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<style> .phb#p2 {counter-reset: phb-page-numbers 0;} </style> <style> /* Column Break Fix */ .phb{padding-bottom:0.5cm;} .phb h1 {column-span:none;} .phb:after {content: "";} #spells th { width: 2em } /* Hyperlink Colors */ .phb a{color: #336699;} /* Monster Statblock */ .phb hr+section blockquote { background: none; border: none; box-shadow: none; padding-top: 5px; } .phb#p4:after { display:none; } </style> <style> /* Cover Page */ .phb#p1 .cover-header{ top:100px; text-align:center } </style> <style> /* Cover Page */ .phb#p3 .cover-header{ top:10px; text-align:center } </style> <style> /* Cover Page */ .phb#p5 .cover-header{ top:20px; text-align:center } </style> <style> /* Cover Page */ .phb#p6 .cover-header{ top:10px; text-align:center } </style> <style> /* Cover Page */ .phb#p7 .cover-header{ top:10px; text-align:center } </style> <style> /* Cover Page */ .phb#p8 .cover-header{ top:10px; text-align:center width: 90%;} </style> <style> /* Cover Page */ .phb#p10 .cover-header{ 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#FFFFFF; } </style> <style> .phb#p9 .pageNumber { content : “” !important; color : #FFFFFF; } </style> <style> .phb#p10 .pageNumber { content : “” !important; color : #FFFFFF; } </style> _________________ <style> /* Artificer */ </style> <style>.phb#p3 h1{color:#0892d0;}</style> <style>.phb#p3 h2{color:#0892d0;}</style> <style>.phb#p3 h3{color:#0892d0;}</style> <style>.phb#p3 h4{color:#0892d0;}</style> <style>.phb#p3 h5{color:#0892d0;}</style> <style>.phb#p4 h1{color:#0892d0;}</style> <style>.phb#p4 h2{color:#0892d0;}</style> <style>.phb#p4 h3{color:#0892d0;}</style> <style>.phb#p4 h4{color:#0892d0;}</style> <style>.phb#p4 h5{color:#0892d0;}</style> <style> /* Barbarian */ </style> <style>.phb#p5 h1{color:#2b3718;}</style> <style>.phb#p5 h2{color:#2b3718;}</style> <style>.phb#p5 h3{color:#2b3718;}</style> <style>.phb#p5 h4{color:#2b3718;}</style> <style>.phb#p5 h5{color:#2b3718;}</style> <style> /* Bard */ </style> <style>.phb#p6 h1{color:#b880b;}</style> <style>.phb#p6 h2{color:#b860b;}</style> <style>.phb#p6 h3{color:#b860b;}</style> <style>.phb#p6 h4{color:#b860b;}</style> <style>.phb#p6 h5{color:#b860b;}</style> <style> /* Cleric */ </style> <style>.phb#p7 h1{color:#5E50CF;}</style> <style>.phb#p7 h2{color:#5E50CF;}</style> <style>.phb#p7 h3{color:#5E50CF;}</style> <style>.phb#p7 h4{color:#5E50CF;}</style> <style>.phb#p7 h5{color:#5E50CF;}</style> <style>.phb#p8 h1{color:#5E50CF;}</style> <style>.phb#p8 h2{color:#5E50CF;}</style> <style>.phb#p8 h3{color:#5E50CF;}</style> <style>.phb#p8 h4{color:#5E50CF;}</style> <style>.phb#p8 h5{color:#5E50CF;}</style> <style> /* Druid */ </style> <style>.phb#p9 h1{color:#80B425;}</style> <style>.phb#p9 h2{color:#80B425;}</style> <style>.phb#p9 h3{color:#80B425;}</style> <style>.phb#p9 h4{color:#80B425;}</style> <style>.phb#p9 h5{color:#80B425;}</style> <style>.phb#p10 h1{color:#80B425;}</style> <style>.phb#p10 h2{color:#80B425;}</style> <style>.phb#p10 h3{color:#80B425;}</style> <style>.phb#p10 h4{color:#80B425;}</style> <style>.phb#p10 h5{color:#80B425;}</style> <style> /* Fighter */ </style> <style>.phb#p11 h1{color:#800000;}</style> <style>.phb#p11 h2{color:#d1ab00;}</style> <style>.phb#p11 h3{color:#d1ab0;}</style> <style>.phb#p11 h4{color:#800000;}</style> <style>.phb#p11 h5{color:#800000;}</style> <style> /* Monk */ </style> <style>.phb#p12 h1{color:#cf8d50;}</style> <style>.phb#p12 h2{color:#cf8d50;}</style> <style>.phb#p12 h3{color:#cf8d50;}</style> <style>.phb#p12 h4{color:#cf8d50;}</style> <style>.phb#p12 h5{color:#cf8d50;}</style> <style> /* Paladin */ </style> <style>.phb#p13 h1{color:#476aab;}</style> <style>.phb#p13 h2{color:#476aab;}</style> <style>.phb#p13 h3{color:#476aab;}</style> <style>.phb#p13 h4{color:#476aab;}</style> <style>.phb#p13 h5{color:#476aab;}</style> <style>.phb#p14 h1{color:#476aab;}</style> <style>.phb#p14 h2{color:#476aab;}</style> <style>.phb#p14 h3{color:#476aab;}</style> <style>.phb#p14 h4{color:#476aab;}</style> <style>.phb#p14 h5{color:#476aab;}</style> <style> /* Ranger */ </style> <style>.phb#p15 h1{color:black;}</style> <style>.phb#p15 h2{color:black;}</style> <style>.phb#p15 h3{color:black;}</style> <style>.phb#p15 h4{color:black;}</style> <style>.phb#p15 h5{color:black;}</style> <style> /* Rogue */ </style> <style>.phb#p16 h1{color:#73469f;}</style> <style>.phb#p16 h2{color:#73469f;}</style> <style>.phb#p16 h3{color:#73469f;}</style> <style>.phb#p16 h4{color:#73469f;}</style> <style>.phb#p16 h5{color:#73469f;}</style> <style>.phb#p17 h1{color:#73469f;}</style> <style>.phb#p17 h2{color:#73469f;}</style> <style>.phb#p17 h3{color:#73469f;}</style> <style>.phb#p17 h4{color:#73469f;}</style> <style>.phb#p17 h5{color:#73469f;}</style> <style>.phb#p18 h1{color:#b61b15;}</style> <style>.phb#p18 h2{color:#b61b15;}</style> <style>.phb#p18 h3{color:#b61b15;}</style> <style>.phb#p18 h4{color:#b61b15;}</style> <style>.phb#p18 h5{color:#b61b15;}</style> <style> /* Sorcerer */ </style> <style>.phb#p19 h1{color:black;}</style> <style>.phb#p19 h2{color:black;}</style> <style>.phb#p19 h3{color:black;}</style> <style>.phb#p19 h4{color:black;}</style> <style>.phb#p19 h5{color:black;}</style> <style> /* Warlock */ </style> <style>.phb#p20 h1{color:#b61b15;}</style> <style>.phb#p20 h2{color:#b61b15;}</style> <style>.phb#p20 h3{color:#b61b15;}</style> <style>.phb#p20 h4{color:#b61b15;}</style> <style>.phb#p20 h5{color:#b61b15;}</style> <style>.phb#p21 h1{color:#b61b15;}</style> <style>.phb#p21 h2{color:#b61b15;}</style> <style>.phb#p21 h3{color:#b61b15;}</style> <style>.phb#p21 h4{color:#b61b15;}</style> <style>.phb#p21 h5{color:#b61b15;}</style> <style> /* Wizard */ </style> <style>.phb#p22 h2{color:#1B1212;}</style> <style>.phb#p22 h3{color:#1B1212;}</style> <style>.phb#p22 h4{color:#1B1212;}</style> <style>.phb#p22 h5{color:#1B1212;}</style> <style>.phb#p23 h1{color:#1B1212;}</style> <style>.phb#p23 h2{color:#1B1212;}</style> <style>.phb#p23 h3{color:#1B1212;}</style> <style>.phb#p23 h4{color:#1B1212;}</style> <style>.phb#p23 h5{color:#1B1212;}</style> _________________ <style> /* Tables */ </style> <style> /* Artificer */ </style> <style> .phb#p3 hr+section blockquote tr:nth-child(odd) td {background-color:transparent; } /*Monster Stat Block table*/ .phb#p3 table tr:nth-child(odd) td {background-color: #93dbfb} /*Table Color change*/ </style> <style> /* Cleric */ </style> <style>.phb#p7 p{font-size: 12px;}</style> <style>.phb#p7 table tr td, .phb table tr th {font-size: 10px;}</style> <style>.phb#p7table { padding-top: 200px; } </style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p9 table tr:nth-child(odd) td {background-color: #dbeac1}</style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p9 table tr:nth-child(odd) td {background-color: #dbeac1}</style> <style>.phb#p7table { color:#80B425}</style> <style> .phb table tr td, .phb table tr th { font-size: 80%; } </style> <style>.phb#p7 p{font-size: 11px;}</style> <style>.phb#p7 table tr td, .phb table tr th {font-size: 10px;}</style> <style>.phb#p7 table { padding-top: 200px; } </style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p7 table tr:nth-child(odd) td {background-color: #dbeac1}</style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p7 table tr:nth-child(odd) td {background-color: #F3BCDC}</style> </style> <style> /* Druid */ </style> <style>.phb#p9 p{font-size: 11px;}</style> <style>.phb#p9 table tr td, .phb table tr th {font-size: 10px;}</style> <style>.phb#p9table { padding-top: 200px; } </style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p9 table tr:nth-child(odd) td {background-color: #dbeac1}</style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p9 table tr:nth-child(odd) td {background-color: #dbeac1}</style> <style>.phb#p10 table { color:#80B425}</style> <style> .phb table tr td, .phb table tr th { font-size: 70%; } </style> <style>.phb#p10 p{font-size: 11px;}</style> <style>.phb#p10 table tr td, .phb table tr th {font-size: 10px;}</style> <style>.phb#p10 table { padding-top: 200px; } </style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p10 table tr:nth-child(odd) td {background-color: #dbeac1}</style> <style> .classTable {position: absolute; top:300px; left: 430px; width: 350px; height: 400px;} .phb#p11 table tr:nth-child(odd) td {background-color: #dbeac1}</style> <style>.phb#p10 table { color:#80B425}</style> <style> /* Paladin */ </style> <style>.phb#p13 table { color:#576fe4} .phb#p13 table tr:nth-child(odd) td {background-color:#6d82e8} </style> <style> /* Ranger */ </style> <style> .phb#p15 hr+section blockquote tr:nth-child(odd) td {background-color:transparent; } /*Monster Stat Block table*/ .phb#p15 table tr:nth-child(odd) td {background-color:#D3D6D3} /*Table Color change*/ </style> <style> /* Rogue */ </style> <style>.phb#p17 table { color:#73469f}</style> <style>.phb#p18 table { color:#73469f}</style> <style> .phb#p17 hr+section blockquote tr:nth-child(odd) td {background-color:transparent; } /*Monster Stat Block table*/ .phb#p17 table tr:nth-child(odd) td {background-color: #22152f} /*Table Color change*/ </style> <style> .phb#p18 hr+section blockquote tr:nth-child(odd) td {background-color:transparent; } /*Monster Stat Block table*/ .phb#p18 table tr:nth-child(odd) td {background-color: #22152f} /*Table Color change*/ </style> <style> /* Sorcerer */ </style> <style> .phb#p19 hr+section blockquote tr:nth-child(odd) td {background-color:transparent; } /*Monster Stat Block table*/ .phb#p19 table tr:nth-child(odd) td {background-color: #9ea3b9} /*Table Color change*/ </style> <style> /* Warlock */ </style> <style>.phb#p21 table { color: #87281a}</style> <style> .phb#p20 hr+section blockquote tr:nth-child(odd) td {background-color:transparent; } /*Monster Stat Block table*/ .phb#p20 table tr:nth-child(odd) td {background-color: #E77950} /*Table Color change*/ </style> <style> .phb#p22 hr+section blockquote tr:nth-child(odd) td {background-color:transparent; } /*Monster Stat Block table*/ .phb#p22 table tr:nth-child(odd) td {background-color: #ceab71} /*Table Color change*/ </style> ________________ <style> .phb table tr td, .phb table tr th { font-size: 70%; } </style> <div style='margin-top: 565px;'></div> <div class='cover-diamond' style='position:absolute; top:170px; left:250px; width:616px;></div> <div class='back-cover-close'> </div> <img src='https://i.ibb.co/FhNQ99f/EC5-Yr-JOXk-AYQ81u.jpg' style='position:absolute; top:-100px; left:-0px; width:816px; transform:rotate(0deg)scaleX(1.0)scaleY(1.0);'> <div class='cover-header'> Lambo's Curated Class Collection </div> <div class='cover-splotch'></div> <div