### The Epic Fighter
| Level | Proficiency Bonus | Class Features |
|:---:|:---:|:---|
| 21st | +7 | Ability Score Improvement, Superior Second Wind (1d12) |
| 22nd | +7 | Agoge |
| 23rd | +7 | Diehard, Spine Breaker |
| 24th | +7 | Pincer Maneuver |
| 25th | +8 | Ability Score Improvement, Superior Second Wind (2d12) |
| 26th | +8 | Unstoppable Advance |
| 27th | +8 | Martial Archetpe Feature |
| 28th | +8 | Additional Indomitable, True Resolve |
| 29th | +9 | Ability Score Improvement, Additional Action Surge |
| 30th | +9 | Extra Attack (4), Warfare |
###
##### You can become an avatar of warfare as a bonus action, increasing either your commanding, defensive, offensive, or tactical potential immensely. Each turn for three consecutive turns, you gain certain bonuses, depending on the type of warfare you have chosen. Each type of warfare utilizes Warfare Dice and Warfare Points.
##### When a type of warfare lets you add your Warfare Dice to a gameplay element, roll the number of Warfare Dice available to you and add the total number rolled. Warfare Points add a flat number to some gameplay element. The Warfare table shows how many Warfare Dice and Warfare Points you have on each turn for the duration.
###
#### - ***Commanding.*** You and allies within 60 feet of you who can hear and see you, gain temporary hit points equal to your Warfare Dice at the end of your turns and gain a bonus to their walking speed equal to your Warfare Points.
#### - ***Defensive.*** You add your Warfare Dice to all saving throws. In addition, at the end of each of your turns you gain temporary hit points equal to your Warfare Points. Offensive. You roll your Warfare Dice and add half of the result to the damage of all weapon attacks, and your movement speed increases by an amount equal to your Warfare Points.
#### - ***Tactical.*** You add your Warfare Dice to Strength (Athletics) checks and you can shove creatures that are up to two sizes larger than you. In addition, damage from opportunity attacks against you are reduced by an amount equal to your Warfare Points.
###
##### Once you use this feature, you must finish a long rest before you can use it again.
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## Martial Archetype Feature
### Arcane Archer
#### Arcane Assailant
*27th-Level Epic Arcane Archer Feature*
---
You can use your Arcane Shot feature a number of times equal to your Intelligence Modifier between rests and you learn all Arcane Shot Options. In addition, you can use your Arcane Shot feature once on each attack action, or on each turn.
### Battle Master
#### Warlord
*27th-Level Epic Battle Master Feature*
---
You learn three additional maneuvers, and now have a number of Superiority Dice equal to your proficiency bonus.
### Cavalier
#### Resolute
*27th-Level Epic Cavalier Feature*
---
You regain all expended uses of your Unwavering Mark feature when you finish a short or long rest. In addition, when mounted, your mount's current and maximum hit points increase by twice your fighter level.
### Champion
#### Surgical Precision
*27th-Level Epic Champion Feature*
---
Your weapon attacks score a critical hit on a roll of 17-20.
### Eldritch Knight
#### Superior War Magic
*27th-Level Epic Eldritch Knight Feature*
---
When you take the Attack action, you can use your bonus action to cast a spell of 4th level or lower that has a casting time of 1 Action.
### Gunslinger
#### Expert Gunman
*27th-Level Epic Gunslinger Feature*
---
When you misfire you can spend one grit point to instead reroll the attack. In addition, you no longer need one free hand in order to reload.
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