My Documents
Become a Patron!
#### Otherwordly Patron: ### The distant World You've made a pact with a celestial object in the night sky yo. Good luck. More flavor to arrive by mail later. ##### Distant world Expanded spells | Spell Level | Spells | |:---:|:--------------------------------| | 1st | *command, cure wounds* | 2nd | *lesser restoration, locate object* | 3rd | *sending, spirit guardians* | 4th | *locate creature, private sanctum* | 5th | *commune, summon celestial* | 9th | *gate* #### Overhead omens *1st level Distant World feature* You are strengthened when your patron watches over you. At sunset, you gain temporary hit points equal to your charisma modifier + your warlock level. While you have these temporary hit points, you add your charisma modifier to checks made with a skill or tool of your choice (chosen each time you gain these temporary hit points). You can add your charisma modifier only once to a check. #### Exalted omens *6th level Distant World feature* You add your charisma modifier to a saving throw of your choice. You can change the chosen save to another at sunset. \columnbreak
#### Unchained step *6th level Distant World feature* While in dim light or darkness, you have a flying speed equal to your movement speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft. You no longer fall at the end of your turns when you reach 14th level in this class. #### Starkin *10th level Distant World feature* When you are hit by an attack, you can use your reaction to gain resistance to the damage and teleport to an unoccupied space you can see within 10ft of you. #### World envoy *14th level Distant World feature* You understand all languages, and you no longer need to eat, drink or breathe. As an action, you can teleport all willing creatures of your choice within 15ft of you to any location you have seen on this plane of existence. Alternatively, you can use your action to banish enemies to your patron's realm. All creatures of your choice within 15ft of you must make a charisma saving throw or be banished as per *banishment*, for 1 minute or until you lose concentration (as if concentrating on a spell). You can use this feature once, and can't use it again until you finish a long rest.