Skirmisher Ranger
Skirmishers developed their skills on the battlefields of the world. They began as scouts, trailblazers, and the outriders of far flung detachments. Most rangers came to their trade hunting monsters threatening the fringes of civilization, but Skirmisher rangers have learned all too well that the greatest monsters are often humanoids.
Trained to strike quickly and melt into the shadows, Skirmisher rangers utilize speed, stealth, and deft strikes to harass their foes, rather than overpower them. They are used to being part of a unit of fighters, but can still hold their own when pressed.
Skirmisher's Cunning
Starting when you chose this Archetype at 3rd level, your style of combat favors movement and misdirection to harry your foes. Your movement speed increases by 10 feet and when you take the Attack action on your turn, you can choose to Dodge or Disengage as part of the same action.
Expose Vulnerability
Also at 3rd level, your experience in battle has taught you to uncover weaknesses in an enemy's defenses, setting up your allies for a killing blow. When you make your first attack on your turn, you can choose to expose your opponent's vulnerabilities at the expense of attack power. Your weapon attack damage is halved this turn. On a successful weapon attack a target creature has their AC and Dexterity saving throws reduced by -2 until the start of your next turn.
A creature can only be affected by Expose Vulnerability once per turn.
Fog of War
At 7th level, your speed and stealth in combat make you difficult to track on the battlefield. You can take the Hide action as a Bonus Action, and when you attempt to hide during combat, you gain a bonus to your AC until the end of your next turn equal to your Proficiency Bonus.
Harassing Barrage
By 11th level you have mastered the art of the hit and run. If you move at least half your speed on a turn in combat and use a bonus action to make a weapon attack, you can attack twice instead of once as long as the weapon does not have the loading quality.
Redeploy
Beginning at 15th level, your lightning fast reflexes help to keep your enemies out of reach. When you would receive damage from an enemy action, you can first use your reaction to immediately move up to half your speed away.
This movement does not provoke attacks of opportunity, and if you are able to move outside the action's reach, area of effect, or into at least 3/4ths cover, you take no damage.