class='cover-footer'><div style="color:;font-weight:bold;"> A collection of favorite subclasses created by LamboCryBaby</div></font> </div> <Style> /*Description Block*/ .phb .descriptive{background-color:#171a18; border-image:url(https://www.gmbinder.com/images/W2snoqV.png) 12 round; border-image-outset:4px;} .phb .descriptive {color: #d4d9d6} .phb .descriptive strong {font-family: "Source Sans Pro", serif; letter-spacing: 0.02em;} .phb .descriptive italics {font-family: "Source Sans Pro", serif; letter-spacing: 0.02em;} .phb .descriptive h1 {font-weight: 100; color: #d1e5d9} .phb .descriptive h2 {font-weight: 100; color: #d1e5d9} .phb .descriptive h3 {font-weight: 100; color: #d1e5d9} .phb .descriptive h4 {font-weight: 100; color: #d1e5d9} .phb .descriptive h5 {font-weight: 100; color: #c3e5d4} .phb .descriptive p {font-family: "Source Sans Pro"; font-size: 1em; letter-spacing: 0.02em; color: FFF;} </style> \pagebreak ## \columnbreak <style> .toc a { color: inherit !important; /*toc specifically wants black text. This resets the headers*/ } .toc li span:nth-child(2){ /*Allow dot leaders to fill remaining space but not overlap*/ width: auto; overflow: hidden; white-space: nowrap; display: block; } .toc li span:nth-child(2):after{ font-family : BookSanity; /*Remove any header styles from dot leaders*/ font-size : 0.317cm; font-weight : normal; color : black; content: " ........................................" "........................................." "........................................."; } .toc li span:first-child{ float: right; font-family : BookSanity; /*Remove any header styles from page numbers*/ font-size : 0.317cm; font-weight : normal; color : black; margin-left : 1px; /*Leaves a small space between page numbers and dot leaders*/ } /*Special cases for headings*/ .toc li h3 span:nth-child(2):after{ content: " "; /*Remove dot leaders on h3*/ } .toc li h3 { margin-bottom: 4px !important; /*Special spacing for h3*/ margin-top: 10px !important; line-height: initial !important; /*For some reason Multi-line h3 line spacing changed*/ } .toc li h3 span:first-child{ line-height: 1.8em !important; /*Line page numbers up with Multi-line h3 better*/ } .toc ul ul { margin-left: 10px !important; /*Original lists intented too much*/ } .toc>ul>li { margin-bottom: initial !important; /*margin for list items needs to be removed or 0*/ } </style> <style> .phb:nth-child(even):after { background-image: none; } </style> <style> .phb:nth-child(odd):after { background-image: none; } </style> ## Preface *Lambo's Curated Class Collection* is a compendium of 12 subclasses (one for each class) created by LamboCryBaby. None of these have been play tested yet but that is hopefully the next step. If you decide you want to play one of these classes please feel free to let me know and send me a message at [u/LamboCryBaby](https://www.reddit.com/user/LamboCryBaby)! I would love to hear how it goes. The contents of this compendium are intended to be balanced for play in a regular Dungeons and Dragons Fifth Edition group. ## Table of Contents <div class='toc'> - [<span>2</span><span>**Artificer:** <font color="#0892d0"> Galvanist</span></font>](#p3) - [<span>4</span><span>**Barbarian:** <font color="#3a580b"> Path of Decay </span></font>](#p5) - [<span>5</span><span>**Bard:** <font color="#c2a500">College of Slapstick</span></font>](#p6) - [<span>6</span><span>**Cleric:** <font color= "#aa87c5"> Temptation Domain</span></font>](#p7) - [<span>7</span><span> **Druid:** <font color="#80B425"> Circle of Radiation</span></font>](#p9) - [<span>10</span><span>**Fighter:** <font color="#730000"> Mimic Knight</span></font>](#p11) - [<span>11</span><span>**Monk:** <font color="c4711f"> Way of the Mortality</span></font>](#p12) - [<span>12</span><span>**Paladin:** <font color="#476aab"> Oath of Penance</span></font>](#p13) - [<span>14</span><span>**Ranger:** <font color="#787a78"> Storm Chaser</span></font>](#p15) - [<span>15</span><span>**Rogue:** <font color="#73469f"> Eldritch Scoundrel</span></font>](#p16) - [<span>18</span><span>**Sorcerer:** <font color="#717999"> Temporally Touched</span></font>](#p19) - [<span>19</span><span>**Warlock:** <font color=" #D95C1B"> Bountiful Beast </span></font>](#p20) - [<span>21</span><span>**Wizard:** <font color="#1B1212"> Malediction </span></font>](#p22) </div> ## Special Thanks I want to thank everyone who has commented and critiqued these subclasses. Hopefully I have done them justice. I also want to give a special shout out to [u/BedrocksTheLimit](https://www.reddit.com/user/BedrocksTheLimit/) for always being willing to help me Homebrew and balance all things 5e! > ##### Other Formats > This book can be found in [PDF](https://drive.google.com/file/d/13utsWgiFhx1Y0K7qYKq7jbgNLeqqtd4r/view?usp=sharing) format. > > Discussion and feedback about the book can be found on [Reddit](https://www.reddit.com/r/UnearthedArcana/comments/rorkjk/bardic_inspiration_a_book_of_15_new_bard_colleges/). > <style> /** Change the p2 to whatever page number is the last page in your document **/ .phb#p3:after { display:none; } </style> <img src='https://i.ibb.co/zhYK29n/613-8-Qa4-VSL-AC-SL1500.jpg' style='position:absolute; bottom:-105px; right:210px; width:805px; transform:rotate(0deg);transform:scalex(-.6)'/> <img src='https://www.gmbinder.com/images/QMVlPWl.png' style='position:absolute; bottom:-00px; right:-10px; width:950px; transform:rotate(0deg);filter:opacity(100%);'/> <img src='https://i.ibb.co/RhC3L2R/cover-2-removebg-preview.png' style='position:absolute; bottom:-100px; right:30px; width:350px; transform:rotate(0deg);filter:opacity(100%);'/> \pagebreakNum <div class='cover-header'><font color="#0892d0">Artificer: Galvanist</div></font> <img src='https://i.ibb.co/xSnt6R8/f5e84fb11919f119102428c16272e4d6.jpg' style='position:absolute;top:0px;left:0px;width:950px;transform:scaleX(1);' /> <img src='https://www.gmbinder.com/images/sKQMREa.png' style='position:absolute;top:180px;left:-30px;width:950px;transform:rotate(184deg);' /> <img src='https://i.ibb.co/X7FJ21F/istockphoto-990427462-612x612-removebg-preview.png' style='position:absolute; top:825px; right:4px; width:423px;transform:scalex(-1)'/> <div style='margin-top:620px;'></div> *Some artificers don't know when to stop. They tinker and they fiddle and they make a mess. But sometimes it is these less refined artificers who end up changing the course of history. You must fail and fail gloriously if you want to make a real difference and that is what the Galvanist knows.* <div style='margin-top:20px;'></div> ### Conduit Caster When you choose this archetype at 3rd level, you gain proficiency in *jewelers tools* and you learn the *lightning lure* and *shocking grasp* cantrips. If you already know one of these cantrips, you learn a different artificer cantrip of your choice. The cantrip doesn't count against your number of cantrips known. <div style='margin-top:10px;'></div> #### <font color="#0892d0"> Galvanist Spells </font> | Artificer Level | Spells | |:---:|:-----------:| | <font color="black"> 3rd </font> | <font color="black"> *Thunderous Smite*, *Witch Bolt* </font> | | 5th | *Hold Person*, *Mirror Image* | | 9th | *Call Lightning*, *Thunder Step* | | 13th | *Dimension Door*, *Storm Sphere* | | 17th | *Destructive Wave*, *Synaptic Static* | \columnbreak <div style='margin-top:608px;'></div> ### Galvan Battery Starting at 3rd level, you have discovered the way to create a Galvan Battery. A Galvan Battery is a small contraption of your design that gives off a dim light within a 5 ft radius and is either worn or embedded in armor and can be used as your spellcasting focus. Its function is to try to contain extreme amounts of raw arcane power so that you can attempt to borrow and channel this energy to aid you in battle. Using *jewelers tools*, you can take a bonus action to begin charging your Galvan Battery. The charge lasts for 1 minute unless it is removed from your contact or until the energy explodes. The Galvan Battery starts with 0 charges and it gains 1 charge at the beginning of each of your turns while charging. You can only have up to a number of charges in your battery equal to your artificer level. \pagebreakNum Once on your turn, after you hit with an attack or a creature fails a saving throw against a spell you cast this turn, you can deal an additional 1d8 lightning damage for each charge the Galvan Battery has to the target or to a different creature within 15 ft of the target. This damage happens simultaneously with the trigger. In addition, if you roll the same number on any of the d8s, the Galvan Battery also becomes unstable and the stored energy explodes. Each creature within 10 feet of you must make a Dexterity saving throw, taking lightning damage equal to the lightning damage rolled on a failure, or half on a success. You have disadvantage on the save. As a bonus action, you can safely expel the energy out, removing all built up charges. Alternatively, as an action, you can choose to have your Galvan Battery explode. If you do, you do not have disadvantage on the saving throw. Once you start charging your Galvan Battery, you can’t do so again until you finish a short or long rest or until you expend a spell slot. If you expend a spell slot of 2nd level or higher, it starts with a number of charges equal to the level of the expended slot. ### Lightning Insulation Also at 3rd level, you've found a way to protect yourself from the constant electricity you work with. You have resistance to lightning damage. ### Alternating Current Starting at 5th level, when you are hit by an attack you can use your reaction to reduce the damage taken by your Intelligence modifier and then you can choose to have a branch of electricity shoot back to the attacker if they are within 5 ft of you and they take lightning damage equal to your Intelligence Modifier. You can use this feature a number of times equal to your proficiency bonus and you regain all uses after a long rest. \columnbreak ### Arcane Accumulator At 9th level, your Galvan Battery can store and expend incredible amounts of arcane energy at a moments notice allowing you to adapt to many situations: * When you trigger your Galvan Battery feature, you can choose to target two creatures within 15 ft of the original target instead of one. This can include the original target. You can use this feature a number of times equal to your proficiency bonus, and regain all uses after finishing a long rest ### Voltaic Surge Once you have reached 15th level, you have learned how to make your Galvan Batteries greatest failure into your biggest success: * The additional