Grave Robber
Some rogues burgle tombs and graves to abscond with the jewels and riches within, but the archetypal grave robber plunders far more morbid treasures. These rogues learn the secrets of life and death, past and future, stealing them away for purposes both magical and mortal.
Spellcasting
3rd-level Grave Robber feature
You gain the ability to cast spells.
Cantrips. You learn the thaumaturgy cantrip and two other cantrips of your choice from the cleric spell list. You learn one additional cleric cantrip of your choice at 10th level.
Spell Slots. The Grave Robber Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
Spells Known of 1st Level and Higher. You know three 1st-level cleric spells of your choice, two of which you must choose from the divination and necromancy spells on the cleric spell list.
The Spells Known column of the Grave Robber Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be a divination or necromancy spell of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be a divination or necromancy spell, unless you're
replacing the spell you gained at 3rd, 8th,
14th, or 20th level.
Spellcasting Ability. Charisma is your spellcasting ability for you cleric spells, since you cast spells by calling upon secrets pulled from spirits and stolen from the outer planes. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell Save DC
Spell attack modifier
Ritual Casting. You can cast a cleric spell as a ritual if that spell has the ritual tag and you know the spell.
Grave Robber Spellcasting
Rogue Level |
Cantrips Known |
Spells Known |
1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 3 | 3 | 2 | — | — | — |
4th | 3 | 4 | 3 | — | — | — |
7th | 3 | 5 | 4 | 2 | — | — |
8th | 3 | 6 | 4 | 2 | — | — |
10th | 4 | 7 | 4 | 3 | — | — |
11th | 4 | 8 | 4 | 3 | — | — |
13th | 4 | 9 | 4 | 3 | 2 | — |
14th | 4 | 10 | 4 | 3 | 2 | — |
16th | 4 | 11 | 4 | 3 | 3 | — |
19th | 4 | 12 | 4 | 3 | 3 | 1 |
20th | 4 | 13 | 4 | 3 | 3 | 1 |
Voice of the Grave
3rd-level Grave Robber feature
Your voice channels haunting secrets. When you cast thaumaturgy, you gain the following additional benefits:
- When you cause your voice to boom louder, you can choose for it to originate from anywhere within the spell's range.
- Sounds you create within range last for up to 1 minute rather than instantaneously, and you can use your bonus action to alter the sounds you make.
- The verbal component for the spell can be any word, so long as it is spoken at a whisper, that you can choose to be heard as a whisper by anyone within the spell's range.
Additionally, when you use your action to cast thaumaturgy to create an audible effect, you have advantage on Dexterity (Stealth) and Dexterity (Sleight of Hand) checks you make until the end of your next turn.