Circle of the Eclipse
The world changes as the sun rises and sets, as does the magic of the Circle of the Eclipse. These druids intensify the light or darkness around them in order to reveal secrets, or hide behind them.
Druid Level | Feature |
---|---|
2nd | Bonus Cantrips, Circle Spells, Dawn and Dusk |
6th | Cloak of Luminescence |
10th | Twilight Gleam |
14th | Cosmic Reversal |
Circle of the Eclipse Spells
Druid Level | Feature |
---|---|
2nd | faerie fire, sleep |
3rd | mind spike, moonbeam |
5th | aura of vitality, blink |
7th | shadow of moil, sickening radiance |
9th | dawn, dream |
Bonus Cantrips
At 2nd level, you learn the magic of day and night. You learn the cantrips chill touch and sacred flame, and they count as druid cantrips for you.
Dawn and Dusk
Also starting at 2nd level, you change with the sun and moon, gaining different abilities depending on whether it is day or night. As a bonus action you can expend a use of your Wild Shape to enter Blazing Light form if it's day, or Crippling Dark form if it's night. This change lasts for one minute or until you end it as a bonus action.
Day: Revealing Light
Soft light shines forth from you, granting friendly creatures within 15 feet of you advantage on attack rolls made against targets also within that radius.
Additionally, invisible creatures within this radius are not invisible.
Blazing Light:
Attacks made against friendly creatures within your Revealing Light must subtract 1d4 from the attack roll.
Soft light shines forth from you, granting friendly creatures within 15 feet of you advantage on attack rolls made against targets also within that radius.
Additionally, invisible creatures within this radius are not invisible.
Blazing Light: Attacks made against friendly creatures within your Revealing Light must subtract 1d4 from the attack roll.