damage from Galvan Battery increases to 1d10 for each charge. * Once per long rest if you fall unconscious while your Galvan Battery is active, you can expend all your charges to shock yourself back to life and regain consciousness with 1 hit point and an additional 1d10 temporary hit points for each charge of the Galvan Battery expended. <div style='margin-top:40px;'></div> <img src='https://i.ibb.co/xSxbXc3/EN-Ral-3-Gallery.jpg' style='position:absolute;bottom:-80px;right:-180px;width:1000px;transform:scaleX(-1);' /> <img src='https://www.gmbinder.com/images/sKQMREa.png' style='position:absolute;top:-200px;left:-30px;width:950px;transform:scalex(1);' /> <img src='https://i.postimg.cc/DwtxrTvb/360-F-14349092-IRFOEn877-YYA81-I45-NUgf-Lc4-CLJtn0gv-removebg-preview.png' style='position:absolute; top:360px; right:65px; width:350px;transform:rotate(25deg);'/> \pagebreak <img src='https://i.ibb.co/Y81d7cJ/ffa1aada7ed91da1765dfd35a7ddc925.jpg' style='position:absolute;top:0px;left:-150px;width:1006px;transform:scaley(1.0);' /> <img src='https://i.ibb.co/QdZq3T3/Tkbl4ji-2-1.png' style='position:absolute;top:40px;left:-0px;width:816px;transform:scalex(-1);' /> <img src='https://i.ibb.co/5M9zjH9/c943c7c0ca6f675bedcd9236b1c3475f-removebg-preview.png' style='position:absolute;top:90px;left:340px;width:556px;transform:scaley(1.);' /> <img src='https://i.ibb.co/0cv87Md/png-transparent-grassland-tombstone-crosses-meadow-tombstone-cross-removebg-preview-1.png' style='position:absolute;top:953px;left:40px;width:396px;transform:scalex(1.2);' /> <div class='cover-header'><font color="#7fa046">Barbarian: Path of Decay</div></font> <div style='margin-top:550px;'></div> *A barbarians rage can manifest itself in many ways. Some shine with radiant energy and have the Gods on their sides while others find bestial strength. A Path of Decay barbarian has instead decided to manifest their body and play with the line between life and death. When they rage, their bodies become undead and unfeeling as they tear their foes down.* ### Undead Rage At 3rd level, when you choose this path, you have connected your brutality and rage with powerful necrotic energies. When you are raging you gain the following effects: * The first time your hit points are reduced to 0 while raging, you drop to 1 hit point instead. * As a bonus action, you can attempt to grapple a creature. When a creature grappled by you starts its turn, it takes poison damage equal to your barbarian level. ### Necrotic Protection At 6th level, while you are raging, at the start of your turn you gain temporary hit points equal to your Rage Damage. \columnbreak <div style='margin-top:670px;'></div> ### Rotting Flesh At 11th level, when you successfully grapple a creature, you can make a melee weapon attack against the grappled creature as part of the same action. Also, when a creature fails to escape your grapple, you can use your reaction to make a melee weapon attack against them. ### Defying Death At 14th level, you have given yourself up to the ways of the undead in order to allow necromantic energies surge through your decaying body and rotting brain. If you are raging at the start of your turn you may choose to become immune to all damage besides radiant until the start of your next turn. Once you use this feature, you can’t do so again until you finish a short or long rest. \pagebreakNum <div style='margin-top:540px;'></div> <div class='cover-header'><font color="#d4af37">Bard: College of Slapstick</div></font> *A student of the College of Slapstick has dedicated their lives to finding the humor in all things. Tragedy and Comedy are a thin line and a true student of this college knows how to tip toe around that knives edge to find the truth.* ### Expert Heckler When you join this college at 3rd level, you learn the *vicious mockery* cantrip, which doesn’t count against the number of bard cantrips you know. Also you may cast *Vicious Mockery* as a bonus action three times and regain all uses after a long rest. ### Miraculous Mistake Also at 3rd level, you are not afraid of making a fool of yourself and you know how to turn a bad situation into at least an entertaining one. When you roll an ability check, attack roll, or saving throw and the roll is 5 or below, you can expend one of your *bardic inspiration* to roll a *bardic inspiration* die + your Charisma modifier and add that to the result. You can use this feature a number of times equal to your proficiency bonus and you regain all uses after a long rest. \columnbreak <div style='margin-top:545px;'></div> ### Klutzy Combat At 6th level, you have combined your slapstick comedy with your combat, creating openings in the mistakes of you and your enemy. When you miss with any weapon attack within 5 ft against a creature within 5 ft of you or a creature within 5 ft misses an attack against you, the creature takes bludgeoning damage equal to your Charisma Modifier. ### Pratt Falls Also at 6th level, you have fallen and picked yourself back up so many times it's considered unnatural by some. Now you have studied and you know how to physically recover and roll with the punches where others could not. After you move on your turn, you may move an additional number of feet equal to your movement speed, then fall prone. ### Failing Up Once you reach 14th level, you have learned that in order to succeed you must fail miserably. You have found the joke and joy in everything and this profound discovery has led to you creating incredible opportunities out of devastating losses. When you roll a 1 on the die for a ability check it is instead treated as if you have rolled a 20. <div style='margin-top:45px;'></div> <img src='https://i.ibb.co/8cRTM15/nate-tabs-establishing-keyart-v06-low.jpg' style='position:absolute; top:0px; right:-360px; width:1200px;transform:scalex(1)' /> <img src='https://i.ibb.co/z72Xkv2/ring-master-RC-Prakash-removebg.png' style='position:absolute; top:0px; right:450px; width:400px; transform:scalex(1)'/> <img src='https://i.ibb.co/vHw0WQ8/download-6.png' style='position:absolute; top:-200px; right:-30px; width:1200px;transform:rotate(340deg)' /> <img src='https://i.ibb.co/WHjbR3N/download-10.png' style='position:absolute; top:-200px; right:-30px; width:1200px;transform:rotate(340deg)' /> <img src='https://i.ibb.co/kXVTqz4/traditional-circus-tent-illustration-monochrome-style-traditional-circus-tent-197048924-removebg-pre.png' style='position:absolute; top:950px; right:490px; width:220px;transform:scalex(1.4)' /> \pagebreakNum <div class='cover-header'><font color="#D59FD7">Cleric: Temptation Domain</div></font> <img src='https://i.ibb.co/Vp66sgP/HD-wallpaper-fairy-princess-fantasy-woman-dress-beautiful-woman-garland-fantasy-fairies-beauty-long.jpg' style='position:absolute;top:-60px;left:0px;width:816px;transform:scaleX(1);' /> <img src='https://i.ibb.co/n05r29h/s-KQMREa-6.png' style='position:absolute;top:100px;left:-50px;width:1016px;transform:rotate(184deg);' /> <div style='margin-top:560px;'></div> *Clerics of the Temptation Domain have been blessed by gods who want to bring magic and wonderment to the world. They radiate a natural magnetism that is impossibly alluring. Using their connection with their God, these clerics entrance and dance within the hypnotic realm.* <div style='margin-top:20px;'></div> ### Divine Charm When you choose this domain at 1st level, you learn the *friends* cantrip. This cantrip doesn’t count against the number of cleric cantrips you know. You also gain proficiency in the Performance skill and you may use your Wisdom modifier instead of Charisma when you roll for this skill. <div style='margin-top:10px;'></div> #### <font color=""> Temptation Domain Spells </font> |<font color="#5E50CF"> Cleric Level | <font color="#5E50CF"> Spells | |:---:|:-----------:| | <font color="black"> 1st |<font color="black"> *Charm Person, Tasha's Hideous Laughter* | | <font color="black"> 3rd |<font color="black"> *Enthrall, Phantasmal Force* | | <font color="black"> 5th |<font color="black">*Enemies Abound, Hypnotic Pattern* | | <font color="black"> 7th |<font color="black"> *Charm Monster, Confusion* | | <font color="black"> 9th |<font color="black">*Creation, Modify Memory* | \columnbreak <div style='margin-top:538px;'></div> ### Enhanced Enchantment Starting at 1st level, when you magically charm a creature, you can choose to heighten the spell and keep its effects a secret. When the spell you have heightened ends, the affected creature is unaware that it has been charmed, even if the spell says differently. Once you use this feature you can’t do so again until you finish a short or long rest. ### Channel Divinity: Arcane Empathy Starting at 2nd level, you can use your Channel Divinity to mystify and beguile creatures that witness you. You present your holy symbol and cast an enchantment spell from any spell list that is of a level that you can cast, expending a spell slot as normal. ### Flourishing Spell At 6th level, when you cast an enchantment spell which requires a creature to make a saving throw, you can attempt to bewilder it. Make a Charisma (Performance) check contested by the creature's Wisdom (Insight) check. If you succeed on the check then the creature has disadvantage on the saving throw forced by the spell. You can use this feature a number of times equal to your Wisdom modifier and regain all uses after a long rest. \pagebreakNum ### Narrative Weaving Starting at 8th level, a creature takes additional psychic damage equal to your Wisdom modifier when you deal damage with any cleric cantrip. \columnbreak ### Unnatural Charisma At 17th level your control over creature's perception of reality and how they interact with the world is masterful. If a creature within 60 ft of you would have their charmed condition ended you can use your reaction to attempt to continue the charm. The charmed creature must make a Charisma saving throw against your spell save DC. On a failure the creature continues to be charmed. On subsequent turns, when you start your turn you can use your reaction to maintain the charm effect, extending its duration until the end of your next turn. Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest. Once you use this feature you can’t do so again until you finish a short or long rest. <img src='https://i.ibb.co/Psk6BPJ/gwen-bassett-2019-06-06-feywild-cover-revised-web.jpg' style='position:absolute;bottom:-140px;right:00px;width:816px;transform:scalex(-1.0);' /> <img src='https://i.ibb.co/n05r29h/s-KQMREa-6.png' style='position:absolute;top:-490px;left:-40px;width:980px;transform:rotate(0deg);' /> <img src='https://i.ibb.co/fpZGs8f/istockphoto-1263738532-612x612-removebg-preview.png' style='position:absolute;top:100px;left:50px;width:320px;transform:rotate(20deg);' /> \pagebreakNum <font color="#acacac"> <div class='cover-header'> <font color="#80B425"> Druid: Circle of Radiation</div> </font> <img src='https://i.ibb.co/YcnqcGg/Romantically-Apocalyptic-heroes-comics-comic-sci-fi-futuristic-dark-cat-cats-glow-magic-radiation-fa.jpg' style='position:absolute;top:-0px;left:0px;width:916px;transform:scaleX(-1);' /> <img src='https://i.ibb.co/kSYmP53/s-KQMREa-monochrome.png' style='position:absolute;top:100px;left:-30px;width:950px;transform:rotate(184deg);' /> <div style='margin-top: 540px;'></div> *Radiance does not always bring healing and good tidings. Everything has a half life, and the Circle of Radiation druid tries to find that number of years left for every creature, place, and thing. After all It is said that a point of light is the last thing you see before you die.* ### Circle Spells Your body, mind, and spirit has been exposed to the profound feeling of becoming radioactive. This has seeped into your magic and has become part of your very being. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Radiation Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. <div style='margin-top:30px;'></div> #### Circle of Radiation Spells | Druid Level | Spells | |:---:|:-----------:| | <font color="black"> 2nd | <font color="black"> *Bane, Ray of Sickness* | | 3rd | *Melfs Acid Arrow, Ray of Enfeeblement* | | <font color="black"> 5th | <font color="black"> *Bestow Curse, Stinking Cloud* | | 7th | *Sickening Radiance, Vitriolic Sphere* | | <font color="black"> 9th | <font color="black"> *Contagion, Negative Energy Flood* | \columnbreak <div style='margin-top:580px;'></div> ### Irradiated Spellcasting At 2nd level, once per turn, when you damage a creature you can see with a spell, you can choose to have the creature become Radioactive. A Radioactive creature emits a dim, greenish light in a 5-foot radius around them. This light makes it impossible for the creature to benefit from being invisible. A Radioactive creature must succeed on a Constitution saving throw at the end of each of their turns or take 1d6 radiant damage. On a success ending the effect is ended. When a Radioactive creature within 30 ft of you makes a Constitution, Dexterity, or Strength saving throw, you may use your reaction to weaken them further. Roll a d4 and subtract the number rolled from the creature’s roll. ### Wild Shape Mutations Also at 2nd level, your radiation has mutated and infected your Wild Shape transformations, when you use Wild Shape, roll a and reference the Mutation Table to see what mutation your new form develops. Once you reach 10th level you may roll a d6 on the Mutation table instead. Alternatively, instead of rolling on the table, you may expend an extra use of your Wild Shape in order to choose any of the first four mutations on the Mutation Table to develop. \pagebreakNum <img src='https://i.ibb.co/TqsqBNy/IMG-20200602-082003-707.webp' style='position:absolute; top:0px; right:0px; width:1100px;transform:scalex(-1)'/> ### <font color="#80B425"> Mutation Table </font> | Mutation | Effect | |:---:|:-----------:| | <font color="black"> **Additional Body Part** (1) | <font color="black"> Your animal form sprouts a additional mutated head, limb, or other natural weapon in order to aid them in battle. As a bonus action, you can make a single attack with a natural weapon. This increases to two attacks at 10th level. | | **Enlarged Swelling** (2)| The transformed creature grows to a size larger than its natural state and you gain temporary HP equal to your Druid level. This increases to two sizes larger and you gain temporary HP equal to double your Druid level at 10th level.| | <font color="black"> **Elongated Limbs** (3) | <font color="black"> A transformed creature's body morphs and stretches in order to make them sleek and increase the length of their gait. Your speed increases by 20 ft. This increases to 40 ft at 10th level.| | **Hardened Skin** (4) | A transformed creature develops heavy, protective scales around their body that give them a natural defense. You gain +2 to AC. This increases to +4 AC at 10th level. | | <font color="black"> **Contaminated Creature** (5) | <font color="black"> Your animal form emits radiation due to your excessive exposure, dealing damage to nearby creatures. As a bonus action, you may deal radiant damage equal to your Wisdom modifier to all creatures within 5 ft of you. | **Maladaptive Transformation** (6) | Roll 2d6's on the Mutation table and you develop both mutations. Reroll all duplicates and if you roll a 6 again you may choose which mutation to develop.| ### Nuclear Nullification At 6th level, you gain resistance to radiant damage. ### Lethal Radiation Also at 6th level, your control over the emission of radiation has led to you being able to inflict great pain and sickness on your enemies. The radiant damage dealt by the Radioactive effect is increased to 2d6 at 6th level and 3d6 at 14th level. Additionally when a creature fails their Constitution saving throw to remove the Radioactive effect all creatures of your choice within 5 ft of them take radiant damage equal to your Wisdom modifier. ### Radiation Sickness At 10th level, creatures have disadvantage on saving throws to remove the Radioactive effect. ### Arcane Half Life Starting at 14th level, as a bonus action, you can start to emit radioactive waves from your body. Once activated, you glow with dim greenish light in a 5-foot radius. This light makes it impossible for you to benefit from being invisible. When a creature ends their turn within 10 feet of you, they become Radioactive and must immediately make the saving throw to end the effect or take damage as normal. Once you use this feature you cannot do so again until you have completed a short or long rest. <img src='https://i.ibb.co/0KWqwXY/87b7145db79efbde6a34ca1bb0408fc6.png' style='position:absolute; top:-160px; left:130px; width:850px; transform:rotate(0deg)scaleX(1.0)scaleY(1.0);'> <img src='https://i.ibb.co/xFYHY21/0007-monochrome.png' style='position:absolute; bottom:-250px; left:-120px; width:980px; transform:rotate(0deg)scaley(1.1);filter:opacity(100%)brightness(93%);'/> \pagebreakNum <img src='https://i.ibb.co/LNLSqPG/dcp3052-8d11b298-5f3d-424a-b8f8-94fb35d31258.jpg' style='position:absolute;top:-150px;left:0px;width:816px;transform:scalex(-1.0);' /> <img src='https://i.ibb.co/FsC79nd/Tkbl4ji-5.png' style='position:absolute;top:0px;left:-0px;width:816px;transform:scalex(1);' /> <img src='https://i.ibb.co/kM2DGyW/download-6.png' style='position:absolute;top:920px;left:125px;width:190px;transform:scalex(1);' /> <font color="black"> <div class='cover-header'><font color="#7a0000">Fighter: Mimic Knight</div></font> <div style='margin-top:400px;'></div> *A Mimic Knight would appear as if they are a master of each and every unique fighting style, when in reality they are just expert mimics. They study and analyze what they see in a way that should be considered impossible. All weapons and combat styles can be subject to their gaze. They only have to see something once to be considered deadly.* ### Copied Proficiencies At 3rd level, when you see a creature make a ability check, you can use your reaction to be proficient in the ability used in the ability check for the next hour. You can only copy a single ability at one time. If the feature is used while you still have a ability copied, you replace the last ability learned. You can use this feature a number of times equal to your Intelligence modifier and regain all uses after a long rest. ### Tactical Mimicry Also at 3rd level, as a bonus action, you can choose a creature within 60 ft of you to be the target of your focus. You can choose to mimic either their offensive strategy or their defensive strategy. You can only focus on one creature at a time and you can switch the target as a bonus action on subsequent turns. At the end of every subsequent turn the target takes, if you chose to mimic their offensive strategy, you gain a +1 to your attack and damage rolls when you attack the targeted creature. If you chose their defensive stance, you gain a +2 to your AC when you are attacked by the mimicked creature. This feature stacks on itself a max of three times. If you change your focus you lose all bonuses you have gained from this feature. \columnbreak <div style='margin-top:445px;'></div> ### Copycat At 7th level, If you attack a creature who hit you with an attack since your last turn, you can use your reaction to use the same attack roll that was used against you instead of rolling. You can use this feature a number of times equal to your Intelligence modifier and regain all uses after a long rest. ### Lightning Reflexes At 10th level the first opportunity attack you make each round does not use your reaction. ### Mirror Image At 15th level, you can study and mirror your opponent with extreme precision. After a creature within 30 ft of you moves and/or takes the Attack action, you can use your reaction to take up to the same amount of movement as the creature without provoking an attack of opportunity, and if they took the attack action, you can make a weapon attack or unarmed strike. You can use this feature three times. You regain all expended uses of it when you finish a long rest. ### Fighters Foresight When you reach 18th level, you now can predict and prevent the actions of a creature before they even know what they are going to do themselves. When a creature within 60 ft of you starts their turn, you may use your reaction to act before them. You can use an action, bonus action, and move up to your speed. When you do this, you cannot take movement, actions or reactions on your next turn. Once you use this feature you can not do so again until you finish a short or long rest. \pagebreakNum <div class='cover-header' style="top:40px;font-size:230%;"><font color="#e08d3c">Way of Mortality</div></font> <br> <div style='margin-top:40px'></div> <div<font color="#acacac"> *There are monks who have studied for years on how to open their mind and access their Ki and are able to do incredible things. And then there are the Monks who have opted to instead become deeply in touch with their life, vitality, and corporeal existence. These Monks are naturally heartier and know how to manipulate their very life force in battle.