Star Warden (Revised)

by TheDancer

Search GM Binder Visit User Profile
The Star Warden





Star Warden

Ranger subclass

Ever vigilant, Star Wardens take the charge of guarding the night from those who desire darkness. Blessed by the stars, they bring to light that which hides within shadow. Clad in moonlight and guided by the stars, Star Wardens harness the essence of the stars to stand against the tide of darkness.

Star Warden

Level Feature
1st Shooting Star, Stellar Magic
7th Mantle of Stars
11th Stellar Burst
15th Cosmic radiance





Shooting Star

3rd-level Star Warden feature You can call upon the power of the stars when you hit with an attack. Once per turn immediately after you hit a creature with an attack, a mote of stellar energy descends upon the target.
As it descends you can choose an effect:

  • The stellar mote crashes into the target, the attack's target takes 1d6 radiant damage.
  • The stellar mote explodes, the attack's target and any creature in a 5-foot radius around the target must make a Dexterity saving throw, taking 1d4 radiant damage on a failed save, or half as much damage on a successful one.

Stellar Magic

3rd-level Star Warden feature You learn an additional spell when you reach certain levels in this class, as shown in the Stellar Magic Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Ranger Level Spells
3rd Guiding Bolt, Faerie Fire
5th Moonbeam
9th Melf's Minute Meteors
13th Divination
17th Summon Celestial

Mantle of Stars

7th-level Star Warden feature You gain the ability to cloak yourself in stars illuminating the area around you. You can use a bonus action to summon an amount of starry motes equal to half your level, these motes orbit you like a mantle, shedding bright light in a 20-foot radius and dim light shines 20 feet beyond that You can use a bonus action to send one of the motes streaking toward one creature or object you can see within 60 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 2d6 radiant damage. This effect lasts for 1 hour. This effect ends early if expend the last mote or you become incapacitated. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.







































Stellar Burst

11th-level Star Warden feature The power of your 'Shooting Star' motes is increased. If you choose to make the mote crash down, the damage increases to 2d6 radiant damage. If you choose to make the mote explode, the range increases to a 10-foot radius around the target and the damage increases to 1d6 radiant damage.


Cosmic radiance

15th-level Star Warden feature While your Mantle of Stars is active, the motes protect you against damage, giving you resistance to bludgeoning, piercing, slashing and radiant damage.





Change log

21-03-21:

  • Made document

21-03-22:

  • Fixed some spelling issues and made several things clearer.
  • Balances with the Shooting Star feature
    • Damage was too low at lower levels compared to other ranger subclasses
    • Limited the amount of motes to 2 per round
    • Increased the damage from 1d4 (1d6) to 1d6 (1d8)
  • Balances to the Stellar Burst feature
    • Reduced the radius from 10-foot to 5-foot
    • Increased the damage from 1d6 (1d8) to 1d8 (1d10)
  • Balances to the Cosmic radiance feature
    • Reduced the duration from 1 hour to 10 minutes
    • 'Stars' now also include radiant resistance
  • Changed the spells the 'Stellar Magic' feature gives.
    • Divination now gained at lvl13
    • Summon Celestial now gained at lvl17
  • Added cover page

21-03-23:

  • Revised entire document changing most features
Credits
  • LuxArc
  • PortisAmbrun
  • GeistVIRUS (Art)
  • 框框子 (Cover Art)
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.