Artificer Buffs:
Here are the following changes and buffs to the Artificer Class as listed from the E:RFtLW and TCoE:
Magic Item Recipes
2nd-Level Artificer feature
Magic Items you are able to infuse or replicate commonly come from a place where your inventiveness allows you to imbue mundane items with magical infusions. However, with more common, uncommon, and rarer magical equipment, you've learned the ability to construct Magic Items, and learn from other ways to produce them as well.
You can record these recipes into any forms, such as on scrolls, on pages of a manual, or anything else you can envision. If you don't have access or lose these recipes, you lose access to this feature. You can produce copies of these recipes, requiring access to paper and writing utensils and spending 1 hour of time for an common or uncommon item, 24 hours for a rare item or very rare item.
Item Recipes Known
When you gain this feature, choose one magic item you create the recipe of, picking from the Item Recipes table. You also gain said item if you choose it as your recipe, though if you lose it, you have the capability to make a new one. A table's title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.
You gain a new item and learn its Item Recipe at 6th, 10th, and 14th level.
In the tables, an item's entry tells you whether the item requires attunement. See the item's description in the Dungeon Master's Guide for more information about it, including the type of object required for its making.
Item Recipes (2nd-Level Artificer)
Magic Item | Attunement |
---|---|
Alchemy Jug | No |
Bag of Holding | No |
Cap of Water Breathing | No |
Goggles of Night | No |
Rope of Climbing | No |
Sending Stones | No |
Wand of Magic Detection | No |
Wand of Secrets | No |
Item Recipes (6th-Level Artificer)
Magic Item | Attunement |
---|---|
Boots of Elvenkind | No |
Cloak of Elvenkind | Yes |
Cloak of the Manta Ray | No |
Eyes of Charming | Yes |
Gloves of Thievery | No |
Lantern of Revealing | No |
Pipes of Haunting | No |
Ring of Water Walking | No |
Item Recipes (10th-Level Artificer)
Magic Item | Attunement |
---|---|
Boots of Striding and Springing | Yes |
Boots of the Winterlands | Yes |
Bracers of Archery | Yes |
Brooch of Shielding | Yes |
Cloak of Protection | Yes |
Eyes of the Eagle | Yes |
Gauntlets of Ogre Power | Yes |
Gloves of Missile Snaring | Yes |
Gloves of Swimming and Climbing | Yes |
Hat of Disguise | Yes |
Headband of Intellect | Yes |
Helm of Telepathy | Yes |
Medallion of Thoughts | Yes |
Necklace of Adaptation | Yes |
Periapt of Wound Closure | Yes |
Pipes of the Sewers | Yes |
Quiver of Ehlonna | No |
Ring of Jumping | Yes |
Ring of Mind Shielding | Yes |
Slippers of Spider Climbing | Yes |
Winged Boots | Yes |
Item Recipes (14th-Level Artificer)
Magic Item | Attunement |
---|---|
Amulet of Health | Yes |
Belt of Hill Giant Strength | Yes |
Boots of Levitation | Yes |
Boots of Speed | Yes |
Bracers of Defense | Yes |
Cloak of the Bat | Yes |
Dimensional Shackles | No |
Gem of Seeing | Yes |
Horn of Blasting | No |
Ring of Free Action | Yes |
Ring of Protection | Yes |
Ring of the Ram | Yes |
This feature removes the Replicate Magic Item Infusion from Infusions known of the "Infuse Item" feature. This feature utilizes the rules of Magic Item Formulas found in pg. 141 of the DMG.
Alchemist Artificer
The Alchemist Subclass gains an additional feature, Concoction Savant.
Concoction Savant
3rd-Level Alchemist Artificer feature
From constant practice and brewing of chemistry, you can brew potions at an extremely fast rate. Whenever you craft a potion, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.
Potion Crafting, with an Example of a Potion of Healing (even though those require Herbalism Kits, but if you play in my Drict's game, they can be made with Alchemical Tools too), it would take 1 day of time with 25gp of ingredients. with Concoction Savant's feature, it instead takes 6 hours with 12.5gp of ingredients. With the eventual 10th-level Artificer feature Magic Item Adept, it would take 1.5 hours with 6.25gp of ingredients.