* ### Corporeal Connection At 3rd level, when you choose to commit yourself to the Way of Mortality monastic tradition, you gain these two effects; - You can use your Constitution instead of Dexterity for the attack and damage rolls of your unarmed strikes and for the *Unarmored Defense* feature. - Your hit dice increase to a d10 at 6th level and a d12 at 11th level and you regain all your hit dice after a long rest. \columnbreak <br> <div style='margin-top:50px'></div> ### Somatic Strength At 6th level, when a Way of Mortality monk, is healthy and invigorated, they are dangerous and extremely adept in fighting. * If your hit points are above 1/2 their maximum, then once per turn, when you hit a creature with an unarmed strike, you can spend 1 ki point to roll your hit die (this does not expend it) and add force damage equal to the damage dealt. * If you are at half your hit points or below, you gain +2 AC. ### Unbreakable Fortitude At 11th level, you can tap into your deep well of stamina and health to have your body attempt to overpower incoming damage. As a bonus action, you can spend a number of Ki points up to your proficiency bonus. Roll a hit die (this does not expend it) for each Ki point spent and regain hit points equal to the total result. All points that heal above your hit point maximum become temporary hit points. Once you use this feature, you can not do so again until you finish a long rest. ### Impossible Vitality At 17th level,your life force exceeds that of any natural creature. Your vitality and health has risen to supernatural levels. When you are reduced to 0 hit points but not killed outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a long Rest, the DC resets to 10. <img src='https://i.ibb.co/5cQsKv0/8a249fb00ad32fc700ba706c605ed6b6.jpg' style='position:absolute; bottom:-0px; left:-40px; width:946px; transform:scalex(1)' /> <img src='https://i.ibb.co/VQKxRCp/download-6.png' style='position:absolute; top:90px; left:-210px; width:1030px;transform: scaley(1.2);'/> <img src='https://i.ibb.co/7ycgwnc/download-7.png' style='position:absolute; top:400px; right:335px; width:500px; transform:scalex(1)'/> \pagebreakNum <div> <img src='https://i.ibb.co/GQf8ksh/Fantasy-sad-emotion-mood-woman-portrait-warrior-Living-room-home-art-decor-wood-frame-fabric-poster.jpg' style='position:absolute;right:-0px; top:0px;width:816px; transform:rotate(0deg)scalex(1.0);filter:opacity(100%);'/> <img src='https://www.gmbinder.com/images/LG722Rl.png' style='position:absolute; top:-130px; right:-30px; width:1700px; filter: grayscale(00%) brightness(97%)' /> <img src='https://i.ibb.co/C6KwKkM/Flog.png' style='position:absolute;top:905px;left:50px;width:350px;transform:scaleX(1);' /> <div class='cover-header'><font color="#476aab">Paladin: Oath of Penance</div></font> <div style='margin-top:450px;'></div> ## Sacred Oath At 3rd level, a Paladin gains the Sacred Oath feature. The following option is available to a Paladin, in addition to those offered in the Player's Handbook. ### Oath of Penance *There are those who have done wrong and their moral compass is shattered. When one finally hits rock bottom and the severity of their sins are too much to bear, you might find yourself praying for the first time, asking any god to help with this unbearable weight of guilt.* *There are gods who are willing to help, but they demand that you should that you are worthy of redemption. True forgiveness can only come from one who is willing and penance is the way you have learned to show the world that you might just be a symbol of justice and peace one day.* #### Tenets of Penance <font color="#476aab"> **Honesty.** </font> The road of redemption must first start with admitting your sins and owning your actions. <font color="#476aab"> **Amends.** </font> If you are capable of righting a wrong that you have once committed then you must. <font color="#476aab"> **Forgiveness.** </font> You must seek forgiveness from others, but you must also learn to forgive yourself. \columnbreak <div style='margin-top:480px;'></div> #### Oath of Penance Spells You gain oath spells at the paladin levels listed in the Oath of Penance Spells table. | Spell Level | Spells | |:---:|:-----------:| |<font color="black"> 1st | <font color="black"> *Hellish Rebuke*, *Sleep* | | 2nd | *Silence, Tasha's Mind Whip* | |<font color="black"> 3rd | <font color="black"> *Life Transference* , *Slow* | | 4th | *Confusion*, *Raulothim's Psychic Lance* | | <font color="black"> 5th | <font color="black"> *Hallow, Synaptic Static* | ### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. <font color="#476aab"> **Forced Penance**. </font> As an action, you can present your holy symbol and force a creature within 30 ft to succeed on a Strength saving throw or be forced to their knees, they are considered prone, and their movement is reduced to 0. The creature must repeat this saving throw at the end of each of its turns, regaining their movement on a success. You must concentrate on this effect (as if you were concentrating on a spell). <font color="#476aab"> **Repentant Sight.** </font> You can use your Channel Divinity to see the true intent of the creatures you interact with. As a bonus action, you grant yourself a +10 bonus to Wisdom (Insight) checks for 1 hour. </div> \pagebreakNum ### Crushing Guilt Starting at 7th level, you radiate an aura with a 10 ft radius that holds the weight of your guilt. When you or a friendly creature hit a creature within your aura with an attack of opportunity, you can choose to reduce the creature's speed to 0. At 18th level, the range of this aura increases to 30 feet. ### Divine Martyr At 15th level, as a reaction to taking damage, you can give yourself vulnerability to the damage. If you do so the creature who dealt the damage takes an equal amount of the total damage dealt to you as psychic damage. Once you use this feature you can’t do so again until you finish a short or long rest. ### True Redemption At 20th level, you have been redeemed and you are no have been blessed to show others the way. As a bonus action, you gain the following benefits for 10 minute: * Creature's within 30 ft of you can not lie. * When a creature of your choice within 30 ft of you takes a hostile action, they must make a Charisma saving throw against your spell save DC or lose the action without any effect. <img src='https://i.ibb.co/t8djmQ4/72af19bd0ca07c9d3a099d87b027878a.jpg' style='position:absolute; bottom:-00px; right:-220px; width:95%; height:100%; transform:rotate(0deg)scalex(-1);filter:opacity(100%);'/> <img src='https://www.gmbinder.com/images/qMhpGZM.png' style='position:absolute; bottom:-100px; left:-230px; transform:rotate(0deg)scalex(1);filter:opacity(100%)brightness(93%);'/> <img src='https://i.ibb.co/n7q2wkT/Praying.png' style='position:absolute;top:465px;left:-20px;width:480px;transform:scaleX(1);' /> \pagebreakNum <font color="black"> <div class='cover-header' style="top:20px;font-size:230%;"><font color="#DAD9DA ">Ranger: Storm Chaser</div></font> <br><style> .phb:after{display:none;} </style> <img src='https://i.ibb.co/BCH5sQh/951674.jpg' style='position:absolute; bottom:-20px; left:0px; width:816px; transform:scalex(-1)' /> <img src='https://i.ibb.co/qB6BK9n/4-Q3-HUFE-1.png' style='position:absolute; bottom:-270px; left:-0px; width:936px; transform:scaley(-1.2)' /> <img src='https://i.ibb.co/89rgpn7/download.png' style='position:absolute; top:670px; right:320px; width:500px; transform:scalex(1)'/> <div style='margin-top:20px'> </div> ### Nature Calls Beginning at 3rd level, you gain expertise in either *Nature* or *Survival* as well as proficiency in Cartographer tools. Additionally, during the course of a long rest you can commune with your spellcasting focus to accurately predict the natural weather patterns within 3 miles of you for the next 24 hours. <div style='margin-top:20px'> </div> #### <font color=""> Explorer Spells </font> | Ranger Spells | Spells | |:---:|:-----------:| | 3rd | *Fog Cloud* | | 5th | *Gust of Wind* | | 9th | *Thunder Step* | | 13th | *Storm Sphere* | | 17th | *Cone of Cold* | ### Climate Control At 3rd level, your knowledge of weather starts to weave with the arcane. As a bonus action, you can choose any point within 60 ft of you where you create a thunderous storm with a 30 ft radius. The storm hovers above the space and lasts for 1 minute. You can use your bonus action to move the storm 20 feet in any direction. The center of the storm must stay within 60 feet of you. or it dissipates. (Write about a room) * Once per turn when you hit a creature that is within your storm you can imbue the strike with the storms rage dealing 1d6 cold, lightning, or thunder damage (your choice damage). * You can use your bonus action to stir the storm causing the ground beneath it to be difficult terrain for creatures of your choice until the start of your next turn. You can form an amount of storms equal to your Wisdom modifier and regain all uses after a long rest or if you expend a spell slot to use this feature. \columnbreak <div style='margin-top:35px;'></div> ### Nimbus Nebula At 7th level, while you are within your storm you can start to manipulate and control your storm in order to give yourself an advantage in battle; * **Winds** - If you are the target of a ranged attack while you are within your storm you can use your reaction to impose disadvantage on the attack roll. * **Rain** - As a reaction, when a creature within your storm makes a Constitution saving throw to maintain concentration, you can call down a heavy downpour attempting to break the creatures concentration giving it disadvantage on the saving throw. * **Hail** - When a creature within your storm is knocked prone you can use your reaction to have the earth freeze around them. The creature is considered grappled until the end of their next turn. ### Storm Strike At 11th level, when you take the Attack action, you can also call down a bolt of lightning as oart if the action. You choose a creature that you can see under your storm cloud, and a bolt of lightning flashes down from the cloud to that creature. The target must make make a Dexterity saving throw against your spellcasting save DC. On a failed save the creature takes 1d12 lightning damage, and it and all creatures within 5 ft of the target can’t take reactions until the start of its next turn ### Dancing Winds At 15th level, you and your Storm have become part of each other. While you are within your storm if a hostile creature attempts to come within 10 ft of you, your Storm protects you and the winds attempt to make it impossible to get closer. The creature must succeed on a Strength saving throw against your spell save DC or they are unable to get through the winds and can not come within 10 ft of you. This feature does not trigger if a creature starts their turn within 10 ft of you. \pagebreakNum <img src='https://i.ibb.co/Vt19WzX/sorlock.jpg' style='position:absolute;top:0px;left:0px;width:816px;transform:scaleX(1);' /> <img src='https://i.ibb.co/kSYmP53/s-KQMREa-monochrome.png' style='position:absolute;top:50px;left:-30px;width:950px;transform:rotate(184deg);' /> <img src='https://i.ibb.co/GWnZRzx/image-16-removebg-preview.png' style='position:absolute; top:840px; right:90px; width:250px;transform:scalex(-1)'/> <img src='https://i.ibb.co/GWnZRzx/image-16-removebg-preview.png' style='position:absolute; top:840px; right:90px; width:250px;transform:scalex(-1)'/> <font color="#acacac"> <div class='cover-header'><font color="#73469f">Rogue: Eldritch Scoundrel</div></font> <div style='margin-top:480px'></div> *Some spell casters have approached (or perhaps been preyed upon by) a patron of great power. These patrons radiate arcane energy and they are able to bestow their gifts on creatures of their choosing. An Eldritch Scoundrel, however, makes no pact, instead subtly stealing this power from these demi-gods.