Abyssal Tiefling
ALYRA FELT HER FATHER'S SHADOW LOOMING OVER her for her entire life. When your descended from demons your father's reputation kind of sticks like that.
But she only really expected that the term was figurative, and not for her shadow to actually be a part of her demonic heritage made manifest. It was rather unsettling at first, but having a living shadow is actually really handy.
Tieflings whose bloodline originates from the depths of the abyss are, by definition, an unusual bunch. Not so uniformly demonic as infernal tieflings are devilishly handsome. Indeed, their abyssal heritage is often expressed in dribs and drabs more often than clear as day making them resemble a mishmash of mortal and demon (possibly several). Needless to say, those who survive to adulthood likely did not have a loving childhood and have a long road of misery awaiting them.
Impractical Production
Some may wonder exactly how a halfling gave birth to one of the balor's brood. But the biological mechanics of interblending mortal and demonic blood is not within the purview of this treatise. Some may also wonder how someone mothers marilith spawn as it is an "all-female" breed of demon.
The first thing one must know, is that demons actively defy the mortal notion of sex and gender, second is that you should get your mind out of the gutter because demonspawn are a lot easier to make than you think.
The Abyssal Taint
The presence of demonic blood in a tiefling's line has little to do with actual breeding, as a tiefling can spontaneously be born to two human parents, and indeed, may breed themselves regular human children. Demon blood, much like the abyss itself is inconsistent. It's insideous like that. The blood may lay dormant for generations before showing itself, or may be so strong that each child looks almost like whatever demon it came from.
The mere presence of a demon is enough to taint your blood for generations, atmittendly it is long exposure that actually does it, but it also has to do with the power of the demon. The legacy of crusaders who felled a balor might be tainted by their inevitable tiefling children. That said, the popularity of quasits among mortal spellcasters as familiars has resulted in an embarrasing number of quasits' gets among an aspiring warlock's children.
If however, one spending time with a wide berth of demons or the bloodline getting diluted, is how you create the myriad.
A Life All Their Own
Abyssal tieflings are not so lucky as their infernal counterparts, who spontaneously became as one people when a certain devil ascended to godhood.
As such, they are spread far apart excepting in places with a heavy demonic presence, in which case they have other problems. Often hated by their communities and no one to rely on.
So they often leave their homes to become either adventurers or wind up in a more cosmopolitan cities that accept the stranger races.
Abyssal Tiefling Traits
The following traits are common among tieflings sired by the abyss.
Ability Score Increase. Your Constitution score increases by 1.
Age. Tieflings mature at the same rate as humans but live a few years longer.
Alignment. Tieflings might not have an innate tendency toward evil, but the inherent mistrust people have towards them can lead them there anyway. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Creature Type. Your type is Humanoid.
Size. Tieflings are about the same size and build as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your abyssal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Abyssal Fortitude. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Languages. You can speak, read, and write Common and Abyssal.
Subraces. The abyssal tieflings are as varied and many as the realm their blood hails. There are myriad tieflings, quasit's get, barlgura spawn, goristro spawn, marilith spawn, and the terrifying balor brood.
Myriad
Their Blood hails from quite literally all over the abyss. Their mutations and quirks are abundant and varied.
Ability Score Increase. You increase any ability score of your choice (except constitution) by 2, or any two ability scores by 1.
Abyssal Mutation. As one of the Myriad, you are an abyssal mutt with whatever abyssal quirk that managed to stick before birth. Pick two of the following options:
- Abnormally Talented. You gain proficiency in a skill of your choice. This mutation can be picked twice.
- Abyssal Resistance. You have advantage on saving throws against poison, and you have resistance against poison damage.
- Claws. Your hands end in vicious claws that serve as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
- Living Shadow. Your shadow can move independently from you, including leaving you all together. Your shadow has a move speed of 15 feet, but has to travel across surfaces. Your shadow can attach to another creature, while attached to another creature, you can use your action to see through the creature's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the creature has. During this time, you are deaf and blind with regard to your own senses. If your shadow is hit by radiant damage, or someone casts remove curse on the host creature, your shadow flies back to you and you are stunned until the end of your next turn.
- Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
- Poisonous Blood. Creatures that hit you with a melee attack while they're within 5 feet of you take 1d6 points of poison damage.
- Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Prehensile Tail. You can use your long whip-like tail to manipulate objects.
Quasit's Get
Not the most flattering of heritages, but these tieflings didn't really get much choice in the matter.
Ability Score Increase. Your Charisma score increases by 2.
Familial Bond. You may communicate telepathically with anyone with whom you are intimately familiar (AKA your party) so long as you are within 1 mile of each other.
Terrifying. As an action, you may force one creature of your choice within 20 feet to make a Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the you are within line of sight, ending the effect on itself on a success. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. You may use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Barlgura Spawn
These tieflings are obvious from their bright orange hair that grows thickly all over their body, and brutish tusks growing from their jaws similar to that of an orc.
Ability Score Increase. Your Constitution score increases by an additional 1, and your Strength score increases by 1.
Monkey Grip. You have a climbing speed equal to your base walking speed.
Ham Fisted. Your hands are oversized and kind of clumsy. You have disadvantage on Dexterity checks involving your hands, but your unarmed strikes deal 1d6 bludgeoning damage, or as a creature one sized larger if you have the martial art feature, unarmed fighting style or similar feature.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Goristro Spawn
Seemingly indistinct from a minotaur, these tieflings' bloodline hails from the towering goristro. While not as immense as their forebears, they're still exceptionally easy to pick out from a crowd.
Ability Score Increase. Your Strength score increases by 2.
Goring Horns. You have horns protruding from your head that serve as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Labyrinthine Recall. You can perfectly recall any path you have traveled.
Towering Stature. You stand far taller than any mortal should. Your size is Large.
Marilith Spawn
Universally born female, the spawn of the mariliths have a very obvious fraction of their sire's physique.
Ability Score Increase. Your Dexterity score increases by 2.
Four Arms. You have two additional arms beneath your "usual" pair. These arms are fully formed, and you are adept at using these arms as you would be with your other arms. They can manipulate and hold objects and weapons, but do not grant you additional attacks.
You may treat two-handed weapons as one-handed weapons.
Keen Senses. You have proficiency in the Perception skill.
Balor Brood
Towering over all in the community, there is a clear sign as to why balors are so feared. This fact of their existence does lead to many of the balor brood becoming rather conceited.
Ability Score Increase. Your Strength score increases by 2.
Firey Expression. As a bonus action, you can set one melee weapon you are holding ablaze. While on fire, the weapon sheds bright light in a 20-foot radius and dim light for an additional 20 feet and deals an additional 1d6 points of fire damage.
The weapon remains ablaze for 1 minute, ending early if it leaves your possession, or you will it to (no action required by you). Once you use this feature, you may not use it until you have finished a short or long rest.
Towering Stature. You stand far taller than any mortal should. Your size is Large.
Credits
Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.
- Made with "GM Binder".
- Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.
Random Weights and Heights
Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Abyssal Tiefling | 4'9" | +1d20 | 110 lb. | x (1d8) lb. |
Balor Brood | 13'8" | +2d12 | 1,800 lb. | x (1d4) x 20 lb. |
Barlgura Spawn | 6'8 | + 2d8 | 500 lb. | x (2d6) lb. |
Goristro Spawn | 8'2 | + 4d6 | 1,200 lb. | x (1d6) x 10 lb. |
Marilith Spawn | 4'9 | + 2d6 | 110 lb. | x (2d4) lb. |
Quasit's Get | 3'8" | +2d4 | 80 lb. | x (1d6) lb. |