Party Vehicles

by Virtuegm55

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Loronar HT5

Large construct, unaligned


  • Armor Class 15 (Light Plating)
  • Hit Points 75 (10d10+20)
  • Speed Fly 90 ft. (Maximum Altitude 150 ft)

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 8 (-1)

  • Saving Throws Dex +5
  • Damage Vulnerabilities Ion
  • Damage Resistances Necrotic, Poison, Psychic
  • Condition Immunities Poison, Disease
  • Senses -
  • Languages -
  • Challenge 2 (450)

Circuitry: The construct has disadvantage on saving throws against effects that would deal ion or lightning damage.

Hovering: Creatures of medium size or smaller can stand in the construct's space.

Piloted: The construct requires an active pilot to take any actions, and if the pilot is subjected to any conditions that the construct is not immune to, the construct is also subjected to those conditions. The pilot may take their own action or one of the actions granted by the construct.

Light Plating: If a single attack does less than 5 points of damage the construct takes no damage. If the attack does five or more damage, the construct takes damage normally.

Quick Escape: The pilot can take the Disengage action as a Bonus Action on each of its turns to disengage from an enemy not on the construct.

Actions

Twin Blaster Cannon: Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 10 (2d10) energy damage.

Doubledash: As an action, the construct can travel at up to two times its speed in addition to its normal movement.

REACTIONS

Redirect: If the construct's pilot takes damage from a source the pilot is aware of and can see, the construct can use its reaction to instead take that damage.



Loronar PS 5

Large Construct, Unaligned


  • Armor Class 14 (Armor Plating)
  • Hit Points 45 (7d10+7)
  • Speed 0ft 70ft Flight

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 12 (+1) 10 (+0) 10 (+0) 8 (-1)

  • Saving Throws Dex +5
  • Damage Vulnerabilities Ion
  • Damage Resistances Necrotic, Poison, Psychic
  • Condition Immunities Poison, Disease
  • Senses -
  • Languages -
  • Challenge 1/8 (25)

Circuitry: The construct has disadvantage on saving throws against effects that would deal ion or lightning damage.

Hovering: Creatures of medium size or smaller can stand in the construct's space.

Piloted: The construct requires an active pilot to take any actions, and if the pilot is subjected to any conditions that the construct is not immune to, the construct is also subjected to those conditions. The pilot may take their own action or one of the actions granted by the construct.

Quick Escape: The pilot can take the Disengage action as a Bonus Action on each of its turns to disengage from an enemy not on the construct.

Actions

Doubledash: As an action, the construct can travel at up to two times its speed in addition to its normal movement.

REACTIONS

Redirect: If the construct's pilot takes damage from a source the pilot is aware of and can see, the construct can use its reaction to instead take that damage.