* ### Marked Patron At 3rd level, you have a specific entity you've marked, subtly siphoning power off of them. Choose a warlock patron available at the end of the subclass description. Each patron has a list of spells that you gain at the rogue levels noted in the table. Once you gain a spell, you can cast it without expending a spell slot. Once you cast a spell in this way, you can’t cast that spell in this way again until you finish a long rest. #### Spellcasting Ability You can use either Intelligence or Charisma as your spellcasting ability for your spells (chosen when you get this feature). You use your choice whenever a spell refers to your spellcasting ability. In addition, you use your chosen modifier when setting the saving throw DC for a spell you cast from this archetype and when making an attack roll with one. <div style='margin-top:10px'></div> **Spell save DC** = 8 + your proficiency bonus + your spellcasting modifier **Spell attack modifier** = your proficiency bonus + your spellcasting modifier \columnbreak <div style='margin-top:450px'> </div> <div style='margin-top:-10px'></div> #### Siphoned Blast Additionally, you learn how to channel and form the energy you have stolen from a patron to create a beam of your patrons arcane energy called a Siphoned Blast, which you can use as an action to make a ranged spell attack against a creature within 120 feet. Each patron has a different effect and damage when you hit, as seen in the Siphoned Blast Table. You are able to use your *Sneak Attack* feature with Siphoned Blast. ### Stolen Secrets Also 3rd level, you have gained some minor abilities thanks to the well of power you've obtained. You gain one Eldritch Invocation of your choice from the Warlock class. You must meet all of the normal prerequisites for this invocation. <div style='margin-top:-5px'></div> ### Eldritch Draining Once you reach 9th level, your subtle methods are able to drain your marked patron of energy more often. Once per day when you finish a short rest, you regain the ability to cast a number of spells you've expended that have a combined spell level equal to half your Rogue level (rounded down). \pagebreakNum <img src='https://i.ibb.co/k5VLm8t/Blackout-hashtag-activism.webp' style='position:absolute;top:00px;left:0px;width:1950px;transform:rotate(deg);' /> <img src='https://i.ibb.co/s39z0zz/images-removebg-preview-2.png' style='position:absolute; top:870px; right:0px; width:356px;transform:scalex(1)'/> <div style='margin-top:30px'> </div> ### Second Mark At 13th level, you have dared to steal from not one but two different patrons at the same time. You may choose a second patron to steal from. You can cast each of their spells once without expending a spell slot, in addition to your first patron's spells, as per the *Marked Patron* feature, and you can use their Siphoned Blast. ### Final Heist At 17th level, you have drained a patron to the point where you have obtained a portion of their essence that you can shape as you wish. You may choose three Eldritch Invocations. You must meet all prerequisites and cannot choose an Invocation requiring you to be higher than 9th level. You may benefit from one invocation at a time. You may replacing this invocation with another of your selections after finishing a long rest. <div style='margin-top:20px'> ### Siphoned Blast |<font color="#848884"> Chosen Patron | <font color="#848884"> Siphoned Blast | |:---:|:-----------:| | <font color="grey"> **Archfey** | <font color="grey"> Your Siphoned Blast does psychic damage equal to 1d6 + your spellcasting modifier, and the target has disadvantage on attack rolls against you until the start of their next turn.| | **Celestial** | Your Siphoned Blast does 1d6 radiant damage, The next attack against the creature has advantage. | <font color="#848884"> **Fathomless** | <font color="#848884"> Your Siphoned Blast does 1d10 cold damage + your spellcasting modifier and the target's speed is halved until the start of your next turn. | | **Fiend**| Your Siphoned Blast does fire damage equal an 2d6 + your spellcasting modifier. | | <font color="#848884"> **Genie** | <font color="#848884"> Your Siphoned Blast does 1d6 bludgeoning, cold, fire, or thunder (chosen when you get this feature) damage + your spellcasting modifier, and you have resistance to damage dealt by the target until the start of your next turn. | | **Great Old One** | Your Siphoned Blast does psychic damage equal to 1d10 + your spellcasting modifier, and the target cannot take reactions until the start of its next turn.| |<font color="#848884"> **Hexblade** | <font color="#848884"> When you take the attack action with a melee weapon, it deals force damage instead of the normal damage type and deals an additional 1d4 force damage. In addition, you can use your spellcasting ability, instead of Strength or Dexterity, for the attack and damage rolls. | | **Undead** | Your Siphoned Blast does necrotic damage equal to 1d8 + your spellcasting modifier, If the target is missing more than half its hit points, it instead takes necrotic damage equal to 2d8 + your spellcasting modifier. | |<font color="#848884"> **Undying** |<font color="#848884"> Your Siphoned Blast does necrotic damage equal to 2d4 + your spellcasting modifier. When you reduce a creature to 0 hit points with this attack, you gain temporary hit points equal to your level which last for 1 minute. | </style> </div> \columnbreak <style>.phb#p17 blockquote { font-family: ScalySans; box-sizing: border-box; margin-bottom: 1em; margin-top: 9px; padding: 5px 10px; background-color: #22152f; border-style: solid; border-width: 11px; border-image: url('/assets/img/note-wrap.png') 11; border-image-outset: 9px 0; box-shadow: 0px 0px 0px #888 } </style> <style>.phb#p18 blockquote { font-family: ScalySans; box-sizing: border-box; margin-bottom: 1em; margin-top: 9px; padding: 5px 10px; background-color: #22152f; border-style: solid; border-width: 11px; border-image: url('/assets/img/note-wrap.png') 11; border-image-outset: 9px 0; box-shadow: 0px 0px 0px #888 } </style> <div style='margin-top:30px'> </div> > ### <font color="grey"> Getting Found Out </font> > <font color=" #848884 "> As an Eldritch Scoundrel, you are messing with some very powerful entities. Discuss with your DM how you might avoid detection from these powerful beings. Are you simply beneath their notice? Do you perform special rituals to avoid detection? Then again, some say the most subtle of plans include unknowing pawns... ## Patron Spells #### <font color="#848884"> The Archfey </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Faerie Fire | | 5th | Misty Step | | <font color="#848884"> 9th | <font color="#848884"> Summon Fey | | 13th | Charm Monster | | <font color="#848884"> 17th | <font color="#848884"> Dominate Person | #### <font color="#848884"> The Celestial </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Cure Wounds | | 5th | Borrowed Knowledge* | | <font color="#848884"> 9th | <font color="#848884"> Dispel | | 13th | Guardian of Faith | | <font color="#848884"> 17th | <font color="#848884"> Flame Strike | #### <font color="#848884"> The Fathomless </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Thunderwave | | 5th | Silence | | <font color="#848884"> 9th | <font color="#848884"> Lightning Bolt | | 13th | Evard's Black Tentacles | | <font color="#848884"> 17th | <font color="#848884"> Cone of Cold | #### <font color="#848884"> The Fiend </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Command | | 5th | Darkness | | <font color="#848884"> 9th | <font color="#848884"> Fireball | | 13th | Wall of Fire | | <font color="#848884"> 17th | <font color="#848884"> Contact Other Planes | \pagebreakNum #### <font color="#848884"> The Genie </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Unseen Servant | | 5th | Phantasmal Force | | <font color="#848884"> 9th | <font color="#848884"> Fly | | 13th | Phantasmal Killer | | <font color="#848884"> 17th | <font color="#848884"> Creation | #### <font color="#848884"> The Great Old One </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Dissonant Whispers | | 5th | Detect Thoughts | | <font color="#848884"> 9th | <font color="#848884"> Clairvoyance | | 13th | Summon Aberration | | <font color="#848884"> 17th | <font color="#848884"> Telekinesis | #### <font color="#848884"> The Hexblade </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Hex | | 5th | Shadow Blade | | <font color="#848884"> 9th | <font color="#848884"> Blink | | 13th | Shadow of Moil | | <font color="#848884"> 17th | <font color="#848884"> Banishing Smite | #### <font color="#848884"> The Undead </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> False Life| | 5th | Spider Climb | | <font color="#848884"> 9th | <font color="#848884"> Summon Undead | | 13th | Sickening Radiance | | <font color="#848884"> 17th | <font color="#848884"> Enervation | #### <font color="#848884"> The Undying </font> | Rogue Level | Spell | |:---:|:-----------:| | <font color="#848884"> 3rd | <font color="#848884"> Protection from Evil and Good | | 5th | Blindness/Deafness | | <font color="#848884"> 9th | <font color="#848884"> Speak with Dead | | 13th | Death Ward | | <font color="#848884"> 17th | <font color=" #848884"> Contagion | <div style='margin-top:50px'> > ### <font color=" #848884"> Creating a Custom Patron </font> > If your DM allows it, you may have your Marked Patron be an entity not on this list, such as from another homebrew. Your DM should choose one spell from 1st to 5th