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# Aztec Cult ## Strangely dressed beings appear across the land at night, forcefully capturing innocent villagers and disappearing into the darkness. These villagers are then never seen again. You are responsible for finding the source and the purpose behind these kidnappings. In your investigation, you find yourself in a strange land where the natives speak a foreign tongue and a large stone monument towers over the landscape.
\pagebreakNum # Psychedelic Monstrosities ## Rumours of a strange place far off in the uninhabited wilderness reach your ears: an abandoned laboratory where great minds once gathered together in order to make great advancements in their academic fields. Now, it is a place where strange mutants dwell, all of which have a very colorful appearance, in both the metaphorical and literal sense. You and the rest of your party set off towards this place, in hopes of retrieving the forgotten artifacts that dwell within.
\pagebreakNum # Twisted Circus ## In your travels, you come across a massive, striped tent. At the entrance, a handsome and lavishly dressed man stands at the entrance and beckons for you to come in.
\pagebreakNum # Forgotten Town ##
The journey has taken you and the rest of your party to a ruined, abandoned town. As you look around this forgotten locale, you realize that something is very, very wrong.
\pagebreakNum # Far Eastern Insurrectionists ## As the tribal hordes invade from the north, a small but elite handful of individuals have taken advantage of the situation. While the armies of the nation have were sent north to deal with the threat, these elites seized a castle in the mountains which had a garrison in the hundreds. You have been promised a great sum to deal with these insurrectionists. Before you leave on your mission, you are informed that these insurrectionists are vanara: descendants of the demon monkey king which was once ruled over the realm with an iron fist.
\pagebreakNum # Dwarven Vikings/Elven Lords ## To the far north lies the snowy lands of Ludvik, homeland of the dwarves. They are infamous marauders, making their living by raiding coastal settlements. They are also renowned as masterful shipbuilders, constructing ships large enough for even frost giants to travel on while still being seaworthy. These giants often join the dwarves on their raids. To the west lie the isles of Aenland, homeland of the elves. They are race of people that are as elegant as they are arrogant. Aenland is home to great culture and civilization, but that is overshadowed by the constant wars between nobles on one another. Each lord believes himself or herself to be worthy of the title of high king of Aenland, and thus they do not hesitate to spill each other's blood. \columnbreak You may side with the dwarves, choosing to help them raid a coastal settlement on Aenland's shores so that they may gain more territory for their ever expanding population. Alternatively, you may help the elves, helping them fend off this raid in spite of the internal conflict that plagues the land.