Yeb

by Ogskive

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Yeb

In peaceful summer forests, the simple yeb are unharried by the multitude of hungry, dangerous creatures in the world. Protected by their dense mane of sharp quills and similarly averse attitudes, monsters and other hazardous beasts leave their settlements be. All yeb are a force to be reckoned with, as even children have an innate reaction to flex their quills at the sight of danger.

During the warm months, yeb spend most of their time preparing for winter. They stockpile firewood and provisions of the forest in their hillside homes as they are notoriously loathsome of the cold. Yeb are quite well suited for this task, equipped with built-in weapons for hunting and a set of magical ears for coordination and keeping their wits about them. They live off of their rations come wintertime, warm and with family, until the snow thaws.

Yeb, despite their cautious dispositions, aren't xenophobic when dealing with other races. Eager tradesfolk, sage mentors, wilderness guides, and other helpful folk are all found among the yeb. A yeb's need for protection extends to others that they have bonded with. As such, yeb are steadfast, devoted members of any adventuring party they find themselves associated with.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Yeb Traits

As a yeb, you have the following racial traits.

Creature Type. You are a Humanoid.

Size. Your size is Medium.

Speed. Your walking speed is 30 feet.

Magical Hearing. You have advantage on saving throws against being deafened, and you have advantage on Wisdom (Perception) checks that rely on hearing. Additionally, if your name is spoken aloud within 300 feet of you, you become aware of the speaker's location and you hear the utterance regardless of volume.

Mane of Quills. You have a mane full of quills that fuels your other traits. You have a maximum number of quills equal to 50 + your Constitution score in your mane. You regain a number of quills equal to your Constitution score when you finish a long rest.

Your quills can be safely removed without damaging you. As an object, a quill has an AC of 10, 1 hit point, and immunity to poison and psychic damage.

Prick. When a creature grapples you, shoves you, moves into your space, or hits you with an unarmed strike or natural weapon attack, you can choose to embed 1d4 quills into them from your mane and deal piercing damage equal to your Constitution modifier (minimum of 1 damage). You can only use this trait if the creature makes contact with you.

Quill Shot. Your quills are natural weapons, which count as simple ranged weapons with which you are proficient. You can fire quills from your mane to make attacks with the quills while leaving your hands free. They have a normal range of 60 feet, a long range of 120 feet, and deal 1d6 piercing damage on a hit. When you attack with your quills, you can use your Constitution modifier, instead of Dexterity, for the attack and damage rolls.

 

Credits

Created by Ogskive

  • Yeb and quills by Ogskive
  • Background by ItsEndy
  • Watercolor stain by Jared Ondricek
 

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