level, preferably from the patron's extended spell list or the warlock spell list. Then, either choose an existing Siphoned Blast from an existing patron or create an original Siphoned Blast > <img src='https://i.ibb.co/0V2PXVL/dragon-goddess-artwork-fantasy-0n-2932x2932-1.jpg' style='position:absolute; bottom:-100px; right:-410px; width:1100px; transform:rotate(0deg)scalex(1);filter:opacity(100%);transform:scalex(-1)'/> <img src='https://i.ibb.co/Hq4HvVb/download-5.png' style='position:absolute; bottom:100px; left:-0px; width:816px; transform:rotate(0deg)scaley(1.1);filter:opacity(100%)brightness(93%);'/> <img src='https://i.ibb.co/Hq4HvVb/download-5.png' style='position:absolute; bottom:100px; left:-0px; width:816px; transform:rotate(0deg)scaley(1.2);filter:opacity(100%)brightness(93%);'/> </style> </div> \pagebreakNum <font color="black"> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> <div class='cover-header'> <font color="#9ea3b9"> Sorcerer: Temporally Touched</div> </font> <div style='margin-top:80px'></div> ### Chronomancy Adept You learn additional spells when you reach certain levels in this class, as shown on the Temporal Spells table. Each spell counts as a sorcerer spell for you, but they do not count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class. <div style='margin-top:0px'></div> | Sorcerer Level |Spells| |:---:|:-----------:| | 1st | *Bane*,*Shield*| | 3rd | *Arcane Lock, Hold Person* | | 5th | *Haste*, *Slow* | | 7th | *Banishment*, *Freedom of Movement* | | 9th | *Hold Monster*, *Far Step* | ### Temporal Teleportation ___ Starting at 1st level, you can manipulate the flow of time as you weave your spells, allowing you to blink back to somewhere you've recently been. Whenever you cast a spell of 1st level or higher you can teleport to an unoccupied space that you have occupied since the start of your turn. You may use this feature three times and you regain all uses after a short or long rest. ### Arcane Echo Also at 6th level, you are able to cause an echo in time which causes a moment to be redone. As an action you may imbue someone with the ability to create an echo. On their next turn the imbued creature may take two actions. You can use this a number of times equal to your proficiency bonus and regain all uses after a long rest. \columnbreak <div style='margin-top:555px'></div> ### Parallel Lives At 14th level you, can feel the passage of time pass you by and you are able to actually alter a series of events that unfold before you. You may dig deep into your connection with the great temporal tides and reverse time. After any kind of roll is made and you learn the result as a reaction you can use your temporal magic to go back 6 seconds in time. Any attack rolls, ability checks, or saving throws rolled on the turn your used your reaction are rerolled, potentially causing different outcomes. Others are unaware and unchanged from the event, and only you are aware of what happened in the other timeline. Once you use this feature you can not do so again until you have completed a long rest or if you spend 5 sorcery points. ### Chrono Conduit At 18th level, when you roll initiative you can cast the *Mirror Image* spell (no action required). Your duplicates AC is 12 + your Charisma modifier. <img src='https://i.ibb.co/w45BQmk/t0gHegE.jpg' style='position:absolute; top:-125px; left:-0px; width:816px; transform:rotate(0deg);filter:opacity(100%);'/> <img src='https://i.ibb.co/XXcjKcv/download-6.png' style='position:absolute; top:-20px; right:0px; width:900px;transform: scaleX(-1); filter: grayscale(00%) brightness(97%);' /> <img src='https://i.ibb.co/R61sSXj/png-transparent-roman-numeral-numbers-clock-illustration-clock-face-roman-numerals-alarm-clocks-floo.png' style='position:absolute;top:430px;left:0px;width:150px;transform:scaleX(1); filter:opacity(80%);' /> <img src='https://i.ibb.co/R61sSXj/png-transparent-roman-numeral-numbers-clock-illustration-clock-face-roman-numerals-alarm-clocks-floo.png' style='position:absolute;top:910px;left:420px;width:150px;transform:scaleX(1); filter:opacity(80%);' /> <img src='https://i.ibb.co/R61sSXj/png-transparent-roman-numeral-numbers-clock-illustration-clock-face-roman-numerals-alarm-clocks-floo.png' style='position:absolute;top:540px;left:670px;width:150px;transform:scaleX(1); filter:opacity(80%);' /> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> \pagebreakNum <div class='cover-header'> <font color="#FFDF4F"> Warlock: Bountiful Beast</div> </font> <img src='https://i.ibb.co/M5GCHjg/E0p7yjU.jpg' style='position:absolute;top:-5px;left:-6px;width:916px;transform:scaleX(-1);' /> <img src='https://i.ibb.co/RQcQSJ6/s-KQMREa-4.png' style='position:absolute;top:120px;left:-30px;width:950px;transform:rotate(184deg);' /> <style> .phb blockquote { font-family: ScalySans; box-sizing: border-box; margin-bottom: 1em; margin-top: 9px; padding: 5px 10px; background-color: #FFE993; opacity(100%); border-style: solid; border-width: 12px; border-image: url('/assets/img/note-wrap.png') 11; border-image-outset: 9px 0; box-shadow: 1px 4px 14px #888 } </style> <style> a { text-decoration:none; color:black; } </style> <div style='margin-top: 565px;'></div> *Legends says there are certain creatures of myth scattered through the planes that if found, caught, or bartered with can bring you luck and good fortune for the rest of your life. They are notoriously hard to find and even harder to engage with. But through some miracle one of these such creatures has chosen to become your patron and now the world seems to bend and twist in your favor.* ### Proficiencies You gain proficiency in every *Game Set*. Additionally when you roll a check with a *Game Set* your proficiency is doubled. ### Expanded Spell List The Bountiful Beast lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. <div style='margin-top:10px;'></div> #### Bountiful Beast Expanded Spells <style>.phb table { color:#}</style> | Spell Level | Spells | |:---:|:-----------:| | <font color="black"> 1st | <font color="black"> *Heroism*, *Silvery Barbs* | | <font color="black"> 2nd | <font color="black"> *Aid, Enhance Ability* | | <font color="black"> 3rd | <font color="black"> *Fast Friends, Beacon of Hope* | | <font color="black"> 4th | <font color="black"> *Aura of Purity, Freedom of Movement* | | <font color="black"> 5th | <font color="black"> *Dawn, Skill Empowerment* | \columnbreak <div style='margin-top:560px;'></div> ### Fortunes Fountain At 1st level, you gain ability to tap into a wondrous Fountain of Fortune that flows through you and fills your very being. Your Fountain can hold a number of Fortune Points equal to your proficiency bonus and you regain all points after a short or long rest. These points can be used to tip the scales in your favor and help good things happen around you. Whenever you roll for an ability check, attack roll, or saving throw you can use your reaction in order to expend Fortune Points to boost your luck and possibly change your fate. You choose this after you roll the die but before you know the result of the roll and you can expend as many points as you wish per reaction. Each point expended gives you 1d4 to the roll. When you take the Help action, you may also expend Fortune Points to add to the result of the roll. ### Turn the Tides At 6th level, if you roll with disadvantage and fail an ability check or saving throw you gain temporary hit points equal to your Warlock level + Charisma modifier. If you succeed on the roll the amount of temporary hit points you gain is doubled. <img src='https://iili.io/E00fAx.md.png' style='position:absolute;top:940px;left:505px;width:170px; transform:rotate(30deg);' /> \pagebreakNum ### Favored Fighter At 10th level, you can ask for help from your patron in battle. Their help makes you more difficult to hit as you find that things just work out for you on the battlefield and you seem to just barely avoid oncoming attacks. As a reaction when you are attacked you can spend Fortune Points to increase your AC. Roll 1d4 for each fortune point spent and your armor increases by the result until the end of your next turn, including against the triggering attack, until the end of your next turn. If a creature misses an attack roll against you while this feature is active the next attack roll you make against the attacking creature before the end of your next turn has advantage. ### Pay it Forward Once you reach 14th level, when you roll with advantage and succeed on the roll you can choose a creature within 60 ft of you. The next roll the chosen creature makes has advantage. If the chosen creature succeeds on that roll then you may choose another creature within 60 ft of you and they gain advantage on their next roll and so on and so forth. A creature can only benefit from this feature once per use and this feature may continue until there is a failed roll or there are no viable creatures to be chosen. Once you use this feature you can not do so again until you finish a short or long rest. <img src='https://i.ibb.co/GTcjLXG/4d9e1677c6a64ffa859b60e9.jpg' style='position:absolute;top:455px;left:-50px;width:1150px;transform:scaleX(-1);' /> <img src='https://i.ibb.co/RQcQSJ6/s-KQMREa-4.png' style='position:absolute;top:-370px;left:-30px;width:950px;transform: scaley(1);' /> <img src='https://i.ibb.co/BPscjLD/image-19-removebg-preview.png' style='position:absolute;top:40px;left:405px;width:400px;transform:scaleX(1);' /> </font> \pagebreakNum <img src='https://i.ibb.co/5MKXMhy/vezonia-lithium-witch-under-cresent-moon-1200x1800.jpg' style='position:absolute;top:-200px;left:0px;width:816px;' /> <!-- Full page stain --> <img src='https://i.ibb.co/1ZZJVW4/i-I5az-GB-d.webp' style='position:absolute; top:-130px; left:-20px; width:1016px' /> <img src='https://i.ibb.co/S3hrGT9/istockphoto-1332414523-612x612-removebg-preview.png' style='position:absolute; top:770px; left:430px; width:306px;transform:scalex(1);' /> <div class='cover-header'><font color="#e5e5e5">Wizard: Malediction</div></font> <div style='margin-top:380px'></div> ## <!-- Cool background image --> <img src='https://i.ibb.co/9nmSxw1/6361b7a6c48a232812198385c2eec648.jpg' style='position:absolute;top:-200px;left:0px;width:816px;;transform:scalex(1);' /> <!