Vixon

by Jadeor

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Vixon, a Playable Race

Vixon

When talking to a vixon, keep one hand on your money pouch, one hand on your children and one hand on your head, because it's probably going to try and steal on of them. If you don't have enough hands just stay away from vixons.

- a popular proverb

Thieving Tricksters

Vixon's have a bad reputation. They are seen as thieves, conmen and tricksters, and most people keep one hand on their money pouch while talking with a vixon. This reputation for thievery and deception isn't actually warranted. Most vixons go their whole lives without tricking anyone. People don't trust them and are very cautious when their around. Because of this, the few vixons who do choose or find themselves living a less upstanding lifestyle normally end up being twice as skilled as a normal thief or trickster, because they have to work two times as hard just to get by.

Wandering Skulks

Vixons usually travel in large family groups, called skulks. They live a nomadic lifestyle, travelling from place to place, trading wares and stories and entertainment to get by. The majority of these travelling troupes are law abiding and peaceful, but are still seen as dangerous by most people. Despite this, many will still come to the shows that vixons put on, as they're famously colorful and entertaining.

Vixon Names

Vixon's have two names: their birth name and their skulk name. The skulk name is similar to a tribal name, and usually describes the physical appearance of the skulk in some way. For example, Greyfur, or Longtooth. The given name is usually a short, one or two syllable, sound, that often has R or S sounds. For example, Ras, Sul, Sere.

Here are some examples of full vixon names: Sor Redfur, Res Longlegs, Soro Smallears, Sare Sharptooth.

Vixon Traits

Your Vixon has the following traits.

Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1.

Languages. You can speak, read, and write Common and one other language of your choice.

Creature Type. You are a Humanoid.

Size. Your size is Small or Medium.

Speed. Your walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fox's Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

The leader fox by Khanh Mac, u/macduykhanh on reddit

Sly. You are proficient in one of the following skills of your choice: Deception, Insight, or Stealth. Whenever you make an ability check with the chosen skill roll a d6 and add the number rolled to the check's total.

Prey on Weakness. As a bonus action, you can make an ability check with the skill proficiency you gained from your Sly racial trait against a creature you can see that isn't incapacitated, contested by the target's Wisdom (insight) check. On a success, the next time you deal damage to that creature within 1 minute, you deal extra damage equal to 1d4 + your level to it.

Once you've used this trait successfully, you may not use it again until you finish a short or long rest.

Racial Feat: Vulpine Trickery

Your slyness is truly that of a vixon, you are a master trickster. You gain the following benefits:

  • Increase your Dexterity, Charisma or Wisdom score by 1, to a maximum of 20.
  • You add 1d8 instead of 1d6 to skill checks you make with the skill you gained from your sly racial trait.
  • Whenever you successfully use your prey on weakness trait, you have advantage on the next attack roll you make against the target.
 

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