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Hidden Feats of Krynn
>#### Some things are missing... > >
> >The new Unearthed Arcana about the Heroes of Krynn just came out this week, and there are a lot of very fun options! But... it feels like some are strangely missing... > >
> >Three magical orders are presented : the black robes (specialists of **evocation** and **necromancy**), the white robes (**abjuration** and **conjuration**), and the red robes (**divination** and **transmutation**). However, two schools of magic aren't represented here : **Illusion and Enchantment**! And those two are known to be the most cunning and deceitful; so... what if there was an actual fourth order? *An order so secret it even hided from the unearthed arcana file itself*! > >
> >That's a joke that came to my mind when I was reading the new feats, and so I decided to go on with this idea and to create the feats that were missing! > >
> >I also noticed that there were **Knight feats to increase all ability scores except intelligence and wisdom**, so I also created a new Knight order to correct that. > >
> >Finally, I also created a new version of the Squire of Solamnia better suited for martial, as the one presented in the UA is only **benefiting casters when according to the flavor it is clearly meant to be a feat for martials**.
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### Art Credit : Wizards of the Coast
#### Initiate of Secret Sorcery * When you choose the Mage of High Sorcery Background, you can choose to take this feat instead of Initiate of High Sorcery. Moreover, whenever a feat requires Initiate of High Sorcery, you can also take it if you have Initiate of Secret Sorcery instead. * You learn one cantrip and one 1st-level spell as specified in the table below. You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
##### Lunar Spells | moon | Cantrip | 1st-level Spell | |:---:|:-----------:|:---------:| | **Blue Moon** | Choose one from *Friends, Minor Illusion, Mind Sliver* | Choose one 1st-level wizard spell from the illusion or enchantment school of magic. |
#### Adept of the Blue Robes *Prerequisite: 4th Level, Initiate of High Sorcery Feat*
Your stealth and your malice have been recognised by the Order of the Blue Robes, granting you these benefits: \pagebreak
**Deceptive Magic.** You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the illusion or enchantment school of magic. You can cast this feat’s 2nd- level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
**Mislead.** When you fail a stealth or a deception check, you can use your reaction to roll a d4 and add the result to your check, potentially turning it into a success. In addition, when a creature succeeds a saving throw against an effect from one of your spells from the illusion or enchantment schools, you can also roll a d4, but substract the result from the saving throw of the creature. You can use these reactions a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
#### Martial Squire of Solamnia *Prerequisite: Proficiency with medium armors and martial weapons.*
* When you choose the Knight of Solamnia Background, you can choose to take this feat instead of Squire of Solamnia. Moreover, whenever a feat requires Squire of Solamnia, you can also take it if you have Martial Squire of Solamnia instead. * Your training in the ways of the Knight of Solamnia grants you these benefits:
**Advanced Traning.** You can Don or Doff a shield as a bonus action, and you can drow a weapon as part of an attack action.
**Defensive Rider.** You have advantage on saving throws made to avoid falling off a mount.
**Encouraging Rally.** When another creature you can see within 30 feet of you makes a saving throw, you can use your reaction to inspire them. If the target can hear you and understand you, it gains advantage on the saving throw. Once you use this reaction, you can’t do so again until you finish a long rest.
#### Knight of the Feather *Prerequisite: 4th Level, Squire of Solamnia Feat*
You are a Knight of Solamnia aligned with the Order of the Feather, a group especially secret that gather stories and rumors. Your education grants you these benefits:
**Ability Score Increase.** Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
**Knowledge.** When you roll initiative, you can choose to instantly do a Search action, make a check to know if something is an illusion, or make an arcana, history or nature check to remember some informations about one type of enemy you can see. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. \columnbreak
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