-- Full page stain --> <img src='https://i.ibb.co/1ZZJVW4/i-I5az-GB-d.webp' style='position:absolute; top:-160px; left:-20px; width:1016px' /> <img src='https://i.ibb.co/S3hrGT9/istockphoto-1332414523-612x612-removebg-preview.png' style='position:absolute; top:810px; left:100px; width:240px;transform:rotate(0deg);' /> <img src='https://i.ibb.co/YTxBpWW/400-F-419581692-G61-MYn-Oa-Frkc-LFe-FEvu-Dmi-Nliw-Bt-OCy-V-removebg-preview.png' style='position:absolute; top:480px; left:440px; width:220px;transform:scalex(-1);' /> <div class='cover-header'><font color="#e5e5e5">Wizard: Malediction</div></font> <div style='margin-top:360px'></div> ## <font color="black"> ### Studious Hexing Beginning when you select this school at 2nd level, you can copy Warlock spells from Warlock spell scrolls into your spell books. ### Unbearable Odds Also at 2nd level, when a creature within 30 ft of you makes an attack roll, skill check, or saving throw, after you know the result you can use your reaction to reduce the number that is rolled by your Intelligence modifier. You can use this a number of times equal to your proficiency bonus and regain all uses after a long rest. ### Continued Malice At 6th level, you have uncovered ways to hinder and afflict your foes in terrible ways. As an action you may choose a number of creatures equal to your proficiency bonus within 30 ft of you and force them to make an Charisma saving throw against your spell save DC. On a failure, The creatures are either be blinded, deafened, frightened, or poisoned. You must select one afflicted condition that applies to all who failed their save until the end of your next turn. You can use this feature two times and regain all uses after a long rest. \columnbreak <div style='margin-top:660px'></div> ### Dreadful Infection At 10th level, you have studied ways from ancient tomes that allow your spells to hex creature's minds and twist their reality with your arcane spells. When you cast a spell that forces a single creature to make a saving throw you may replace the ability score used for the saving throw and make it a Charisma saving throw instead. You can use this feature an amount of times equal to your proficiency modifier and regain all uses after a long rest. ### Adaptive Misfortune At 14th level, as an action, you can create an aura of debilitating magic with a 60 ft radius that remains centered on you. Any creature of your choice within that aura has disadvantage on their first attack roll or ability check on each of their turns. The effect lasts for 1 minute or until you dispel it as a free action. Once you use this feature can not do so again until you finish a long rest. </style> \pagebreakNum <br> \columnbreak <style> .toc a { color: inherit !important; /*toc specifically wants black text. This resets the headers*/ } .toc li span:nth-child(2){ /*Allow dot leaders to fill remaining space but not overlap*/ width: auto; overflow: hidden; white-space: nowrap; display: block; } .toc li span:nth-child(2):after{ font-family : BookSanity; /*Remove any header styles from dot leaders*/ font-size : 0.317cm; font-weight : normal; color : black; content: " ........................................" "........................................." "........................................."; } .toc li span:first-child{ float: right; font-family : BookSanity; /*Remove any header styles from page numbers*/ font-size : 0.317cm; font-weight : normal; color : black; margin-left : 1px; /*Leaves a small space between page numbers and dot leaders*/ } /*Special cases for headings*/ .toc li h3 span:nth-child(2):after{ content: " "; /*Remove dot leaders on h3*/ } .toc li h3 { margin-bottom: 4px !important; /*Special spacing for h3*/ margin-top: 10px !important; line-height: initial !important; /*For some reason Multi-line h3 line spacing changed*/ } .toc li h3 span:first-child{ line-height: 1.8em !important; /*Line page numbers up with Multi-line h3 better*/ } .toc ul ul { margin-left: 10px !important; /*Original lists intented too much*/ } .toc>ul>li { margin-bottom: initial !important; /*margin for list items needs to be removed or 0*/ } </style> <style> .phb:after { content: ""; } </style> # Art Credits <font color="Black"> <div class='toc'> - [<span>Cover</span><span>**D4DnDRPG -** Adam Schumpert](https://twitter.com/adam_schumpert/status/1165966881511104515?s=12) - [<span>1</span><span>**Spilled Dice -** Vgerezon</span>](https://www.deviantart.com/gerezon) - [<span>1</span><span>**DND Character book-** Alisha</span>](https://www.goodreads.com/book/show/56914652-dnd-character-book) - [<span>2</span><span>**League Guildmage -** Svetlin Velinov</span>](https://www.artstation.com/artwork/z25bw) - [<span>2</span><span>**Circuit Vector-** Sunar.Ko</span>](https://www.vecteezy.com/vector-art/2469700-circuit-vector-illustration-design-template) - [<span>3</span><span>**Blast of Genius:** Terese Nielsen </span>](https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=368985) - [<span>4</span><span>**Indestructible Barrier -** Bobrbor</span>](https://www.deviantart.com/bobrbor/art/Indestructible-barrier-276675166) - [<span>4</span><span>**Penitent Knight -** Russell Dongjun Lu</span>](https://www.artstation.com/artwork/oOd8GL) - [<span>4</span><span>**Cemetery Silhouette -** Rockatansky </span>](https://www.istockphoto.com/vector/cemetery-silhouette-gm1029963024-275982961?phrase=graveyard%20silhouette) - [<span>5</span><span>**Circus D'arc tent illustration -** Nate Tabs</span>](https://www.artstation.com/artwork/ykq045) - [<span>5</span><span>**Ring Master -** RC Prakash</span>](https://www.artstation.com/artwork/9e5wRW) - [<span>5</span><span>**Silhouette of Circus or Carnival Tent -** Alfmaler](https://stock.adobe.com/search?k=carnival+tent+black+and+white&asset_id=194706793) - [<span>6</span><span> **Legend of the Cryptids -** Annefarine](https://www.deviantart.com/viccolatte/art/Legend-of-the-Cryptids-Annefarine-Adv-610728472) - [<span>7</span><span>**Through the Veil -** Gwen Bassett](https://www.artstation.com/artwork/zA4k2L) - [<span>7</span><span>**Butterfly (China paper-cut patterns) -** CaoChunhai](https://www.istockphoto.com/vector/butterfly-gm1263738532-369958841) - [<span>8</span><span>**Let's go to play :3 -** Jadeitor](https://www.deviantart.com/jadeitor/art/Let-s-go-to-play-3-311915450) - [<span>9</span><span>**Will O' Barghest -** Massi](https://www.artstation.com/artwork/4bnXl8) - [<span>10</span><span>**Greater Swordsman-** Jdtmart](https://www.deviantart.com/jdtmart/art/Greater-Swordsman-767724662) - [<span>10</span><span>**Viking Shield -** Erin Gray</span>](https://www.colourbox.com/vector/print-vector-5746829) - [<span>11</span><span>**Dungeons -** Rukkits ](https://www.deviantart.com/rukkits/art/Dungeons-257265706) - [<span>11</span><span>**Bare Knuckle Brawler** Daniel Valaisis ](https://valaisis.artstation.com/projects/qAYdgR) - [<span>12</span><span>**Neva praying -** Marko Djurdjevic](https://www.artstation.com/artwork/EY46q) - [<span>12</span><span>**Whip Icon** Aayam 4D ](https://www.shutterstock.com/image-vector/whip-icon-riding-vector-art-illustration-2023691327) - [<span>13</span><span>**Ansel of Briarcliff -** Simon Goinard](https://www.simongoinard.com) - [<span>13</span><span>**Praying hands -** Sergeypy Khonin](https://www.stocklib.com/media-67209434/praying-hands-hand-drawn-sketch-vector-illustration.html?keyword=moses) - [<span>14</span><span>**Cirrus, the Cloudcloak Thief -** Jake Murray](https://www.artstation.com/artwork/N5g1XP) - [<span>15</span><span>**Jace, Unraveler of Secrets -** Tyler Jacobson</span>](https://twitter.com/jacobsontyler/status/711685189273985024) - [<span>15</span><span>**Magic with Fire Hands -** ks-iva</span>](https://www.freepik.com/premium-vector/magic-with-fire-with-hands-handmade-vector-art-illustration_17160177.htm#&position=6&from_view=author) - [<span>16</span><span>**Purple Abstract-** Deathamusesme</span>](https://www.deviantart.com/deathamusesme/art/Purple-Abstract-Wallpaper-133722939) - [<span>17</span><span>**Legend of Jingwei -** William Wu](https://www.artstation.com/artwork/QoYWE) - [<span>18</span><span>**Chronos-** shadowverse-portal](https://shadowverse-portal.com/card/107041010?lang=en) - [<span>18</span><span>**Clock face Roman Numerals -** DMCA](https://www.pngwing.com/en/free-png-xtkgf) - [<span>19</span><span>**New Beginnings** Gerald Patinky ](https://www.artstation.com/artwork/qQ680n) - [<span>20</span><span>**Wise Dragon -** Skleung](https://www.deviantart.com/skleung/art/Wise-dragon-480438047) - [<span>20</span><span>**Hamsa -** Elane Lane](https://www.vectorstock.com/royalty-free-vector/ornate-hand-drawn-hamsa-vector-29383944) - [<span>21</span><span>**Witch Under Cresent Moon -** VezoniaArtz](https://www.deviantart.com/vezoniaartz/art/Witch-Under-Cresent-Moon-774941890) - [<span>21</span><span>**Witch's Cauldron stock illustration -** Melazerg](https://www.istockphoto.com/vector/witchs-cauldron-gm1332414523-415267624?irgwc=1&cid=IS&utm_medium=affiliate&utm_source=Eezy%2C%20LLC&clickid=y8Jxs20QyxyNTfMxqtz42UbDUkD1%3Ax0puT0fyM0&utm_term=www.vecteezy.com&utm_campaign=SRP_2_small&utm_content=1141943&irpid=38919) - [<span>21</span><span>**Pointy witch hat with Crescent Moon -** Croisy](https://stock.adobe.com/images/pointy-witch-hat-with-crescent-moon-hand-drawn-line-art-and-dotwork-boho-chic-poster-flash-tattoo-or-altar-veil-print-design-vector-illustration/244810267) - [<span>22</span><span>**Dungeon Master -** Hansel Eldor](https://www.inprnt.com/gallery/hanseleldor/dungeon-master/) <div style='margin-top:100px'></div> > ##### The End > Thank you so much for reading! This was a large passion project so I am glad to share it with you all. I hope you enjoyed it as much as I enjoyed making it. > <style> /** Change the p2 to whatever page number is the last page in your document **/ .phb#p3:after { display:none; } </style> <img src='https://i.ibb.co/ZMM3CM7/67459706d4d482fc5888118c0812eaf2.jpg' style='position:absolute;bottom:0px;left:200px;height:1100px;transform:rotate(0deg);filter:opacity(100%);' /> <img src='https://www.gmbinder.com/images/pEJl0m5.png' style='position:absolute; top:-400px; left:-500px; width:1270px; transform: scalex(.6); scaley(.8); filter: opacity(100%) grayscale(00%) brightness(97%) ' /> <img src='https://www.gmbinder.com/images/pEJl0m5.png' style='position:absolute; top:-400px; left:-600px; width:1270px; transform: scalex(.6); scaley(.8); filter: opacity(100%) grayscale(00%) brightness(97%) ' /> <img src='https://www.gmbinder.com/images/pEJl0m5.png' style='position:absolute; top:-400px; left:-740px; width:1270px; transform: scalex(.6); scaley(.8); filter: opacity(100%) grayscale(00%) brightness(97%) ' /> <img src='https://i.ibb.co/xf4HDLZ/f2eb2a5de6a2ed738c61f0e82f7e0215.jpg' style='position:absolute;top:0px;left:-220px;width:790px; transform:rotate(0deg);' /> <img src='https://www.gmbinder.com/images/QMVlPWl.png' style='position:absolute; bottom:-00px; right:-20px; width:950px; transform:rotate(0deg);filter:opacity(100%);'/>