, you can quickly strike the target again. The target must succeed on a Dexterity saving throw or take damage equal to half your Sneak Attack roll instead. The damage dealt is equal to the damage type of the weapon. --- If the weapon attack made was due to a spell or cantrip that requires an attack roll, the saving throw that the target undergoes is considered magical, and the damage type of the Sneak Attack is the same damage type of the spell. If the spell has multiple damage types, choose one. --- You can use this a number of times equal to your proficiency bonus and regain all uses of it upon completing a long rest. ### True Damage Your attacks can be so unavoidable that there is no saving from them. Whenever your attack roll is at least 10 above their Armor Class, you can cause the creature to undergo one of the following effects: - The target must succeed on a constitution saving throw or be grievously wounded. The target takes an amount of damage equal to half your Sneak Attack dice, rounded down at the start of their next turn. This damage bypasses all resistances and immunities. \pagebreak - The target must succeed on a Strength saving throw or be incapacitated until the start of their next turn. - The target must succeed on a Dexterity saving throw or have disadvantage to all saving throws until the start of their next turn. --- Each creature can only be affected by one of the options from this feature at a time. If the creature fails another saving throw from this feature, you can force it to undergo a different effect instead, and not both. ### Trap Sense You automatically detect all nonmagical traps within 10 feet of you, if you don’t take the Dash action or travel at a fast pace. ### Steadfast Persona You gain proficiency with Charisma saving throws.
### Rougish Archetype Feature You gain a feature from your roguish archetype, detailed at the end of the class description or one from another source. ### Improved Reliable Talent Your chosen skills are far closer to perfection than could be expected from any mortal. When you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 14 or lower as a 15. ### Additional Stroke of Luck You get an additional use of your Stroke of Luck feature. ### Abiding Death Being so adept at the art of execution, you, too, are adept at avoiding death. You make death saving throws with advantage. # Anatomical Insight
### ##### Your understanding of universal anatomy lets you deal superior damage, whenever you can strike at an enemy’s weak spot and grants you a better understanding of any creature’s physiology. When you score a critical hit, you can use the highest number possible for each die instead of rolling. In addition, you gain advantage on Medicine checks.
Page 2 | Class Features
## Roguish Archetype Feature ### Arcane Trickster #### Master of Magical Ambush *27th-Level Epic Arcane Trikster Feature* --- When a creature fails a saving throw against one of your spells of 1st level or higher with a casting time of 1 action while you are hidden from it, you can choose to deal psychic damage equal to your Sneak Attack. ### Assassin #### Master of Sudden Death *27th-Level Epic Assassin Feature* --- When a creature is surprised and affected by your Death Strike feature, it automatically fails on its saving throw unless it is a deity. \columnbreak ### Inquisitive #### Master of Analysis *27th-Level Epic Inquisitive Feature* --- You make all Wisdom checks with advantage and your passive Perception increases by 5. In addition, the extra damage you gain from your Eye for Weakness feature increases to 5d6. ### Mastermind #### Master of Lore and Duplicity *27th-Level Epic Mastermind Feature* --- You make Deception, History, Insight, Investigation, and Religion checks with advantage. ### Scout #### Master of Hit and Run Tactics *27th-Level Epic Scout Feature* --- When you use your Skirmisher feature to move, you can make a single melee weapon attack against the triggering creature as part of the same reaction. \pagebreak
Page 3 | Rougish Archetype Features
\columnbreak ### Swashbuckler #### Master of Risk and Reward *27th-Level Epic Swashbuckler Feature* --- You can use your Master Duelist feature a number of times equal to your Dexterity modifier between rests. ### Thief #### Master of Stealth *27th-Level Epic Thief Feature* --- You have advantage on a Dexterity (Stealth) check regardless of how much you move during the same turn. In addition, if you hide in darkness, you cannot be observed by a creature unless it has blindsight, true sight, tremor-sense, or you choose to reveal yourself to it.