The Archivist
Personal Archive
When you select this Arcane Tradition you establish a personal archive to store the knowledge and history you bear witness to. Your archive must sit inside an enclosed space with a door that can close and lock. While you are inside your archive, you may avail yourself of the wisdom stored within, you may add your proficiency bonus to arcana, history, nature, medicine, or religion checks even if you are not proficient with that skill.
You may relocate your archive to a different room, building, or location if you can move most of its continents and spend at least 1 week reorganizing it. If your archive is ever lost or destroyed you may establish a new archive by collecting at least 100 gp of rare books.
Mystic Collection
Additionally, within your archive are several volumes of magical knowledge including spellbook fragments, hymnals, and diaries that you have bought, copied, or stolen. When you select this arcane tradition select 2 spells of 1st-level from the wizard spell list and 2 spells from any other spell list, these spells are stored within your archive as Archived Spells. When you finish a long rest you may prepare any Archived Spell as if it were in your spellbook and a number of additional spells equal to your proficiency modifier that must be from your Archived Spells. If you finish a long rest without access to your archive you lose any prepared Archived Spells. While you are in your archive you may cast any Archived Spell with the ritual tag as a ritual.
As you grow and continue working in your archive you collect additional Archive spells. When you gain a wizard level you may add another spell from the wizard spell list to your archive and whenever you gain an arcane tradition feature you also gain 2 more spells from any spell list as Archive Spells. When you encounter a spell throughout play you may add it to your archive as if you were copying it into a spellbook; spells not on the wizard spell list may be added to your archive this way.
The spells stored in your archive tend to be antiquarian, abstruse, or presented in a manner that is not conducive for easy reference, they may not be inscribed into your spellbook unless you encounter them in a spellbook or spell scroll, then they may be copied into your spellbook as normal. If your archive is lost or destroyed you lose all spells stored inside of it. When you establish a new archive you may begin coping the spells into it as normal.
Prized Tomes
While almost all books contain some useful knowledge, there are books in the world that contain invaluable truth and insight. These books are the envy of researchers and archivists the world over. You happen to have collected a few. Starting at 6th level, whenever you gain a wizard level, you may add a Prize Tome to your collection. Chose one creature type, culture, tool, game set, language, location, a plane of existence, terrain type, academic study, or school of magic that the Prize Tome covers. When you make an Intelligence, Wisdom, or Charisma ability check associated with the subject of a Prize Tome in your collection, treat any roll of 9 or less as if it were a 10.
You have magically protected these books so that you are always aware of the direction and distance to any of your Prize Tomes within 10 miles.
You may add very rare or greater books to your collection as additional Prize Tomes if you come into possession of them during play.
The list here of subjects of Prize Tomes is not exhaustive. You may suggest other subjects but they should be fairly specific. For example, you could suggest a book on plagues, bloodline curses, fairy tales from a certain kingdom, a history of the imperial regalia, famous sorcerers through out history, or the exploits of a hero of legend, but ‘medicine’ or ‘magic items’ or ‘religion’ are too broad for any book covering them to contain the truly rare and valuable information that would make the book a Prize Tome.
Variant Editions
Your vast collection of minutia and commentary allows give you access to some uncommon variations of magic. Beginning at 10th level, when you prepare an Archive Spell you may prepare a variant version of that spell by altering the spell in one of the following ways:
- Give the spell the ritual tag
- Replace 1 spell component with a different component of equal value
- If the spell deals fire, cold, lightning, thunder, poison, or acid damage you may change the damage type to another one of those types.
- If the spell requires a Strength, Constitution, or Dexterity saving throw you may change that to another one of those.
- If the spell requires an Intelligence, Wisdom, or Charisma saving throw you may change that to another one of those.
The spell remains altered until you prepare it again.
One with the Archive
No matter how far you are from your archive, you can get there at a moment's notice. Beginning at 14th level, you may use an action to teleport you and any object or non-hostile creature you touch to your archive. You may do this a number of times equal to your proficiency bonus, regaining any expended uses when you finish a long rest.
Further, when you die, your soul returns to your archive and you inhabit it as a ghost (MM pg.147). You retain all the knowledge and abilities you had in life. However, your ghostly form cannot leave your archive. If your form is ever destroyed it regenerates in your archive after 1d6 years, as long as your archive has not been destroyed or moved.
Art: Conspiracy Theorist by Svetlin Velinov