Epic Cleric

by Nagainata

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Epic Cleric

The Epic Cleric

Level Proficiency Bonus Class Features Cantrips Known Destroy Undead 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
21st +7 Ability Score Improvement, Divine Domain Feature, Improved Destroy Undead 6 5 4 3 3 3 3 2 2 2 1
22nd +7 Leadership, War and Peace 6 6 4 3 3 3 3 3 2 2 1
23rd +7 Additional Channel Divinity 6 6 4 4 3 3 3 3 2 2 1
24th +7 Consecrated Mien 6 7 4 4 4 3 3 3 2 2 1
25th +8 Ability Score Improvement 6 7 4 4 4 4 3 3 2 2 1
26th +8 Improved Turn Undead, Vanguard 7 8 4 4 4 4 4 3 2 2 1
27th +8 Empowered Channel Divinity 7 8 4 4 4 4 4 3 2 2 1
28th +8 Divine Domain Feature 7 9 4 4 4 4 4 3 3 2 1
29th +9 Ability Score Improvement 7 9 4 4 4 4 4 3 3 2 1
30th +9 Additional Channel Divinity, Apotheosis 7 10 4 4 4 4 4 3 3 2 2
Page 1 | Introduction

Ability Score Improvement

When you reach 21st level, and again at 25th and 29th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Contrary to earlier levels, you can now improve your ability scores up to 24 using this feature.

Divine Domain Feature

You gain a feature from your divine domain, detailed at the end of the class description or one from another source.

Improved Destroy Undead

The maximum challenge rating of undead you can destroy with your Destroy Undead feature increases as you gain levels in this class, as shown in the Destroy Undead column of the Epic Cleric table.

Leadership

At 22nd level, your leadership can grant another creature resolve. To do so, you use a bonus action on your turn to bolster a number of creatures equal to your proficiency bonus who can hear or see you within 60 feet. Those creature gain one Leadership die, a d8.


For the next minute, until you are incapacitated, or the creature is frightened, that creature adds that die to its weapon damage rolls once per turn. A creature can have only one Leadership die at a time.

You have one use of this feature at 22nd level, which increases to two uses at 27th level. You regain all uses when you finish a short or long rest.

War and Peace

Beginning at 22nd level, you have studied the methods of fighting against and parlaying with a certain type of creature.


On top of undeads, choose a type of studied creature: aberrations, beasts, constructs, dragons, elementals, fey, giants, monstrosities, oozes, or plants. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.


You add twice your normal proficiency bonus to Intelligence checks to recall information about your studied creatures, and Charisma checks made against them. You deal an additional dice from your Divine Strike feature against them, or 1d8 radiant damage once on a turn if you lack that feature.


When you gain this feature, you also learn one language of your choice that is understood by your studied creatures, if they understand any at all. You choose one additional studied creature, as well as an associated language, at 24th and 28th. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Additional Channel Divinity

You can use your Channel Divinity four times between rests. This increases to five times at 30th level.

Consecrated Mien

Once per turn, when a favored enemy creature attacks you or targets you with a spell, it takes radiant damage equal to your Wisdom modifier.


Undead that are immune to effects that turns undead are unaffected by this feature, otherwise they take twice the amount of damage.

Improved Turn Undead

Starting at 26th level, when an undead rolls its saving throw against your Turn Undead feature, it also takes 2d10 + your cleric level radiant damage on a failed save, or half as much on a successful save.

Vanguard

Also at 26th level, you gain the ability to tactically alter the flow and tempo of combat.


As a bonus action, you can choose to exchange initiative with one willing creature within 5 feet of you. Once this round ends, you and the creature trade places in the initiative order, with you now acting on what used to be the creature’s turn, and the creature now acting on what used to be yours.


When you reduce a creature to 0 hit points, killing it, you can choose to take on its initiative. Once this round ends, replace your initiative with the initiative of the creature you killed.

Empowered Channel Divinity

At 27th level, your blessings from your believes have manifested a power that has become unbearable to those who oppose it. Saving throws against your Channel Divinity effects are made with disadvantage.

Page 2 | Class Features

Apotheosis

Your connection to the divine lets you assume an apotheosized form. As an action, you transform into a being of pure energy appropriate to your Divine Domain, magically healing you up to your hit point maximum. While in this form, your melee weapon attacks deal an additional 2d8 damage of the same type as your Divine Strike feature, or radiant damage if you lack that feature.
In addition, you can cast any spell you know, whether you have it prepared or not, and you gain truesight out to a range of 120 feet.
While in this form, as a bonus action, you can magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space that you can see.
Your apotheosized form lasts a number of rounds equal to your Wisdom modifier. Once you use this feature, you must finish a long rest before you can do so again.

Divine Domain Feature

Arcana Domain

Channel Arcana

21st-Level Epic Arcana Domain Feature


The maximum challenge rating of creatures you can banish with your Channel Divinity: Arcane Abjuration increases as you gain levels in this class, as shown in the Destroy Undead column of the Epic Cleric table.

Weave Distortion

28th-Level Epic Arcana Domain Feature


You are always under the effect of the detect magic spell. In addition, you can twist and bend the Weave around you. Using a bonus action, you gain resistance to all magical damage until the start of your next turn.


