The Epic Ranger
Level | Proficiency Bonus | Spells Known | Class Features | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | +7 | 11 | Ability Score Improvement, Master Explorer (1), Spellcasting | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
22nd | +7 | 12 | Strider | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
23rd | +7 | 12 | Deadly Foe Slayer (1) | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
24th | +7 | 13 | Hunter's Will | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
25th | +8 | 13 | Ability Score Improvement, Master Explorer (2) | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
26th | +8 | 14 | Favored Enemy Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
27th | +8 | 14 | Ranger Archetype Feature | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
28th | +8 | 15 | Marking Strike | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
29th | +9 | 15 | Ability Score Improvement, Deadly Foe Slayer (2) | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
30th | +9 | 16 | Apex Predator | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Ability Score Improvement
When you reach 21st level, and again at 25th and 29th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Contrary to earlier levels, you can now improve your ability scores up to 24 using this feature.
Master Explorer
Beginning at 21st level, while in your favored terrain, your group cannot become lost, even by magical means, and your entire group may move stealthily at a normal pace. Upon reaching 25th level, you may choose another favored terrain, and you have advantage with Insight, Investigation, Nature and Survival checks while in any favored terrain of yours.
If you have chosen other optional features, you instead choose two skills and gain proficiency in the chosen skill. At 25th level, your walking speed increases by 10, and you instead gain a number of temporary hit points equal to 3d8 + your Wisdom modifier (minimum of 1 temporary hit point)
Spellcasting
Through extended exposure to the arcane, your magic now begins developing rapidly. Your Spellcasting feature extends the Spellcasting feature in the Ranger class, as shown in the Epic Ranger table. In addition, you may now prepare or learn your spells and cantrips from both the Ranger and Druid spell list, all of which count as Ranger spells.
Strider
No magic can reduce your speed below its maximum and no solid terrain is considered difficult terrain for you. You now have advantage in Dexterity (Stealth) checks. If you already have advantage, yo can add a bonus of 5 to your skill check.
Deadly Foe Slayer
Your Foe Slayer ability lets you add your Wisdom modifier to attack rolls and damage rolls simultaneously. At 29th level, your Foe Slayer feature is no longer limited to one attack each turn, and benefits to all attacks against favored enemies.
Hunter's Will
You learn the Hunter's Mark spell, and can cast Hunter's Mark without expending a spell slot. You can use this feature three times per long rest. At 26th level, you can use this feature four times per long rest.
When you cast Hunter's Mark, as part of the same bonus action you can remove the concentration requirement of it. You can use this feature a number of times equal to your proficiency bonus. You regain all uses spent on a short rest.
If you have chosen this feature instead of Favored Enemy as an optional feature, you can choose either the Favored Enemy or Favored Foe features, and gain all of its abilities.
Favored Enemy Improvement
You can choose an additional favored enemy. If you have chosen the Favored Foe optional feature, your extra damage increases to 1d12, and you no longer concentrate on it.
Ranger Archetype Feature
You gain a feature from your ranger archetype, detailed at the end of the class description or one from another source.
Marking Strike
You can attack three times whenever you take the Attack action on your turn against your favored enemy or a creature marked by you.
Apex Predator
You have become widely known for slaying certain types of creatures. Your renown is so widespread, that your favored enemies are easily overcome with fear at the mere sight of you - something you take advantage of with vicious fervor.
You gain the following benefits which also apply to your beast companion if you have one.
Inescapable Terror. The first time a favored enemy is attacked by you, it must succeed a Wisdom saving throw against your ranger spell save DC or become frightened by you for a number of rounds equal to your Wisdom modifier. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Slayer’s Will. You have advantage on saving throws against spells cast by a favored enemy.
Steady Strikes. Your weapon attacks that target a favored enemy can’t be made with disadvantage.
Vicious Fervor. Once per round if you reduce a favored enemy to 0 hit points on your turn while it is frightened of you, roll a d6. On a roll of 4 or higher, you can take an additional turn in combat immediately after you end your current turn.
Ranger Archetype Feature
Beast Master
One with the Beast
27th-Level Epic Beast Master Feature
Your beast companion can now be Huge and have a challenge rating of 10 or lower. Furthermore, the beast’s speed increases by 10 feet and can add your Wisdom and proficiency modifiers to attack and damage rolls.
Drakewarden
True Dragon
27th-Level Epic Drakewarden Feature
Your Drake Companion is now Huge, with a flying speed equal to twice its walking speed. Both you and your Drake Companion are immune to the damage type for the Drake's Draconic Essence, and the damage of your Drake's Breath increases to 12d8.
Horizon Walker
Planar Champion
27th-Level Epic Horizon Walker Feature
The damage from your Planar Warrior feature increases to 4d8. In addition, your Distant Strike now allows you to teleport up to 20 feet before each attack.
Gloom Stalker
Master Ambusher
27th-Level Epic Gloom Stalker Feature
At the start of your first turn of each combat, your walking speed increases by 20 feet until the end of your turn, rather than 10 feet. In addition, if you take the Attack action on that turn, you can make two additional attacks, rather than one, and you add 2d8 extra weapon damage to both attacks on a hit.
Hunter
Predatory Instincts
27th-Level Epic Hunter Feature
You gain another feature of your choice from the Hunter’s Prey, Defensive Tactics, Multiattack and Superior Hunter’s Defense features.
Monster Slayer
Supernatural Slayer
27th-Level Epic Monster Slayer Feature
The damage from your Slayer’s Prey feature increases to 2d6 and the saving throw bonus from your Supernatural Defense feature increases to 2d6.