You can use this feature a number of times equal to your Wisdom modifier. You regain all expended charges once you finish a long rest.

Death Domain

Channel Death

21st-Level Epic Death Domain Feature


The damage from your Channel Divinity: Touch of Death spreads to all creatures of your choice within 10 feet.

Death's Certainty

28th-Level Epic Death Domain Feature


When you deal necrotic damage to a creature, the creature’s hit point maximum is reduced by the same amount. In addition, the damage from your Channel Divinity: Touch of Death extends to all creatures of your choice within 20 feet.

Forge Domain

Channel Artisanry

21st-Level Epic Forge Domain Feature


You can use your Channel Divinity: Artisan’s Blessing to create magical objects and your creation can have a value up to 1,000 gp.

Blessing of the Great Forge

28th-Level Epic Forge Domain Feature


You can use your Blessing of the Forge feature to imbue magical objects and the bonus increases to +4 if you use it on a nonmagical object.

Grave Domain

Grave Channeling

21st-Level Epic Grave Domain Feature


When you use your Channel Divinity: Path to the Grave, the curse no longer ends after the target is hit.

Sanctum of Souls

28th-Level Epic Grave Domain Feature


When you would be reduced to 0 hit points, you instead regain a number of hit points equal to half your hit point maximum.


Once you use this feature, you can’t use it again until you finish a long rest.

Knowledge Domain

Channel Knowledge

21st-Level Epic Knowledge Domain Feature


You can use your Channel Divinity: Knowledge of the Ages to target a creature that you can see within 30 feet, granting it proficiency with a skill or tool.

Magical Knowhow

28th-Level Epic Knowledge Domain Feature


Your deep insight into the workings of magic, lets you thwart offensive spells against you more effectively. You have advantage on saving throws against spells that target you.

Life Domain

Channel Life

21st-Level Epic Life Domain Feature


Your Channel Divinity: Preserve Life can restore a creature back to its hit point maximum.


In addition, when you hit a creature with a weapon attack, you regain lost hit points equal to the radiant damage done.

Armor of Life

28th-Level Epic Life Domain Feature


Whenever you receive magical healing that restores lost hit points, you gain the same amount of temporary hit points, up to a maximum of half your cleric level.

Light Domain

Channel the Light

21st-Level Epic Light Domain Feature


The radius of your Channel Divinity: Radiance of the Dawn increases to 60 feet and its damage is increased to 4d10 + your Cleric level.

Armor of Life

28th-Level Epic Light Domain Feature


As a bonus action, radiant light that envelops you like a suit of divine armor for 1 minute. For the duration, you shine bright light in a 30-foot radius and dim light for an additional 30 feet. The light is magical. A creature has disadvantage on attack rolls against you unless it is immune to the blinded condition. A creature that is vulnerable to radiant damage can’t target you with attacks or spells while it is within the light.


Once you use this feature, you must finish a long rest before you can do so again.

Page 3 | Divine Domain Features

Nature Domain

Channel Nature

21st-Level Epic Nature Domain Feature


The radius of your Channel Divinity: Charm Animals and Plants has its radius increased to 60 feet, and it’s duration increased to 1 hour.


In addition, your Divine Strike damage increases to 3d8.

Bond of Nature

28th-Level Epic Nature Domain Feature


You learn three druid spells of your choice. These spells count as cleric spells for you, are always prepared, and don’t count toward your maximum number of prepared spells.

Order Domain

Channel Order

21st-Level Epic Order Domain Feature


Your Channel Divinity: Order’s Demand has its range increased to 60 feet, and a creature drops prone when it fails the saving throw.

Law Maker

28th-Level Epic Order Domain Feature


You can use your Embodiment of the Law feature any number of times between rests. In addition, when you cast an enchantment spell, you gain temporary hit points equal to half your cleric level.

Tempest Domain

Channel the Tempest

21st-Level Epic Tempest Domain Feature


Your Channel Divinity: Destructive Wrath booms further, dealing the same amount of lightning or thunder damage to up to two additional targets within 5 feet of the original target.

Molecular Absorption

28th-Level Epic Tempest Domain Feature


You become resistant to thunder and lightning damage. If you already have both resistances, choose one of the two. You gain immunity to the damage you chose.


You can now choose to deal either thunder or lightning damage for your Divine Strike feature.

Trickery Domain

Channel the Tempest

21st-Level Epic Trickery Domain Feature


You can use your Channel Divinity: Cloak of Shadows as a bonus action, rather than an action.


In addition, your Divine Strike damage increases to 3d8.

Elusive

28th-Level Epic Trickery Domain Feature


You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.

War Domain

Channel War

21st-Level Epic War Domain Feature


Your Channel Divinity: Guided Strike affects all of your attacks on that round.

Holy Armor

28th-Level Epic War Domain Feature


You can use a bonus action to magically don a spectral armor for 1 minute. For the duration, your AC increases by 2. In addition, when you are hit by an attack or targeted by a spell, you can roll 3d8 as a reaction and add them to your AC or saving throw. When you do so, you can’t use your Divine Strike feature on your next turn.


Once you use this feature, you must finish a long rest before you can do so again.

Page 4 | Divine Domain Features
 

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